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Serious Sam Fusion 2017 [Steam] the massive update from Croteam is now available for Serious Sam HD: The First Encounter [Steam].

The Fusion update to Serious Sam will enable all games to support Linux plus Vulkan, 64bit, Multithreaded rendering and more!

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To get access, you have to buy Serious Sam HD: The First Encounter and it will later be rolled out to Serious Sam HD: The Second Encounter and then Serious Sam 3: BFE and the VR versions.

It will show up as an additional game in your library under "Serious Sam Fusion 2017 (beta)", as Serious Sam HD: The First Encounter by itself is not on Linux, but it is with the Fusion update (which will cover all of their Serious Sam games, as mentioned).

I've tested it out and it works really well! Performance with the Vulkan option (not the default) seems to be really, really good. You can easily switch between Vulkan and OpenGL in the graphics options, no need for command-line junk here. I've only had a small amount of time with it due to other commitments right now, but I will be testing it out some more later on.

Major issue: Right now loading a saved game while using the Vulkan API might crash and possibly freeze up your system. I've seen it myself now as have others reporting it on the Steam forum.

Here's a video of my first attempts having never played it before while hyped up on caffeine! It makes my twitchy aim even worse, which I didn't think was possible!

We will likely livestream this on our Twitch channel tonight for a bit, so keep an eye out.
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lejimster commented on 21 March 2017 at 12:43 am UTC
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Ive got the original non-HD versions of SS, but the performance in BFE was too bad for me to play on OpenGL when I tried years ago. admittedly I haven't tried since radeonsi got tons more performance. So maybe it is playable now.

But I will definitely play a Vulkan version once stable.


NeptNutz commented on 21 March 2017 at 3:39 am UTC

RedfaceOn my steammachine with SteamOS selecting vulkan crashes to BPM, OpenGL does work though for the few minutes I tried. Maybe this is due to SteamOS still using the 367.27 nvidia drivers on the stable branch
Same here, even with an AMDGPU-PRO hack. [Though The Talos Principle using Vulkan works great on this SteamOS build. "Best of breed" in fact!].

My money is on BPM being the problem (... for the time being).

"Last one to test it in desktop-user mode is a rotten egg!!!"

UPDATE: Same problem launching Vulkan game with the "steam" user in a Gnome session (i.e. CRASH TO DESKTOP).


Last edited by NeptNutz at 21 March 2017 at 4:01 am UTC


dubigrasu commented on 21 March 2017 at 5:47 am UTC

I played almost all night without any issue at all, seems pretty solid to me (although I see plenty of issues reported around).
Vulkan is with about 30 FPS faster than OpenGL, but eventually I switched back to OpenGL since vsync on Vulkan doesn't really work.
(I also played few levels from the original Linux port of SS The First Encounter just to see the difference, and to be honest the old version is not as bad as I expected.)


Last edited by dubigrasu at 21 March 2017 at 5:47 am UTC


sataniceast commented on 21 March 2017 at 6:55 am UTC

I'm also got few wm freezes with Vulkan until i've disabled Steam overlay.

The game runs really great on my 1080 GTX with NVIDIA drivers, the difference between OpenGL and Vulkan is almost double sometimes.


Last edited by sataniceast at 21 March 2017 at 7:56 am UTC


cRaZy-bisCuiT commented on 21 March 2017 at 7:56 am UTC

sataniceastI'm also got few wm freezes with Vulkan until i've disabled Steam overlay.

The game runs really great on my 1080 GTX with NVIDIA drivers, the difference between OpenGL and Vulkan is almost double.
So which one is the faster one for you?


sataniceast commented on 21 March 2017 at 8:29 am UTC

cRaZy-bisCuiT
sataniceastI'm also got few wm freezes with Vulkan until i've disabled Steam overlay.

The game runs really great on my 1080 GTX with NVIDIA drivers, the difference between OpenGL and Vulkan is almost double.
So which one is the faster one for you?

Vulkan of course


pete910 commented on 21 March 2017 at 9:22 am UTC

sataniceastI'm also got few wm freezes with Vulkan until i've disabled Steam overlay.

The game runs really great on my 1080 GTX with NVIDIA drivers, the difference between OpenGL and Vulkan is almost double sometimes.

Same card @ 1440p I've got an average of 60 - 70. 190 ish ogl to 250 ish vulkan.

Shame it locks up on the next map load. May try the steam overlay trick later


tuubi commented on 21 March 2017 at 10:10 am UTC
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dubigrasuVulkan is with about 30 FPS faster than OpenGL, but eventually I switched back to OpenGL since vsync on Vulkan doesn't really work.
The current build of Talos is fine and tearless for me on Vulkan with Nvidia's full composition pipeline enabled and the in-game frame limiter set to 60. I didn't really miss vsync. Assuming SS Fusion runs on the same engine, does this not work for you?


Grimfist commented on 21 March 2017 at 10:51 am UTC

Oh boy what a time to be alive. I really loved those games back then, I can't wait to get my hands on them tonight. Oh and Liam: you are a bad SS Player


bradgy commented on 21 March 2017 at 1:29 pm UTC

Well, I haven't had to worry about crashes with Vulkan on my GTX 560ti (thanks Nvidia, simplifying my life for me, so considerate!), but this game is still running really well via OpenGL.


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