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This is great, not long after the rather good release of Horizon Chase Turbo, we have another retro-inspired racer with Slipstream. This one is very interesting, since it was developed on Linux.

Slipstream was developed exclusively on Linux systems (Ubuntu and Arch Linux) using free software tools such as Krita, Blender and GIMP for the graphics and IntelliJ IDEA CE for the coding. Not a single sprite* in the game was made using Windows or any other proprietary software such as Photoshop. This should not be interpreted as a “political” statement, though. The developer just feels better with Linux and free software. (* This does not apply to the Soundtrack.)

The developer, ansdor, also just recently announced it's going to release on May 21st.

Slipstream is another game funded on Kickstarter, where 443 pledges helped to raise nearly $7K to help get the content finished.

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Here's what it will feature at release:

  • Authentic pseudo-3D game engine with 2D graphics, just like the glory days of the arcade racers.
  • 20 Different tracks, set on a variety of exotic locations all around the world... and beyond.
  • 3 Game modes:
    • Arcade Mode, a road trip through exotic landscapes, with branching paths and rivals to race against.
    • Quick Race, a single race in any of the game's tracks.
    • Grand Prix, a championship mode with five races back to back and money prizes used to upgrade your car!
  • 5 Car models, each with its own specs and playstyle.
  • Original soundtrack with 9 exclusive songs.
  • A variety of graphical options to customize the game's visuals, including 30fps mode, CRT and NTSC filters.

The developer is planning to update the game after release, with a local co-op mode for up to four players (which is already being tested) and a track editor. They've already sent us a key, so we will have some thoughts up at release.

Follow it and wishlist if you fancy on Steam

15 Likes, Who?
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j_c_p 18 May 2018 at 10:21 am UTC
Very nice : love it .
NotSoQT 18 May 2018 at 11:10 am UTC
This and Horizon Chase Turbo are interesting titles. I hope this trend continues, so maybe I can see something like Lamborghini American Challenge soon.
Corben 18 May 2018 at 11:33 am UTC
As a backer I'm lucky to be able to play it already... and it took me some time to get into it. Of course I didn't play the tutorial, pah, how hard could it be to drive a car in a game? A game, which of its kind I played a lot in my young years? Like Rad Racer on the NES oder Lotus Turbo Challenge on DOS?
Well, after I figured out how to drift, it got better. But it's still hard to beat the rival you race against each track. And then I tried the tutorial, but it didn't tell me anything new then any more

It's very cool to see that this game was made 100% on Linux. And I like most its pixel style (you can choose between different styles on the menu, e.g. CRT style etc.). After finishing a stage, you can choose between two stages just by taking the corresponding turning. And the art style is pretty cool, here come good memories up from the other vintage racing games.

Nice to see a local coop mode coming, looking forward to that!
Doktor_Mandrake 18 May 2018 at 12:44 pm UTC
I played the demo for this and rather enjoyed it, I hope it gets a GOG release!
stan 18 May 2018 at 7:35 pm UTC
Now that looks really retro! I like it, waiting for a DRM-free release.
orochi_kyo 19 May 2018 at 12:25 am UTC
stanNow that looks really retro! I like it, waiting for a DRM-free release.

When DRM on games are more important than the game itself...


Last edited by orochi_kyo at 19 May 2018 at 12:25 am UTC
Doktor_Mandrake 19 May 2018 at 12:03 pm UTC
orochi_kyo
stanNow that looks really retro! I like it, waiting for a DRM-free release.

When DRM on games are more important than the game itself...

Where does he state it is more important then the game itself? Pretty sure it's just his preference when buying games
Projectile Vomit 19 May 2018 at 1:19 pm UTC
I'm not sure where I might be able to put this out there, but if there is ever a game developer who would like their music also created in Linux, I do all my recordings in Ardour 5 (currently). I am definitely interested in creating gaming scores/soundtracks and can provide links for examples, if you message me.
fractal 21 May 2018 at 11:59 am UTC
Meanwhile in Drift Stage development...

(which I backed in 2015)
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