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RUINER still may not come to Linux, encountering technical issues

Posted by , | Views: 4,521

The developer of RUINER [Steam, Official Site] recently had a chat with Gamasutra where they gave some more details about the Linux & Mac version, it didn't sound too good.

You can see the video here, where if you skip to 18:30 they said this (my write-up after listening):

To be honest we are not really sure about the Mac version at this point […] There is some technical problem, we really cannot talk about it at the moment. This was the reason why the Linux and Mac version were postponed. We didn't plan it at all, but at the very end of production there was a problem that came up. The idea is to a release a Linux version first and a Mac version after that. We don't have a date for it.

I found what they said to be quite odd. I'm not sure if they were saying they didn't plan for Linux and Mac at all, despite saying they were platforms in the initial announcement, or if they were saying they weren't planning for the delay. I'm leaning more towards the meaning being that they really didn't plan for them at all. That would make more sense, since their Twitter team told me they had no plans and they ended up asking for "+1's" on the Steam forum.

Not looking good, but they do seem to be trying now.

Thanks for the tip micha.

4 Likes, Who?
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Corben 2 October 2017 at 3:20 pm UTC
They should conference with Rockfish Games, as they were able to solve the technical issues with Unreal Engine 4 and Everspace on Linux
Maybe they have similar issues.
Shmerl 3 October 2017 at 12:27 am UTC
I think they mean they didn't expect that problem. And I'm glad they'll focus on Linux first, before macOS. "Not talking about it" isn't smart though, since they won't get any help from the community. They need to learn from Everspace.

Last edited by Shmerl at 3 October 2017 at 12:28 am UTC
Sir_Diealot 3 October 2017 at 7:12 am UTC
My guess would be issues with OpenGL/Shaders.
Anyway, I'm with Shmerl here, they should reach out to the community and/or fellow developers. The knowledge to make ports work is there.
ODDity 6 October 2017 at 4:11 pm UTC
The latest from the steam forums reads thus:


Hi guys,

Linux port is currently on hold. We have so much work around the current versions that we have to prioritize our efforts. We will think about it after the hottest period is over

Take care,
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