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Red Orchestra 2 And Tripwire's Future Titles To Come To Linux

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So it seems Tripwire the creators of Killing Floor and Red Orchestra will be porting the rest of their games to Linux as well as having their new unannounced title support us from the get-go.

Speaking to PCGamer they said:
QuoteGibson: We actually just learned about SteamOS a few days before the rest of the world and we haven’t gotten our hands on it just yet. Fortunately Valve gave us a heads up a while back that adding Linux and Big Picture support would “be a pretty good idea going forward.” So we started working on Linux and Big Picture support soon after that. We’ve now got three of our four games released on Linux and one of those games with Big Picture mode support. That has put us in a really good position to take advantage of SteamOS when it is released since it is essentially Linux + Big Picture + Awesome Performance Optimizations + Other Cool Stuff. We’ll be working on setting up the rest of our recent titles with SteamOS support in the not too distant future. We also plan on releasing our next unannounced title with SteamOS support right out of the box.


So FPS fans it seems like you will have plenty to choose from soon enough, this will also be another Unreal Engine 3 game that will support Linux.

I hope other developers take a note of this as well:
QuoteWhat we’ve seen in the past since Steam has come to Mac and Linux that about 10 percent of our game sales are now on those platforms. That extra 10 percent in sales was definitely worth putting our games on those platforms.

I am glad to see more developers publicly say it is worthwhile.

About Red Orchestra 2
Red Orchestra 2: Heroes of Stalingrad, the leading tactical multiplayer WWII shooter on the PC, will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled tactical shooter experience.
Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer and single-player modes the game will feature everything from quick, brutal firefights to more intricate and challenging tactical modes.

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The game does look fantastic, I have a few friends who play it so it will be nice to be able to play with them natively!

Thanks for pointing it out DerRidda Article taken from GamingOnLinux.com.
Tags: FPS, Steam, Upcoming
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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philip550c Oct 8, 2013
Quoting: Quote from scaineI've played about 230 hours of KF now, about 40 of those on Ubuntu 12.04 64 bit with a GTX670. I was getting all those bugs initially. I played a bit over the weekend and nearly all of them are resolved... kind of. I say kind of because for 6 waves, everything was perfect. Then something glitched during wave 7... like a v-sync hiccup, and suddenly some of the textures were missing again.


The only level it bothers me though is West London, where most of the ground textures are missing. Office is missing ground texture too, but only in the car park, so you rarely see it (the car park is a death trap best avoided, at least on Hard/Nightmare modes). A few pipes lose their texture. And are you still getting the crossbow texture error? That was fixed months ago, I thought.

With the exception of the crossbow scope, it's hardly making the game unplayable though. A distraction at worst.

And I'll say it again, it seems odd to pour derision on a developer's attempts to release for your platform because an ancient, badly ported game doesn't work too well on your system. I find that attitude incredibly frustrating. Now imagine if I was the said developer. Frustrating AND demotivating.
Not sure about the crossbow anymore, I played over the last weekend though and most of the texture problems were still there. The part that makes it unplayable for me is the flashlight. It literally makes it unplayable for me if the level is too dark, if I use the flashlight I cant see anything because its all messed up looking and if I dont use it I cant see because its dark. I could forgive them of everything except the flashlight problem.
philip550c Oct 28, 2013
I am happy to report that this weekend I played a nice LAN game of Killing Floor and all of my textures worked, including the flashlight. It looks like they solved the Nvidia texture bugs, I am so happy about this, thank you tripwire, we played for hours and we will be doing another round really soon. :D I still need to check it on my laptop just in case but I bet it works.
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