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Reports: Valve making their own VR HMD and apparently a new VR Half-Life

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It appears Valve are truly getting more serious about Virtual Reality as they appear to be making their own headset. On top of that, apparently a new Half-Life VR game is coming.

Leaked to an imgur album, which contains multiple shots of the new hardware. These includes shots clearly showing a Valve logo:

The uploadvr website has claimed they have had it confirmed by various sources that it is in fact real. As someone who really wants to try VR, I am hopeful Valve will be able to give it a decent price. The current price for most VR hardware is simply out of reach for a lot of people, myself included.

Even more interesting, is that Valve are apparently working on a new Half-Life which will be a VR title. That certainly could be one way to push adoption, I imagine that would turn a few heads that otherwise wouldn't have been interested. Could backfire too of course, if it's VR-only. To keep expectations in check though, reportedly it's a Half-Life 2 prequel and not Half-Life 3.

Valve News Network also have this video up about the Half-Life game which is interesting:

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Considering Microsoft is making moves buying up more studios and making another attempt to fix up the Windows Store, along with some bigger players leaving Steam like Activision, EA, Bethesda with the new Fallout and all this together should make Valve at least a bit worried. Their current growth will only last so long, if others continue to leave and become exclusive to other stores.

Valve obviously need to make moves of their own and it looks like doubling down on VR is what they had in mind. The amount of people that currently own a VR headset as reported on the Steam Hardware Survey is still extremely low (lower than the Linux share) so Valve really will need a decent price on it.

It does make you think about Valve's future plans. They're doing this new VR hardware, some new games and pushing Steam Play to get more games on Linux. Would it be too far-fetched to consider a new Steam Machine? One continued to be powered by their SteamOS Linux distribution that allows VR support out of the box along with a huge back catalogue of previously Windows-only games.

That's a pipe dream of mine though really and I'm basically thinking out loud at this point, as I'm sure it's just different teams working on their own thing. However, if it did all come together, that could be amazing.

Article taken from GamingOnLinux.com.
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94 comments
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jarhead_h 13 November 2018 at 1:57 am UTC
HL-VR is a PREQUEL? Oh, COME ON!

There is a ten-year old cliffhanger that needs to be resolved and instead we get to force fail through the Combine invasion?
Cestarian 13 November 2018 at 3:23 am UTC
slaapliedje
CestarianVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.
VR is amazing. Seriously amazing. I don't know how you can say roomscale is trash. The controllers work well enough for a first iteration on the Vive (been waiting for Knuckles forever).

Unless you've tried some of the amazing things that VR can already do, you are talking out of your ass.

Cost is probably the only real prohibitive thing, and the cost is always going to go down.

Roomscale fills a very specific niche, a niche for gamers that are excited about (or even just ok with) needing to stand while playing their games. Personally I play games to relax and I prefer to do that from a sitting position. It is also a gimmick, and an expensive one at that because it requires a large amount of empty space and has all kinds of issues even if you have said space. It's just not appealing to anyone except for a small specific crowd of gamers...

Is it cool? Yes, an amazing experience? probably, but it's not practical.
ScrollingSquirrel 13 November 2018 at 3:48 am UTC
Cestarian
slaapliedje
CestarianVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.
VR is amazing. Seriously amazing. I don't know how you can say roomscale is trash. The controllers work well enough for a first iteration on the Vive (been waiting for Knuckles forever).

Unless you've tried some of the amazing things that VR can already do, you are talking out of your ass.

Cost is probably the only real prohibitive thing, and the cost is always going to go down.

Roomscale fills a very specific niche, a niche for gamers that are excited about (or even just ok with) needing to stand while playing their games. Personally I play games to relax and I prefer to do that from a sitting position. It is also a gimmick, and an expensive one at that because it requires a large amount of empty space and has all kinds of issues even if you have said space. It's just not appealing to anyone except for a small specific crowd of gamers...

Is it cool? Yes, an amazing experience? probably, but it's not practical.
You realize that room-scale games or rather games built just for room-scale are almost non-existent now? Most games can be played in a small space, enough to stretch your arms out around you, and these are much better than the 2016 launch games that relied on room-scale. But there are also a decent number of seated VR games with and without motion controls.

VR is ultimately a medium that includes everything. And I mean everything. This includes seated games, standing games, room-scale games, soon house-scale and world-scale games, non VR games played on virtual displays, TV, movies watched on virtual displays, 360 photos, 360 videos and movies, and of course your PC desktop. That is all existing media.

So once it becomes more refined, it will be for absolutely everyone, leaving no one person out. Input will be offered in many forms with upcoming advances like hand tracking without gloves for socialization and easy media viewing, eye-tracking for intelligent interfaces, and of course motion controls / gamepad will still be there, and in gaming will be the main choices until gloves replace motion controls.

As Gabe says: These things, they take time. We're still in the early 2000s of the smartphone industry before the iPhone launch.
slaapliedje 13 November 2018 at 5:07 am UTC
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Cestarian
slaapliedje
CestarianVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.
VR is amazing. Seriously amazing. I don't know how you can say roomscale is trash. The controllers work well enough for a first iteration on the Vive (been waiting for Knuckles forever).

Unless you've tried some of the amazing things that VR can already do, you are talking out of your ass.

Cost is probably the only real prohibitive thing, and the cost is always going to go down.

Roomscale fills a very specific niche, a niche for gamers that are excited about (or even just ok with) needing to stand while playing their games. Personally I play games to relax and I prefer to do that from a sitting position. It is also a gimmick, and an expensive one at that because it requires a large amount of empty space and has all kinds of issues even if you have said space. It's just not appealing to anyone except for a small specific crowd of gamers...

Is it cool? Yes, an amazing experience? probably, but it's not practical.

Ha, if this were reddit, I would say it is because you got an Oculus Rift. Room scale games are amazing, and I would almost say that without it, VR is nothing but 3D with head tracking. I am fat, so don't play a lot of room scale because I can't do it for very long. But I think it is currently the most amazing thing a computer can currently do. Bow hunting in Skyrim VR or being able to go shooting in the virtual gun range of Hotdogs, Horseshoes and Hand grenades is amazing.

Also, Google Earth VR is fantastic.
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