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Serious Sam VR: The First Encounter [Steam] now supports VR on Linux using Vulkan, but Croteam is now waiting on Valve updating SteamVR to work on Linux.

From the patch notes:

QuoteVR is now supported on Linux!
- Vulkan API supported and recommended for VR.
- This is waiting for updated SteamVR for Linux to be released. Once that is out, we will enable the Linux download for all owners.
- Note that this whole system is very early, and there might be problems with stability and performance

It's not clear when SteamVR will support Linux, but recently a Valve developer did show it working, which I mentioned in another article about Croteam. I will show it again though as it's awesome:

Early Serious Sam VR and SteamVR builds are coming along nicely on RADV + AMDGPU stack! pic.twitter.com/fpRQObSqOe

— Pierre-Loup Griffais (@Plagman2) February 8, 2017

Hopefully one day I will be able to afford a Vive, but they are really expensive and I simply cannot justify the expense right now. Shame, as I would like to be converted to VR, as I'm still a big skeptic right now.

Thanks for sending it to me mphuZ!

Article taken from GamingOnLinux.com.
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slaapliedje 16 February 2017 at 11:59 pm UTC
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gehneoEvery cell of my body is waiting for the arrival of SteamVR and the Unity SteamVR plugin from Valve on Linux. I'll buy SSVR the moment it's available on Linux, even though I'm not really interested in shooters at all, to support the phenomenal Linux support of Croteam. That will be a glorious day when I can finally stop booting Windows to experiment with Unity and my Vive...

GuestWill this same version be playable without VR?
Because my debit card is waiting for that linux logo to appear, but I don't have VR.
I don't think so. SSVR is a 180° shooter with very limited movement (limited by the size of your playspace with no artificial movement). An adaption for mouse and keyboard would probably be pretty boring - no movement, just controlling the crosshair / looking around and shooting.
It looks as if Croteam would at least think about adding gamepad support to SSVR.

Oh please god no... anyone who has played SSVR:The Last Hope or First Encounter would know that using a gamepad would seriously suck. It's designed for the Vive wands and works absolutely amazingly with them. The gamepad support route just reminds me of Oculus who released their headset too soon without touch and are paying for it now.

Besides, depending on which SSVR you're talking about... The Last Hope is a wave shooter that is 180°, The First Encounter is a full on 360° game, Half the time I'm getting killed from death from above as well.

Either way, they're both amazing and I'm really looking forward to playing them in Linux / Vulkan.
gehneo 17 February 2017 at 10:10 am UTC
slaapliedjeBesides, depending on which SSVR you're talking about... The Last Hope is a wave shooter that is 180°, The First Encounter is a full on 360° game, Half the time I'm getting killed from death from above as well.
Damn, you're absolutely right! I mixed up the games and missed the part that "SSVR: The First Encounter" has been a different release of "SS: The First Encounter HD" xD. I thought that VR support had been added to "SS: The First Encounter HD". That makes my answer to Solar superfluous because "SS: The First Encounter HD" should be released for Linux this year.
slaapliedje 17 February 2017 at 11:55 am UTC
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The First Encounter seems to me to be the first full fledged game in VR. I don't really count wave shooters and multiplayer only games. They always feel more like Demos. Like those old loaders on the Atari ST, where you had a mini-platformer game, to jump to a door you would go through for the real game.

Not to say they aren't great fun, but nothing to hold your attention for very long.
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