http://www.youtube.com/watch?feature=player_embedded&v=plj0OddfFLs
The Secrets of Rætikon developers have released a 15th alpha version with some fancy new features, including new animals to find.
I enjoyed exploring this stylish adventure game, until I got my second monitor and it decides it has to be in the middle of them both without anyway to move it, so until that is fixed I cannot test more to comment on it.
Changelog
+ Added new bird ‘magpie’. (WIP)
+ Added new animal ‘squirrel’. (WIP)
+ Changed blue orb mechanic - collect 100 for an instant respawn.
+ Removed permadeath from the game.
+ Updated player death sequence.
+ Added buzzard dash effect.
+ Updated runes hud to better show which rune was collected.
+ Updated water temple area decoration.
+ Added pilgrimage site at water temple.
+ Added background decoration to lake area.
+ Added creaking sounds to living tree.
+ Tuned some visual effects for low framerate.
+ Fixed a spot where player could leave the level in daw area.
+ Fixed some collision polygons where animals got stuck.
+ Added achievement: Cryptographer - Find all hidden runes.
+ Added achievement: Mother of Many - Get a female rabbit to give birth to 8 babies.
+ Added achievement: Sliver Hoarder - Carry a total of 130 slivers.
+ Added achievement: Fatal Dash - Hurt a buzzard by letting it dash into a solid.
+ Added achievement: Transporter - Carry an animal from one level to another.
+ Added achievement: Born To Kill - Let a buzard hatch from an egg and let it kill a lynx.
+ Added achievement: Catcher - Catch a thrown rabbit in mid air.
+ Added achievement: Thorny Thistle - Hurt an animal with a thistle.
+ Ginked: added grid - accessible with strg + alt + g (strg = cmd).
+ Ginked: added component ‘EventMux’ to send multiple events from one event.
+ Ginked: added component ‘EventPropertyLabel’ to turn any value into a string.
Has anyone else tried it? What are your thoughts?
The Secrets of Rætikon developers have released a 15th alpha version with some fancy new features, including new animals to find.
I enjoyed exploring this stylish adventure game, until I got my second monitor and it decides it has to be in the middle of them both without anyway to move it, so until that is fixed I cannot test more to comment on it.
Changelog
+ Added new bird ‘magpie’. (WIP)
+ Added new animal ‘squirrel’. (WIP)
+ Changed blue orb mechanic - collect 100 for an instant respawn.
+ Removed permadeath from the game.
+ Updated player death sequence.
+ Added buzzard dash effect.
+ Updated runes hud to better show which rune was collected.
+ Updated water temple area decoration.
+ Added pilgrimage site at water temple.
+ Added background decoration to lake area.
+ Added creaking sounds to living tree.
+ Tuned some visual effects for low framerate.
+ Fixed a spot where player could leave the level in daw area.
+ Fixed some collision polygons where animals got stuck.
+ Added achievement: Cryptographer - Find all hidden runes.
+ Added achievement: Mother of Many - Get a female rabbit to give birth to 8 babies.
+ Added achievement: Sliver Hoarder - Carry a total of 130 slivers.
+ Added achievement: Fatal Dash - Hurt a buzzard by letting it dash into a solid.
+ Added achievement: Transporter - Carry an animal from one level to another.
+ Added achievement: Born To Kill - Let a buzard hatch from an egg and let it kill a lynx.
+ Added achievement: Catcher - Catch a thrown rabbit in mid air.
+ Added achievement: Thorny Thistle - Hurt an animal with a thistle.
+ Ginked: added grid - accessible with strg + alt + g (strg = cmd).
+ Ginked: added component ‘EventMux’ to send multiple events from one event.
+ Ginked: added component ‘EventPropertyLabel’ to turn any value into a string.
Has anyone else tried it? What are your thoughts?
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