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Rise of Industry has another huge update, full release date announced

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I was very impressed with Rise of Industry last time I took a look at this strategic tycoon game from Dapper Penguin Studios. They have another big update out along with an announcement about leaving Early Access.

First, to get the biggest news out of the way, it's going to leave Early Access on May 2nd. Just before that, there's going to be another huge update which will add in AI competition.

The other news, is that it's been updated again with the Traffic update. From now, your road and building layout is much more important. Vehicles will no longer pass-through each other, to help with this they've added in one-way roads, overpasses, a dual-entrance Warehouse and so on to have a little more control over the traffic. There will also be traffic pollution, if you end up causing gridlocks. For those who do find it difficult, it seems traffic is an option you can turn off.

Have a look at the trailer showing off what's new as well as the release date announcement:

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They've also expanded the tooltips, updated the tutorial and lots of bugs were squashed.

I haven't been able to test this latest release, as the GOG version is now out of date. I will likely next take a look once it leaves Early Access to really get a feel for how it's come along.

Find it on GOG and Steam.

Article taken from GamingOnLinux.com.
7 Likes, Who?
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Nanobang 23 February 2019 at 2:19 pm UTC
I'm gonna wait for their sequel, Rise of Industry 2: Global Warming.
stretch611 23 February 2019 at 5:27 pm UTC
I'm a big fan of the game. (My Steam review)

On the hope that the developer revisits the forums here on GoL, let me ask this question... With a name of
Dapper Penguin Studios
, are you actually developing directly on linux at all? (Don't worry, despite being a linux site, we are happy you support us, and will not think negatively of you if you say no.)
cbones 23 February 2019 at 8:29 pm UTC
stretch611I'm a big fan of the game. (My Steam review)

On the hope that the developer revisits the forums here on GoL, let me ask this question... With a name of
Dapper Penguin Studios
, are you actually developing directly on linux at all? (Don't worry, despite being a linux site, we are happy you support us, and will not think negatively of you if you say no.)

FWIW, I would encourage you to mention Linux in your future reviews. In this case the developer actually read it so it could have been great for that added visibility. Plus, it's always nice to read the experience of other Linux users.
RiseOfIndustry 24 February 2019 at 7:26 am UTC
stretch611I'm a big fan of the game. (My Steam review)

On the hope that the developer revisits the forums here on GoL, let me ask this question... With a name of
Dapper Penguin Studios
, are you actually developing directly on linux at all? (Don't worry, despite being a linux site, we are happy you support us, and will not think negatively of you if you say no.)

I do read everything, even on Sundays! As for your question: no. C# (the language the game is coded in) is mainly a Micro$oft environment, and many plugins and API we use need a native environment. We do have a couple of Ubuntu machines to confirm that the port works, but our main workstations are Win10
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