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SDL 2.0.6 with support for Vulkan and more gamepads enters pre-release

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SDL 2.0.6 [Official Site], the next version bump of the popular cross-platform development library has entered the pre-release stage. It looks to be a great release too!

This next version will add support for Vulkan, easing the burden for developers working with the new API. It also expands their support of gamepads including adding bindings for the Nintendo Switch Pro Controller, Steam Controller, Revolution Pro Controller, HORIPAD 4 and more. It's not just adding in more gamepad support, but more functions have been added for working with joysticks and gamepads too.

They also added in an experimental JACK audio driver and an experimental KMS/DRM video driver for embedded development.

On top of that, there's tons of bug fixes and general improvements as usual for a fresh release.

See more info from the announcement here.

Article taken from GamingOnLinux.com.
Tags: Toolkit, Vulkan
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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5 comments

Liam Dawe Sep 5, 2017
Quoting: GuestYeah, SDL2 sure keeps looking good. If my date with Godot doesn't turn out well, that's where I'm going next I figure ^.^
Well, Godot is a game engine and editor, SDL 2 is a library. Very different things.
johndoe86x Sep 5, 2017
Quoting: liamdawe
Quoting: GuestYeah, SDL2 sure keeps looking good. If my date with Godot doesn't turn out well, that's where I'm going next I figure ^.^
Well, Godot is a game engine and editor, SDL 2 is a library. Very different things.

That was my thought, couldn't they be used in tandem?
Sir_Diealot Sep 5, 2017
Likely Godot already uses parts of SDL. My favorite 2D engine (löve, love2d.org) does so, likely other engines do so as well. I guess he'd just go a little more low-level and do more stuff hinself if godot doesn't work out. Nothing stopping anyone from doing that. It's a just a fair bit more work than using an engine.
Liam Dawe Sep 5, 2017
Quoting: Guest
Quoting: liamdawe
Quoting: GuestYeah, SDL2 sure keeps looking good. If my date with Godot doesn't turn out well, that's where I'm going next I figure ^.^
Well, Godot is a game engine and editor, SDL 2 is a library. Very different things.

No, you don't say... I never knew ! Not. :rolls_eyes:

What was the point of even saying this ?
Well, as said they're very different things. Your initial comment read like it was going from one game engine to another, nothing more. Take it easy :)
MayeulC Sep 5, 2017
Quoteand an experimental KMS/DRM video driver

I've been waiting for this! Hopefully we'll be able to run steam or games directly without even a window manager (Valve, please Listen, and make Steam big picture a Wayland compositor!!!).
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