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Here's a game we completely missed that released back in 2017 - Runic Rampage. An action-RPG from developer Electrocosmos.

The developer sent along a copy to our Steam Curator, so when I had a free moment or two I checked it out. Unlike a lot of action-RPGs it's not very flashy, in fact it's a pretty cut-down experienced compared to a lot of other similar games. It's one that doesn't require a huge amount of concentration and so it fits a casual audience quite nicely.

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It takes away dealing with large inventories, calculating statistics and everything like that. Instead, it focuses on the action pure and simple. The combo system is interesting, with you combining button presses to perform different attacks and it works well. The only problem is that it's not overly exciting, nothing really stands out in it. It's okay, good for a casual audience but not much apart from that.

Features:

  • Stylized over-the-top violence - execute satisfying fatal combos
  • Ruthless bosses - defeat them with your head and hammer
  • Dynamic enemy damage - dodge their attacks, make them hurt each other and smash them into the ground
  • Fantastic soundtrack and custom-crafted soundscapes - dive deep into the world's atmosphere
  • Procedurally generated level layouts with an adaptive music system - explore and master different battlegrounds every time you play

The Linux version has been running well. It performs perfectly and I've had zero issues with it.

Find it on Steam.

7 Likes, Who?
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Nezchan 7 January 2019 at 1:39 pm UTC
Oh, I think Samsai played this on stream. The soundtrack is really great.

Edit: My mistake, it was something different which had a similar aesthetic.


Last edited by Nezchan at 7 January 2019 at 6:42 pm UTC
Nanobang 8 January 2019 at 1:10 pm UTC
I played this last May and enjoyed myself to justify whatever price I paid for it (though I think I bought it on sale, so there's that).

I didn't finish it, however, as I got to a level about 7 hours in where I kept getting killed by what seemed like an entirely random element. I'm used to dying because I'm not a good enough player, but the deterministic despair that set in from RNGeus's disfavor was really just too much for me to bear.

Still, a plucky, entertaining little title.
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