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The retro FPS from Voidpoint and 3D Realms is officially getting multiplayer along with a note about a delayed final release.

Sent out today via press channels, they said that it was originally due for a full release in Q3 of this year, however they're pushing it back to "early 2019" as they want to ensure it "meets the same level of polish as other FPS classics from 3D Realms". They're planning a multiplayer beta closer to the final launch, although they're not really giving out any details on exactly how the multiplayer will work other than saying it will be "old-school multiplayer".

They've also announced a limited 500 boxed copy "Founder’s Edition" which will cost $99.99 (not including shipping) and each will be individually numbered, which you can pre-order from the official site.

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It will include:

  • 6’’ Bombshell Figurine
  • Ion Maiden’s Original Soundtrack
  • Ion Maiden Mousepad
  • Key Art Poster
  • Bowling Bomb Stickers
  • Lanyard
  • 3 1:1 Scale Key Card Magnets
  • A “Coming Soon from 3D Realms” Catalogue Highlighting Exciting Upcoming Projects

You can grab the early builds right now from GOG and Steam, well worth a look if you like a truly retro experience. Runs like a dream for me and feels really good, fantastic to have it on Linux.

12 Likes, Who?
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buenaventura 18 July 2018 at 9:29 pm UTC
GustyGhostI just want a multiplayer FPS that people actually play.

I play TF2 every evening, it is really fun Otherwise I recommend Insurgency, also quite fun if you play the "unranked competetive" servers - the other modes kinda suck IMO.

Otherwise I totally agree. I wish I could play Overwatch. Perhaps Ion Maiden will be MP awesome.

well you can play overwatch just not natively

Yeah well my computer is too old, but otherwise. Anyway, tf2 is the shiet.
RafiLinux 18 July 2018 at 10:08 pm UTC
MblackwellThe installer on the 3DR website for whatever reason was packaged as an EXE, but it's really just a self extracting archive. You can extract the contents to whatever folder you would like and it should be good to go as far as I know. You might need to set maiden.bin (or maiden_nodrm.bin, can't remember which file is included) as an executable to get it going I don't make the packages so I'm sorry I can't give you more advice than that. If things aren't working and you can tell me the exact problems you are having (and even if when running there are errors) I will do my best to help.

./IonMaiden_Linux.bin: error while loading shared libraries: cannot open shared object file: No such file or directory

I played the game on 16.04 but I can not remember if I installed what was needed or if I symlinked. The deb file from Ubuntu repos stated that an older version is spread's installed.

Last edited by RafiLinux at 19 July 2018 at 12:50 am UTC
Doktor_Mandrake 19 July 2018 at 6:48 pm UTC
MblackwellYou're welcome!

I hope you guys saw the new shots on the website:

You are part of the team, right?
In that case, do you know if one could sign an NDA and sell their soul to get a source of your version of the Build engine?
I'd love to play around with that - I know it is probably based on jfbuild, but I have a feeling there is way more to your version.

KristianIt is based on EDuke32:

That's right!

JolltThis game will be -is- on my Top 5 games of the last 15 years, not kidding.
From the preview we can really know it's going to be an amazing game. Can't get that awesome box but if they release more digital stuff I'm getting all the deluxe I can hahha.

I got to ask as from what i have seen gameplay wise is it a shooting gallery and story is an after thought or is there a narrative.I am not knocking that type of game its just not my jam i play games for the story and setting.

It's a classic game in the style of games like Duke3D, so while there is technically a story and progression it's not all explicitly told to you. It is not, however, an arena shooter, or even in that style (like Serious Sam, Painkiller, Doom 2016, etc). Levels and encounters are very intentionally designed. Design wise it's definitely a child of the 90s.

I love the fact it will have online mp in the vein of things like duke match, however I hope this feature takes up more minimal time when it comes to costs and also development time.. Afterall it is the Campaign that is the meat and bones if you will, multiplayer is an extra bonus

Loved buying this game on gog and trying the preview campaign, and can't wait for the full version, will Ion Maiden feature co-op as well?

Edit: another question off the top of my head, will the multiplayer include cross-play between GOG/Steam but also Linux/Windows? Thanks!

Last edited by Doktor_Mandrake at 19 July 2018 at 6:49 pm UTC
Kristian 19 July 2018 at 9:41 pm UTC
I ended up getting the Founder's Edition anyway. Using my US address. It is going to be expensive in terms of shipping, but I figure it won't ship until 2019, so it is okay.
Mblackwell 20 July 2018 at 11:51 pm UTC
Installing sdl mixer should fix up that error in theory.

As far as multiplayer taking up dev time, we will not really be using resources on it until around the time we are in the polishing phase of the campaign. It will be a post release thing. We are going to try and have some kind of beta for multiplayer around launch.

Single player comes first.

As for cross play we will have to see how everything shakes up.
RafiLinux 21 July 2018 at 1:06 am UTC
MblackwellInstalling sdl mixer should fix up that error in theory.

It looks like it's installed and latest version.
Mblackwell 21 July 2018 at 5:05 am UTC
Care to paste the results of ldd IonMaiden_Linux.bin?
RafiLinux 21 July 2018 at 6:09 am UTC
MblackwellCare to paste the results of ldd IonMaiden_Linux.bin?

Thanks dude. I forgot about that command.

I found my fix here -
Mblackwell 21 July 2018 at 8:42 pm UTC
*Phew* Glad you were able to find the right file. I wonder if we are able to build in such a way that it wouldn't be a problem. If I have time I'll point someone at your issue so maybe it won't happen to someone else.
TheSHEEEP 22 July 2018 at 8:44 am UTC
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Mblackwell*Phew* Glad you were able to find the right file. I wonder if we are able to build in such a way that it wouldn't be a problem. If I have time I'll point someone at your issue so maybe it won't happen to someone else.
There is a way. Rpath:
What I do whenever I write some program that is supposed to run on linux is to compile and link my own binaries setting Rpath to a specific path (like $ORIGIN/lib) and copy all* dynamic libs the binaries depend on into that /lib folder as well as the dynamic libs those libs depend on (recursively).
Then I use patchelf ( ) to adjust the Rpath of each lib in that /lib folder to point to $ORIGIN.
Done. Your binaries and the libs they depend on will look in that lib folder first before trying to load any potentially incompatible libs on the user's system.

If that sounds like quite a bit of work, it is, but I wrote a Python script for it that just gets executed after each build.

And all of this would be completely unnecessary if it was just standard on Linux (as it is on Windows) to look for libs first in your own folder before checking system folders. Oh, well.

* A few libraries you cannot just copy there, like OpenGL, GCC etc. as they depend on each system. Wouldn't make too much sense to package the build computer's NVidia version of for all users

Last edited by TheSHEEEP at 22 July 2018 at 8:47 am UTC. Edited 3 times.
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