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Shadow of the Tomb Raider is officially coming to Linux in 2019

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Originally published by Square Enix and developed by Eidos-Montréal, Feral Interactive confirmed today that Shadow of the Tomb Raider is officially heading to Linux in 2019.

Making sure we have the full experience, with Tomb Raider and Rise of the Tomb Raider already ported to Linux by Feral this is really quite exciting news! I've no doubt it will be using the Vulkan API, as I'm sure people will be wondering.

This replaces the recent teaser put out earlier this month on the Feral port radar. So we now have Total War: WARHAMMER II arriving today plus Life is Strange 2, Total War: THREE KINGDOMS and Shadow of the Tomb Raider all heading to Linux. Feral sure are busy and that's good for us.

Check out the trailer:

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From the press release:

In Shadow of the Tomb Raider, Lara must master a vibrant jungle, overcome challenging tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will be forged into the Tomb Raider® she is destined to be.

Lara's quest will take her from the bustling Mexican town of Cozumel to the dark heart of the Peruvian jungle where the hidden city of Paititi awaits. She'll navigate complex underwater caverns, traverse spectacular landscapes, and discover challenging tombs filled with traps. 

Outnumbered and outgunned by Trinity, Lara must become one with the jungle and instill fear in her enemies through using mud as camouflage, disappearing into jungle vines or striking from above while perched in the canopy. 

Let's hope for an early 2019 release. The longer they wait, the more likely it is they will lose sales from Steam Play. I mentioned before in a comment, that their timing will make or break future ports. I'm hoping for many more Feral ports in the years to come, having officially supported ports is great.

We will share more details closer to release and do our usual port report and review.

Article taken from GamingOnLinux.com.
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134 comments
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Liam Dawe Nov 21, 2018
Quoting: kokoko3k
Quoting: liamdaweBingo. Feral's ports are specifically tweaked directly to run as good as they can possibly do it on Linux in the time they have. Quite different to Proton, which has such a big target I would be surprised if a Feral port ever performed worse than DXVK with Steam Play.
One of the first feral ports i played for hours, Grid Autosport, performed better in Proton:
https://www.gamingonlinux.com/articles/for-those-on-nvidia-the-3965405-driver-seems-to-have-some-noteworthy-performance-improvements.12564/comment_id=134440

I suspect even DeusEx MD would perform better, i could not try it because it won't even start on my side, but other people say it works, who knows.
Anyway, if is true that proton gives a 20% performance penalty, (like his developer stated on github), then it should perform 10% better on proton (Feral ports is about 30% slower than native dx11).
Those are very early ports, using OpenGL when Feral had a lot less experience porting to Linux. Unfair to compare against DXVK with Vulkan.
kokoko3k Nov 21, 2018
Quoting: chui2ch
Quoting: kokoko3k
Quoting: liamdaweBingo. Feral's ports are specifically tweaked directly to run as good as they can possibly do it on Linux in the time they have. Quite different to Proton, which has such a big target I would be surprised if a Feral port ever performed worse than DXVK with Steam Play.
One of the first feral ports i played for hours, Grid Autosport, performed better in Proton:
https://www.gamingonlinux.com/articles/for-those-on-nvidia-the-3965405-driver-seems-to-have-some-noteworthy-performance-improvements.12564/comment_id=134440

I suspect even DeusEx MD would perform better, i could not try it because it won't even start on my side, but other people say it works, who knows.
Anyway, if is true that proton gives a 20% performance penalty, (like his developer stated on github), then it should perform 10% better on proton (Feral ports is about 30% slower than native dx11).

I think that was more of an issue with Opengl. From the benchmarks I've seen and when playing Rise of the Tomb Raider I was very close to windows performance for my setup.

Yes, could it be.
Translating to DX11->Vulkan is more efficient than DX11->Opengl
Anyway i'm still waiting to start playing DeusExMD (opengl), and i'd like to try via proton to see if i can squeeze some more fps out of it.
kokoko3k Nov 21, 2018
Quoting: liamdaweThose are very early ports, using OpenGL when Feral had a lot less experience porting to Linux. Unfair to compare against DXVK with Vulkan.
It wasn't my intention to be unfair, i also stated that they are early ports.(i also tried hitman and reported how feral port performed better in the old linked thread)
It is just that there are (old) games that performs better via dxvk, so one doesn't have to take for granted that the linux version will be better (performance wise).
Liam Dawe Nov 21, 2018
Quoting: kokoko3k
Quoting: liamdaweThose are very early ports, using OpenGL when Feral had a lot less experience porting to Linux. Unfair to compare against DXVK with Vulkan.
It wasn't my intention to be unfair, i also stated that they are early ports.(i also tried hitman and reported how feral port performed better in the old linked thread)
It is just that there are (old) games that performs better via dxvk, so one doesn't have to take for granted that the linux version will be better (performance wise).
Sure, my comment earlier was more about future and newer ports though :)
MasterSleort Nov 21, 2018
Quoting: liamdawe
Quoting: MasterSleort
Quoting: aejsmith
Quoting: MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?

Never needed it.

Probably right since it's a newer game, however, it was specifically mentioned that transform feedback was implemented for projects such as DXVK AND porters.
Only needed for games on Windows that actually make us of the DirectX feature it's designed to help with - very few use it.

I get that, but none of you actually answered the question in mind. Just because very few games use it doesn't mean that Shadow of the Tomb Raider wont as well. It's simply not an exhaustive answer. Now if you know it from a Feral employee or a tool enlighten me, or played the game using Proton/wine without any issues (and without the extension of course available in driver), then that might be a good indicator that it is not used.
Eike Nov 21, 2018
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Quoting: MasterSleortI get that, but none of you actually answered the question in mind. Just because very few games use it doesn't mean that Shadow of the Tomb Raider wont as well. It's simply not an exhaustive answer. Now if you know it from a Feral employee or a tool enlighten me, or played the game using Proton/wine without any issues (and without the extension of course available in driver), then that might be a good indicator that it is not used.

He's from Feral (see Twitter account linked in Profile):

Quoting: aejsmith
Quoting: MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?

Never needed it.

By the way, where is Edwin_Feral or what was his name again....?
fabertawe Nov 21, 2018
Just popping a +1 on here to say I'll be buying from Feral when released, as I did with the last Tomb Raider title. Really enjoy these games.
Ehvis Nov 21, 2018
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Quoting: MasterSleort
Quoting: liamdawe
Quoting: MasterSleort
Quoting: aejsmith
Quoting: MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?

Never needed it.

Probably right since it's a newer game, however, it was specifically mentioned that transform feedback was implemented for projects such as DXVK AND porters.
Only needed for games on Windows that actually make us of the DirectX feature it's designed to help with - very few use it.

I get that, but none of you actually answered the question in mind. Just because very few games use it doesn't mean that Shadow of the Tomb Raider wont as well. It's simply not an exhaustive answer. Now if you know it from a Feral employee or a tool enlighten me, or played the game using Proton/wine without any issues (and without the extension of course available in driver), then that might be a good indicator that it is not used.

Since this is actually a Windows compatibility thing, it's a valid question. I doubt Feral will answer it though. Same as they won't answer whether they will work from the DX11 or DX12 version of the engine.

However, I don't recall seeing any reports of the Win version needing transform feedback with DXVK, so that means that Feral will likely not need it either.
MasterSleort Nov 21, 2018
Quoting: Eike
Quoting: MasterSleortI get that, but none of you actually answered the question in mind. Just because very few games use it doesn't mean that Shadow of the Tomb Raider wont as well. It's simply not an exhaustive answer. Now if you know it from a Feral employee or a tool enlighten me, or played the game using Proton/wine without any issues (and without the extension of course available in driver), then that might be a good indicator that it is not used.

He's from Feral (see Twitter account linked in Profile):

Quoting: aejsmith
Quoting: MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?

Never needed it.

By the way, where is Edwin_Feral or what was his name again....?

Thank you and pardon me for missing that :)
mylka Nov 21, 2018
Quoting: kokoko3k
Quoting: chui2ch
Quoting: kokoko3k
Quoting: liamdaweBingo. Feral's ports are specifically tweaked directly to run as good as they can possibly do it on Linux in the time they have. Quite different to Proton, which has such a big target I would be surprised if a Feral port ever performed worse than DXVK with Steam Play.
One of the first feral ports i played for hours, Grid Autosport, performed better in Proton:
https://www.gamingonlinux.com/articles/for-those-on-nvidia-the-3965405-driver-seems-to-have-some-noteworthy-performance-improvements.12564/comment_id=134440

I suspect even DeusEx MD would perform better, i could not try it because it won't even start on my side, but other people say it works, who knows.
Anyway, if is true that proton gives a 20% performance penalty, (like his developer stated on github), then it should perform 10% better on proton (Feral ports is about 30% slower than native dx11).

I think that was more of an issue with Opengl. From the benchmarks I've seen and when playing Rise of the Tomb Raider I was very close to windows performance for my setup.

Yes, could it be.
Translating to DX11->Vulkan is more efficient than DX11->Opengl
Anyway i'm still waiting to start playing DeusExMD (opengl), and i'd like to try via proton to see if i can squeeze some more fps out of it.

i played deus ex MD yesterday. i had to turn off MSAA, because it ruins the performance AND what i also notice was 10GB RAM after 1h gameplay
i wonder if it is the same on windows.
if you only have 8gb ram, then maybe thats a bottleneck
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