Here we are again! I know how much people enjoy statistics (snore!), but when it comes to Linux and how well games perform on it we all need to see.
You can see parts 1 and parts 2 on those links.
First of all thank you to all developers who replied to me on it, as developers lead very busy lives taking time out to email us takes time away from developing, paperwork and their personal lives.
So, without more rambling from me here we go!
16.1% of Steam sales are Linux since release, and a comment their CEO:
Michal Stepien, CEO Jujubee Games StudioWe are big fans of Linux here at Jujubee especially due to the freedom that Linux users can enjoy. From the very beginning we wanted to support this platform and we are very pleased that so many Linux users made the decision to give FLASHOUT 2 a go. I can reveal that we have plans to release even more games for Linux and our next project, the story-driven turn-based RPG title Spellcrafter, that greenlit just a few days ago, is a great example because it will be running on Linux as well. Thank you all for your support and we hope you'll like the game as much as we enjoy creating it!
Linux sales represent 4.5% of their gross revenue on Steam, and 4.2% of all activations, which includes Humble Steam key sales and activations from Kickstarter.
The developer had this to say about Linux support:
John WarnerIt's incredibly difficult to discern weather or not it's worthwhile to support Linux, but I'm certainly glad that I did, for lots of reasons, not the least of which was just to get an idea for what my numbers would be. Along the way, I've found that the Linux community is filled with great people and have made at least one great friend in the process. I also think that it's a growing platform, and being aware of it now and getting a sense for Linux development is a very good thing I think... so, long story short - I'm glad I did it. However, there are other issues as well. There have been a number of Linux users who have had some very unusual bugs. I am working to support these folks and fix their issues (I'm incredibly thankful for them for buying the game), but at the same time, there's a part of me that would rather trade the 4.5% I generated to simply not have any of the issues. There's something silly about spending time to fix issues that a small percentage of people are experiencing when I could be spending my time focusing on larger platforms with more standardization (read: consoles)... but like I said above, I'd also be trading my new friendships and useful data along the way, so I'm glad I'm in this situation.
The awesome guys at FacePunch made me a fancy graph for this one and then tweeted it out after my request, so by the time this is published it's probably older news if other sites pick it up.
Click to make it bigger
So, since we covered Rust in our last two articles it was 0.4% January, 0.55% February and now 1% July, so it is steadily going up, but sadly still nothing even close to Mac. We will contact the Rust guys again around the end of the year to see if it has gone up any further.
When we asked them what they thought about the numbers they said this:
@gamingonlinux Kind of exactly what we expect. Supporting osx/linux isn't for the money, it's just the right thing to do.— Rust (@playrust) July 14, 2014
Can't argue with that, and anyone who does it like that deserves our respect for helping our platform grow.
8.7% of the Spy Chameleon sales have been from Linux. The developers also had this to say:
QuoteWe wanted to release the game in Linux because for us is important that Spy Chameleon - RGB Agent is available for every computer and Steam user. We chose Unity as our engine because, among other reasons, it makes easier to make builds for every platform.
Linux installation 5%
OSX installation 10%
The developers mentioned this about how they feel about Linux:
QuoteThere is a lot of potential in Linux for home users. High internet security and a lot of open source software.
We think the game industry will start to porting on Linux more games in the future.
Quest of Dungeons
Added this one after this article went live
0.89% Linux. I was actually surprised at how low that is for such a good looking and well reviewed game!
The developer noted this about how they feel:
QuoteIt is of course way lower than Windows and Mac, but it is an important platform since the Linux community is really present over the Internet. I used Linux everyday for almost two years for work, it just felt right for me to port the game on it. One of the reasons why I made the game in Java is for the platform portability. Making a Linux build is pretty easy.
Again, thank you to all developers involved.
So, hopefully this gives a reasonable idea of how good/bad the Linux gaming scene is right now for developers. It's always interesting to see what developers think about supporting Linux given that we don't yet have that big a marketshare.