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Ryan "Icculus" Gordon [Official Site, Twitter], the man responsible for maintaining many development tools like SDL 2 and who ported many games to Linux, is looking for new games to port. The fun thing is, he doesn't require payment since he's funded by his Patreon.

He's had contracts with Valve, Epic Games, Activision, Google, Crytek and plenty more. He has a lot of awesome work under his belt!

From his new post:
Quote[…]If there's a developer that you think would be interested in getting a Linux port done by a guy that they don't have to pay, let me know. Hell, let them know about me! Let's see if we can get some conversations going with some developers that are sitting on the fence!


This is a pretty interesting way to get Linux ports done. Ryan has hit over $750 a month on Patreon now, so any ports he does as a result of this directly, will be funded by his Patreon, not the original game developer.

I've seen the discussion of crowdfunding Linux ports come up here and there, but this is one of the times that it might work. So, if you know any, send the developer to him and we may see more Linux games get ported as a result.

Will be very fun to see what comes out of this. Article taken from GamingOnLinux.com.
Tags: Editorial, Misc
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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natewardawg Aug 25, 2017
Quoting: tuubi
Quoting: EhvisIt's irrelevant anyway. This is about who would like his help in porting. It is unlikely that he could get an AAA publisher to even consider it. A few relevant posts in this thread mentioned developers that were interested, but didn't really have the man power or experience with Linux. I think those would be good candidates.
Agreed.

Doubly agreed, if Ryan is doing this on such a low wage through his Patreon it would be best if he ports something he's excited about. If it's something we're excited about than that would be awesome too :)
t3g Aug 26, 2017
PLAYERUNKNOWN'S BATTLEGROUNDS since the devs won't.
Whitewolfe80 Aug 27, 2017
Quoting: t3gPLAYERUNKNOWN'S BATTLEGROUNDS since the devs won't.

you say dev kind of stretching it he is a modder using arma code to make a game that is stand alone.The reason why it's not on linux is i expect because he has no idea how to make a linux port or how to change the code for a linux port. He and his team (if there is one) are clearly talented but player unknown is a mod that blew up to a full game (with one map and shit loads of glitches)


Last edited by Whitewolfe80 on 27 August 2017 at 12:17 pm UTC
Ehvis Aug 27, 2017
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Quoting: Whitewolfe80you say dev kind of stretching it he is a modder using arma code to make a game that is stand alone.

PUBG is no Arma code, it's UE4.
Doc Angelo Aug 27, 2017
Quoting: Whitewolfe80you say dev kind of stretching it he is a modder using arma code to make a game that is stand alone.The reason why it's not on linux is i expect because he has no idea how to make a linux port or how to change the code for a linux port. He and his team (if there is one) are clearly talented but player unknown is a mod that blew up to a full game (with one map and shit loads of glitches)

The company who did PUBG is a south korean based game company Bluehole. "Player Unknown" has the position of creative director in that company.
t3g Aug 27, 2017
Quoting: Whitewolfe80
Quoting: t3gPLAYERUNKNOWN'S BATTLEGROUNDS since the devs won't.

you say dev kind of stretching it he is a modder using arma code to make a game that is stand alone.The reason why it's not on linux is i expect because he has no idea how to make a linux port or how to change the code for a linux port. He and his team (if there is one) are clearly talented but player unknown is a mod that blew up to a full game (with one map and shit loads of glitches)

The game has sold over 7 million copies at $30 a pop. It is a very important game.
Ehvis Aug 27, 2017
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Quoting: t3gThe game has sold over 7 million copies at $30 a pop. It is a very important game.

140 million for the dev, 70 million for Valve.

So why do I work again? :P
throgh Aug 28, 2017
Well sounds nice, but that should be an Indie-title or some older game where people are willing to share the source-code. Any other really big title won't be ported and it is just unrealistic as people here doing some "The bigger, the better!"-wishing. Perhaps Legend of Grimrock 2, Shadow Warrior 2 or a port of the Dark-engine used for the Thief-series?
neowiz73 Aug 28, 2017
Ryan is such an awesome dev. I hope he gets a chance to knock on Bethesda's doorstep and see what interesting ports they'd be willing to let him work on. I'd really like to see Skyrim and Fallout 4 get ported.
t3g Aug 28, 2017
Quoting: Ehvis
Quoting: t3gThe game has sold over 7 million copies at $30 a pop. It is a very important game.

140 million for the dev, 70 million for Valve.

So why do I work again? :P

Correction: 8 million copies and 1 mil concurrent (passed DOTA 2).
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