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See Valve's Vogl OpenGL Debugger In Action

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Valve's Rich Geldreich has continued his awesome blog post about his work on the Vogl OpenGL debugger and has now posted some actual shots of it in action. The UI work is being done by Peter Lohrmann.

He used it to debug a reported bug in Xonotic, this is interesting as for some reason it didn't even cross my mind that open-source games could also benefit from using Vogl.

You may notice, these shots are actually on Linux too under KDE!
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Once Vogl works across both Windows and Linux I hope we will see OpenGL performance improve across the land.

Source Blog Post Article taken from GamingOnLinux.com.
Tags: Misc
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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4 comments

Mambo Mar 24, 2014
You all have seen Valve's excellent OpenGL presentation at steam dev days, right?
The VoGL segment starts here.
DrMcCoy Mar 24, 2014
Quoteit didn't even cross my mind that open-source games could also benefit from using Vogl

Of course. Just because you have the source doesn't mean you can immediately see things like memory consumption and in which sequence OpenGL calls are made. As such, vogl is kinda like valgrind for OpenGL.
edo Mar 24, 2014
So, in this moment the source engine is still using direct3d even under linux, but using this patch for opengl compatibility?
s_d Mar 24, 2014
Quoting: DrMcCoyAs such, vogl is kinda like valgrind for OpenGL.

Exciting :)
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