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Shortest Trip to Earth [Official Site], a top-down spaceship simulator inspired by FTL and Firefly that's currently funding on indiegogo will come to Linux.

Funny thing is, just after I emailed the developer I was linked to this post in our Telegram Group, where the developer said:

Yep, we plan to release the final game on Win, Linux & Mac versions

On their indiegogo, they also state that they went to crowdfunding for all the usual stuff like paying bills, but also for "hardware (to build/test Mac & Linux versions)". So it's firmly in their minds to get it done. I also realize you can dual boot Linux, but not every developer wants to and a dedicated machine for testing is actually a lot better.

Here's what the game will feature:

  • Master the art of survival in unexplored space!
  • Ship module & crew management
  • Procedurally generated universe full of beautiful, yet deadly detail
  • Real-time tactical combat, boarders, nukes
  • Hundreds of multiple-choice events with 1000+ unique illustrations
  • 100+ high resolution space ships
  • Light story featuring sex, (legal) alien drugs & philosophy

As a huge FTL fan, I'm really hoping this gets fully funded as it looks and sounds awesome. It's also interesting that one of the developers also worked on Teleglitch: Die More Edition.

Thanks Andrew!

7 Likes, Who?
Kyrottimus 11 September 2017 at 3:40 pm UTC
I really hope this doesn't use the same RNG as Faster Than Light. I don't like games in general that build a major mechanic around an RNG anyway... or in the case of FTL the main mechanic is the RNG.

That's what I didn't like about FTL, 101 ways to screw you over with very few that could help you out along the way.

SO let's hope this is a bit more centered, and forgiving. It seems to be that way from the trailer.
Xpander 11 September 2017 at 4:08 pm UTC
Nice to see some Estonian Developers. Sadly the game doesn't interest me at all.
Teleglitch was pretty fun though, but the pixels made my eyes bleed
razing32 11 September 2017 at 6:34 pm UTC
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  • Supporter
I also hope this doesn't follow too close to FTL.
I want something original but also something less crazy in terms of runs.
FTL was just too crazy and chaotic for the length of a run. Especially since the damned boss has 3 separate forms.
g000h 11 September 2017 at 9:44 pm UTC
Looks like FTL with some "Space Run" mixed in too. A combination that I'd be very happy to try out. But it does take all the other elements, e.g. game balance, intuitive interface, quality product, events and surprises - to make a game truly special.
enz 12 September 2017 at 5:29 am UTC
KyrottimusI really hope this doesn't use the same RNG as Faster Than Light. I don't like games in general that build a major mechanic around an RNG anyway... or in the case of FTL the main mechanic is the RNG.

That's what I didn't like about FTL, 101 ways to screw you over with very few that could help you out along the way.

I consider FTL mostly a game of skill and the RNG is essential for the variety and great replayability. On normal difficulty, I win more than 60% of the games and among the lost ones are many where I knew I made some mistakes and that could still have been winnable. Sure, there are some games that you cannot win, but my guess is that it is less than 10%.
g000h 12 September 2017 at 5:25 pm UTC
enz
KyrottimusI really hope this doesn't use the same RNG as Faster Than Light. I don't like games in general that build a major mechanic around an RNG anyway... or in the case of FTL the main mechanic is the RNG.

That's what I didn't like about FTL, 101 ways to screw you over with very few that could help you out along the way.

I consider FTL mostly a game of skill and the RNG is essential for the variety and great replayability. On normal difficulty, I win more than 60% of the games and among the lost ones are many where I knew I made some mistakes and that could still have been winnable. Sure, there are some games that you cannot win, but my guess is that it is less than 10%.

For me, I complete the whole game a lot less regularly than 60%, but I have done it numerous times (maybe 10% of plays) and I don't find the RNG ruins the game. There is a surprising amount of skill and decision-making tucked away. Also you unlock extra ships by getting to Zone 8 (and other ways) without needing to kill the Boss Ship. Trying out the mission with a completely different ship helps keep the game fresh and interesting.

While I'm finishing off on tactical/skillful games like FTL, I heartily recommend Dungeon Warfare. Completely different type of game, but it scratches the same type of itch that FTL does.
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