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Rise of the Tomb Raider has a new opt-in beta to help with NVIDIA issues

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Have you been having problems with the Linux port of Rise of the Tomb Raider? A new opt-in beta released today from Feral Interactive may help with that. See also: Our port report of the Linux version.

Here's what's changed:

  • Linux - Improved resource management on Nvidia devices when using driver version 396.18. The game should no longer crash when running at reasonable graphics settings for your hardware (2GB GPU - 1080p with Medium Texture Quality, 4GB GPU - 1080p with High Texture Quality)
  • macOS & Linux - Volume sliders now also apply to cutscene audio.

How to access it

Select the game in your Steam library, right click on it and hit Properties. From there, go to the Beta tab and select "mac_linux_public_beta" which will give you access to 1.0.4.

Good to see Feral be so quick after release to work on lingering issues, I'm still incredibly impressed by their work on this port.

Don't own it yet? Buy it from: Humble Store, Feral Store or Steam.

Article taken from GamingOnLinux.com.
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STiAT 30 April 2018 at 7:08 pm UTC
Those guys really love us. It's so nice that they bring high quality AAA ports and sort out issues later if they exist - they care.

I don't like Tomb Raider, but I am somehow in love with Shadow of Mordor, Mad Max and other ports by them. Though, I still consider Deus Ex unplayable due to the endless loading and performance issues on my hardware (would have loved that one to get Vulkan, but we know future ports very likely will all be Vulkan). They seem to have invested a lot into the vulkan backend of their porting layer (most likely doing the same as Croteam, interfacing/abstracting other APIs to Vulkan, which is a lot of work to get it right). Though, not possible for Feral, Croteam seems to be on a Vulkan-only path replacing the middle layers, according to their statements at least.

By now I wished there was more push vor Vulkan in the game industry. For now, it seems we are mostly still with dx11 and dx12.


Last edited by STiAT at 30 April 2018 at 7:15 pm UTC
raneon 30 April 2018 at 7:33 pm UTC
STiATThose guys really love us. It's so nice that they bring high quality AAA ports and sort out issues later if they exist - they care.

I don't like Tomb Raider, but I am somehow in love with Shadow of Mordor, Mad Max and other ports by them. Though, I still consider Deus Ex unplayable due to the endless loading and performance issues on my hardware (would have loved that one to get Vulkan, but we know future ports very likely will all be Vulkan). They seem to have invested a lot into the vulkan backend of their porting layer (most likely doing the same as Croteam, interfacing/abstracting other APIs to Vulkan, which is a lot of work to get it right). Though, not possible for Feral, Croteam seems to be on a Vulkan-only path replacing the middle layers, according to their statements at least.

By now I wished there was more push vor Vulkan in the game industry. For now, it seems we are mostly still with dx11 and dx12.

I would love to see more Vulkan games as well. Feral did a great job! Hope others will follow this great example. I think Vulkan would see broader support if engines like Unity and Unreal Engine would reduce the bugs on Vulkan and Linux. On top of this I hope that Wayland will be supported now officially as well, too bad that it all seems to be slowed down due to Ubuntu LTS.
Liam Dawe 30 April 2018 at 7:39 pm UTC
On the subject of Vulkan adoption, it is interesting to note that the current Vulkan Developer Day in Montréal is actually being hosted by Ubisoft. Doesn't mean we will see their games on Linux (not what I'm getting at), but it does hopefully mean more of the bigger companies like them are looking more into it - therefore helping a possible future port from the likes of Feral and others.
lunix 30 April 2018 at 7:45 pm UTC
"Beta access code invalid."
buckysrevenge 30 April 2018 at 7:58 pm UTC
I'm still on the drivers that came in the latest SteamOS (387.something) and this beta resolved my main issue which was the cutscenes would grind the game to a halt. Thank you, Feral!
Liam Dawe 30 April 2018 at 8:16 pm UTC
lunix"Beta access code invalid."
There's no code needed, as mentioned just find it in the beta dropdown.
nox 30 April 2018 at 8:16 pm UTC
View PC info
  • Supporter
Does it include the freezes on AMD too?
lunix 30 April 2018 at 10:32 pm UTC
liamdawe
lunix"Beta access code invalid."
There's no code needed, as mentioned just find it in the beta dropdown.

Missed that one, thanks!

Btw, this REALLY did improve things! I no longer have crashes and I'm occasionally getting 90+ fps. The cutscenes no longer kill the game but entering new areas still significantly reduce fps for a minute(probably the garbage in the ram). Great work, feral! Cutscenes still consume a lot of RAM and they make the game crash. And sometimes they drain all the RAM and swap and make my system freeze. The state of the game is very bad.


Last edited by lunix at 1 May 2018 at 5:48 pm UTC
GustyGhost 30 April 2018 at 11:20 pm UTC
liamdaweOn the subject of Vulkan adoption, it is interesting to note that the current Vulkan Developer Day in Montréal is actually being hosted by Ubisoft. Doesn't mean we will see their games on Linux (not what I'm getting at), but it does hopefully mean more of the bigger companies like them are looking more into it - therefore helping a possible future port from the likes of Feral and others.

Who knows? Maybe they will even walk away with a newly discovered passion for software freedom.

"We need to make up for all those wasted years!"
image
Tuxgamer 30 April 2018 at 11:30 pm UTC
O this is great!!! thanks Feral!!!!!
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