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Serious Sam 4: Planet Badass has new screenshots and a much bigger world

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Serious Sam 4: Planet Badass [Official Site] from Croteam has me rather excited, it also has more information out and some fresh screenshots. Click the shots to make them bigger.


AAAAAAAAAAA!

Firstly, they're saying it's going to be a much bigger game with "huge environments populated with optional objectives, secrets and deadly ambushes". To be clear though, they do say it's not an open-world game, but the same linear experience as before. There will be plenty to shoot of course, with practically everything trying to kill you.

They've also now confirmed that the motorbike shown in the teaser trailer is actually something you will use. Not just that, they amusingly said you will be able to drive "a combine or even a bulletproof popemobile and drive your way through unfortunate enemy pedestrians".

On top of that, companions will be joining you directly in the game, not just cut-scenes. That sounds good, should be interesting for the co-op side of it!

Hopefully a proper trailer will be released soon!

Article taken from GamingOnLinux.com.
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rkfg 11 June 2018 at 9:50 am UTC
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That Russian word on the crane means "sunflower seeds" it's so weird. The graphics look even more detailed than before, truly badass. I guess this is exactly the type of games that would benefit greatly from using Vulkan, they could fill the screen with hundreds of enemies using all the cores efficiently.

QuoteNot a single desert level was created while making this game.
Wow, so there are people who hated those. I wonder why, they're cool once in a while for a change.
lucifertdark 11 June 2018 at 10:05 am UTC
Now if we could have those NEW graphics migrate to the older games in Fusion it would be SERIOUSly huge!!!

ps AAAAAAAAAAAAAAAAAAAH I'm excited!!!!!


Last edited by lucifertdark at 11 June 2018 at 10:07 am UTC
razing32 11 June 2018 at 10:12 am UTC
I like the look.
Looks so much more colorful than BFE.
I disliked BFE for looking too much like a modern shooter with washed out browns compared to the zany fun of previous games.
Hopefully this keeps the wacky and quirky feel of the first games.
Ehvis 11 June 2018 at 10:38 am UTC
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The images look pretty good, but also very much staged. I have no doubt that these guys know how to make a Serious Sam game, but I still would like to see something that is taken from actual in game action.
g000h 11 June 2018 at 10:58 am UTC
This is practically the top new game release that I'm looking forward to, on Linux. This makes up for Doom and Shadow Warrior 2 not being on Linux.

Day one purchase, assuming the Linux release coincides with the Windows release. And I'm happy to trust that Croteam will do a fantastic job of it. Hey, I might even buy the T-shirt ;)
Flabb 11 June 2018 at 11:52 am UTC
rkfg
QuoteNot a single desert level was created while making this game.
Wow, so there are people who hated those. I wonder why, they're cool once in a while for a change.
There were too much desert levels in TFE and BFE. I would say that it was the major flaw of level design in these games - the levels became boring too fast due to similar design.
Seeing that they confirmed France, Italy (however it was long time ago - maybe this have changed) and now Russia for SS4, I think they are taking the approach of TSE - the game will feature different areas with unique art designs. And that's very cool
mondalaci 11 June 2018 at 11:53 am UTC
The images look awesome, and it'll be an instant buy for me when they release for Linux. Open world would have been so much more exciting though.
mirv 11 June 2018 at 12:00 pm UTC
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rkfgThat Russian word on the crane means "sunflower seeds" it's so weird. The graphics look even more detailed than before, truly badass. I guess this is exactly the type of games that would benefit greatly from using Vulkan, they could fill the screen with hundreds of enemies using all the cores efficiently.

Just to keep expectations in place: using Vulkan gives a lot, but doesn't mean that hundreds of enemies can be on-screen at once. Especially if they're animated and need some form of interaction with. Such scenarios can quickly become GPU bound, or data transfer bound. Vulkan will not help in those cases.
There's more to it than that, but broadly speaking Vulkan only helps if CPU bound.
Eike 11 June 2018 at 12:04 pm UTC
FlabbThere were too much desert levels in TFE and BFE. I would say that it was the major flaw of level design in these games - the levels became boring too fast due to similar design.

While I'm fine with desert levels, in my memory BFE (the only Serious Sam game I've ever played) consisted solely of desert levels.


Last edited by Eike at 11 June 2018 at 12:05 pm UTC
Beamboom 11 June 2018 at 12:15 pm UTC
Those graphics can't possibly be clean screenshots, they have to be brushed up a lot?
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