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Rocket League released for SteamOS, it's in beta

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Rocket League is now officially available for SteamOS, due to the time of the release I will be unable to give any actual impressions as I am likely asleep while this gets published.

I will be able to get impressions up rather early tomorrow morning (UTC time), as it will be my first priority. It will likely be the main game on our Friday livestream too.

It's been a bit of a wild ride, but it's here ‒ finally.

They are currently only supporting SteamOS during the beta as originally mentioned in their announcements. Hopefully there won't be too many issues for those of us on desktop Linux.

Find Rocket League on Steam.

UPDATE: BTRE's quick test
I live in a more convenient time zone than Liam and so I've already given the game a quick look. It works on my Arch box, so those worried about the beta being SteamOS-only can now breathe a sigh of relief. Those Mesa fans out there might also be pleased to know it works on my aging Radeon 7870 with the latest git build (haven't tried with the stable builds of Mesa). I played a couple of quick matches vs the AI and performance is good, sticking almost always near 60 fps during gameplay with the default of high quality settings (save anti-aliasing) . There is some stutter as the game loads assets for the first time when a match starts or when you first open the main menu but it goes away for me rather quickly. Hopefully it's something the devs will improve on as I imagine that it can be real annoying in online matches.

I'm sure Liam will have a fuller port report sometime soon.

About the game
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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pete910 Sep 11, 2016
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Quoting: Cheeseness
Quoting: AldoRaine
Quoting: m2mg2Definately not a firewall issue. I tried with flushed iptables rules. There is also an audio bug. I have to do killall pulseaudio before starting the game otherwise I get no audio and the game freezes shortly after launching until I kill -9 it.

Hopefully they get the first round of patches out pretty quick.

if you find any solution please share with us. Thank you very much

Looks like somebody's found a workaround (haven't had a chance to try it yet myself).

QuoteThe problem is that on Fedora et al. /etc/ssl/certs/ca-certificates.crt is called /etc/ssl/certs/ca-bundle.crt. The work around is simply creating a symlink:

sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt

Been having the same problem, Being trying to see if it was a cert fault, Guess so. Will try on Mageia to see if this fixes the issue

Edit:

Yep fixed it here too


Last edited by pete910 on 11 September 2016 at 3:06 pm UTC
m2mg2 Sep 13, 2016
The patch that just came out fixed my audio issue but not the certificate issue for online play.
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