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Relaxing nature sim 'Equilinox' is out, seems to be a hit with users

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For those who prefer the calmer side of video games, Equilinox is a sandbox nature simulation game and it's out now.

Seems to be quite a hit with users too, going by Steam's user reviews so far it has an "Overwhelmingly Positive" rating from over 500 reviews. It's not a huge amount of reviews, but that seems to be a rather good indicator that it's a decent game.

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It came with Linux support at release, so the developer ThinMatrix has done well for us it seems. It's been in development since 2015, with the developer posting videos with behind the scenes info on their official YouTube channel.

Feature highlight:

  • World creation tools
  • Simulated life-cycles for all species, such as eating, reproducing, dying, growing, etc.
  • Interesting animal behaviours, such as hunting, den building, honey-making bees, etc.
  • Ability to genetically modify the traits and behaviors of your wildlife
  • Evolution system to unlock new species
  • 120+ species to unlock
  • 10 different biome types to create
  • 60+ tasks to complete
  • Cute low-poly art-style with quirky animations

Find it on Steam.

Article taken from GamingOnLinux.com.
13 Likes, Who?
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theghost 30 November 2018 at 11:46 am UTC
I was quite suprised by the cheap price (8.50 €) of the game.
Looks very interesting, I will put it on my wishlist.
Klaus 30 November 2018 at 12:13 pm UTC
Sounds like just the right thing when stressed out from work
Tchey 30 November 2018 at 12:48 pm UTC
It's a nice game, but be careful : it is NOT an evolution simulation.

It's much closer to a City Builder, or even a Puzzle game, a little like Reus, where you unlock plants, fungus and animals with very specific tasks.

Instead of roads and buildings, you place grass and animals.

You will NOT see evolution in this game as you are the one placing everything. You make the steps, and a squirrel will evolve from a rabbit, a pig from a ship, etc, if and only if you set the correct environment for the new species to grow, and if you hit the "mutation" button. The only thing is from time to time, a white flower will mutate, giving a blue flower as a "baby".

It's a nice peaceful game, yes, but again, it has almost nothing to do with evolution or simulation of life.

For this, go have a look at Species ALRE (released on Steam Linux this week).
https://store.steampowered.com/app/774541/Species_Artificial_Life_Real_Evolution/


Last edited by Tchey at 30 November 2018 at 3:05 pm UTC
theghost 30 November 2018 at 1:04 pm UTC
TcheyIt's a nice game, but be careful : it is NOT an evolution simulation.

It's much closer to a City Builder, or even a Puzzle game, a little like Reus, where you unlock plants, fungus and animals with very specific tasks.

Instead of roads and buildings, you place grass and animals.

You will NOT see evolution in this game as you are the one placing everything. You make the steps, and a squirrel will evolve from a rabbit, a pig from a ship, etc, if and only if you set the correct environment for the new species to grow, and if you hit the "mutation" button. The only thing is from time to time, a white flower will mutate, giving a blue flower as a "baby".

It's a nice peaceful game, yes, but again, it has almost nothing to do with evolution or simulation of life.

For this, go have a look at Species ARLE (released on Steam Linux this week).

Sounds like you've got some hours into equilinox already.
How is the game progression and endgame content?
The concept looks fresh and nice but how long does it take until it becomes repetitive and boring?


Last edited by theghost at 30 November 2018 at 1:06 pm UTC
easytarget 30 November 2018 at 2:58 pm UTC
TcheyIt's a nice game, but be careful : it is NOT an evolution simulation.

I agree it's a nice, well-designed game. But I want to add another point: it's also not an ecosystem simulation.

That is, there are aspects of ecosystems in here, but essentially, plants and animals don't spread through the environment. Instead they form populations that stick to certain areas on the map. Within that area there are some ecosystem interactions, but it means grass doesn't spread and sheep don't go to new areas of the map.

I understand why this is done: the resulting ecosystem would probably be extremely unstable, the situation may be more costly to run, and it would be difficult to present players with incremental goals.

I was disappointed to discover this during game play, as I enjoy this sort of thing. I kept waiting for my seaweeds to spread through the lake and the chickens to spread throughout the lands.

So if you like a nice city-builder style puzzle game with a lovely style (it really is delightful), this game is awesome. For people like me, I will have to take a look at Species ARLE next.
Tchey 30 November 2018 at 3:04 pm UTC
theghostSounds like you've got some hours into equilinox already.
How is the game progression and endgame content?
The concept looks fresh and nice but how long does it take until it becomes repetitive and boring?

Yes, i've played about 6 hours to the current version, and made an article and a video (in french) :
https://jv.jeuxonline.info/actualite/55538/equilinox-simulation-eco-systemique-hamsters-transforment-ecureuils

The game progression is quite linear. You start with only one kind of grass, then you unlock sheep, some trees, then some flowers, some algua to turn water into river to add some fishes, etc.

After you complete "tasks" you will unlock a new kind of grass. Grasses are the key to spread new biomes (biomes don't exist by themselves, you make them by planting grass and other plants, each plant spreading biomes in some extend). Then inside this biome you can add new plants, animals or fungus, and you will unlock a new grass after completing tasks.

And again.

The nice part however is soon you have enough to actually have to think about how you want/can colonize empty lands, and how you need to cross biomes to support variety of life forms.
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