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Rocket League can now be played online across Steam and all major consoles

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This is a bit of a highlight and something I hope we see more of in future. You can now be matched up with people across Steam and all major consoles in Rocket League.

With special thanks to all of our friends and colleagues at PlayStation, we are thrilled to announce that starting RIGHT NOW, Rocket League has entered the PlayStation Cross-Play Beta program! Players on PlayStation 4, Nintendo Switch, Xbox One, and Steam can now randomly matchmake with or against each other in all Online match types (i.e. Casual, Competitive, and Extra Modes).

This makes Rocket League possibly the only game that works online across Steam (Linux, Mac, Windows), Xbox One, Nintendo Switch and PlayStation 4. For us Linux users, it's especially different to actually be included.

In the announcement post, Psyonix noted that cross-platform parties will be coming to Rocket League in the first major update due this year. That's another point that's going to be impressive, to actually have a party of players across all these different systems.

It's such a fantastic game, one I've now managed to put 255 hours into and I honestly don't see myself stopping any time soon. The fact that it's supported officially on Linux too is awesome!

Rocket League is on sale right now on Humble Store, otherwise head to Steam.

Article taken from GamingOnLinux.com.
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49 comments
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elmapul 16 January 2019 at 1:49 am UTC
"With special thanks to all of our friends and colleagues at PlayStation,"
actually it was sony fault that people couldnt play against playsatation owners before
NeptNutz 16 January 2019 at 2:09 am UTC
Shmerl
TimeFreezeOn pc you can only get it on Steam.

On Steam only. Ergo, Linux version is Steam exclusive.
Have you thought about trying Wine >> WeGame >> Rocket League? I have seen some Windows YouTubers get WePlay games.

If for nothing else, it would make for a fun, large-middle-finger, grins-and-giggles experiment with all interested parties, even if playing RL through Chinese Tencent servers (in Chinese) isn't everyone's cup of tea.


Last edited by NeptNutz at 16 January 2019 at 2:19 am UTC
Grifter 16 January 2019 at 11:34 am UTC
ShmerlThat was my guess above as well, i.e. them having some issue with DRM-free idea. But @pete910 was very insistent it's not the reason.

I don't think there's any particular DRM implemented, you could copy my RL dir and launch it yourself, the game will start and run you just won't be connected to their servers (which does go through steamworks in some fashion I believe), but you could run the free practice mode (which is very nice too, a very zen experience, plus it makes you way better at the game itself) or play against bots. Just the nature of being an online game kind of removes the need for DRM. The next patch is supposed to come with their own user-handling system they've named "Rocket ID", so that people from all platforms will be able to party up regardless of the underlying platform's inherent user-management. But honestly, I think they're just fine with letting steam handle the initial login, rather than making their own login screen so I wouldn't bet on it, but you could contact them and ask, never hurts.
x_wing 16 January 2019 at 1:11 pm UTC
Shmerl
TimeFreezeHe is probably a PC only user and clearly wants DRM Free games. So there is really no point in arguing.

We are talking about Linux games, if you missed the context. And sure, I want DRM-free releases. But that's besides the last point we were discussing. As I asked, what other store is selling the Linux version?

To clarify, there are games on Steam that are DRM free (there is a list somewhere). Of course, it isn't the case for this game.

GrifterI don't think there's any particular DRM implemented, you could copy my RL dir and launch it yourself, the game will start and run you just won't be connected to their servers (which does go through steamworks in some fashion I believe), but you could run the free practice mode (which is very nice too, a very zen experience, plus it makes you way better at the game itself) or play against bots. Just the nature of being an online game kind of removes the need for DRM. The next patch is supposed to come with their own user-handling system they've named "Rocket ID", so that people from all platforms will be able to party up regardless of the underlying platform's inherent user-management. But honestly, I think they're just fine with letting steam handle the initial login, rather than making their own login screen so I wouldn't bet on it, but you could contact them and ask, never hurts.

I think that the last time I tried to run RL solely, it required to have the steam client running. So, from Shmerl perspective, there is a DRM.


Last edited by x_wing at 16 January 2019 at 1:14 pm UTC
Grifter 17 January 2019 at 2:37 am UTC
x_wingI think that the last time I tried to run RL solely, it required to have the steam client running. So, from Shmerl perspective, there is a DRM.

I obviously can't say when you last tried that, only you can, but I can tell you that it is definitely possible to launch rocket league without having steam running and has been for quite some time; you don't get access to anything that requires a login to their servers, but you can still use free practice or play against bots, etc. I'm no expert on DRM, but I believe that means it doesn't actually have any DRM.
Shmerl 17 January 2019 at 2:38 am UTC
GrifterI obviously can't say when you last tried that, only you can, but I can tell you that it is definitely possible to launch rocket league without having steam running and has been for quite some time; you don't get access to anything that requires a login to their servers, but you can still use free practice or play against bots, etc. I'm no expert on DRM, but I believe that means it doesn't actually have any DRM.

If they aren't using their own authentication and rely on Steam account for multiplayer, I'd call it a lock-in, not DRM necessarily.
Grifter 17 January 2019 at 2:47 am UTC
I guess we could call it a lock-in, but I think it's honestly more about "this login service already exists, so we don't have to re-create this aspect", so maybe a little lazy, or maybe they're just dealing with so many platforms where the platform itself handles the user-management. But like I said you could raise the issue with them and ask them to put it up via gog, with the rocket id implementation it might just make the effort less significant enough to where they'd put it up on gog willingly, with a little prodding.
x_wing 17 January 2019 at 3:15 am UTC
Grifter
x_wingI think that the last time I tried to run RL solely, it required to have the steam client running. So, from Shmerl perspective, there is a DRM.

I obviously can't say when you last tried that, only you can, but I can tell you that it is definitely possible to launch rocket league without having steam running and has been for quite some time; you don't get access to anything that requires a login to their servers, but you can still use free practice or play against bots, etc. I'm no expert on DRM, but I believe that means it doesn't actually have any DRM.

Just tested. Seems that if I run it directly it fails with a segfault but if I start it with gdb, it runs flawlessly. Weird... but definitely they don't have a DRM (or the worst DRM in the world).
einherjar 17 January 2019 at 8:44 am UTC
Shmerl
pete910Because they do not wish too ?

And why wouldn't they wish to have more users?

LOL, please be realistic. The dogmatic people, that do only buy on GOG are even less people, than Linux-Gamers are. And people like you, that do only buy DRM free on GOG AND for Linux are so irrelevant...

Here is a little thing for you to think over:

Steam Linux Market Share: 0,82%
Linux-Gamers that refuse to buy on Steam appr. 20% of Linux Gamers: 0,82 * 0,2 = 0,164%

Sorry, but you really complain about a company, that greatly supports Linux but does not spend time and money for these approximatly 0,16% dogmatic people. LOL! And that is only PC-Customers - so even less in their view over all Plattforms!

To be honest, I think people with arguments like these are really a problem for us Linux-Gamers. The Linux-friendly Devs/Publishers who read this, must really think we aren't worth their time.
Not only that they earn really not much money with supporting Linux, the demanding minority seems also to be ungrateful.

If I would be a Dev/Publisher and read too much of such complains, I would simply say:"F*ck you!". I can run my business perfectly without you.


Last edited by einherjar at 17 January 2019 at 8:55 am UTC
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