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Shroud of the Avatar: Forsaken Virtues, First Impressions On Linux

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Linux is highly lacking in decent 3D RPG games, and let's not even get into the near drought of MMORPG games, but Shroud Of The Avatar looks like it could fill the gap eventually. The reason we say eventually, is that the game is in Early Access, and they consider it pre-alpha.

One major point is that they seem to wipe characters and the world a lot, so do not buy into it if you want a stable experience.

Some thoughts
The Linux port at this early stage is for me quite solid, even alt+tab works flawlessly. A lot of games either crash, or don't have that option at all, so I love it already.

One minor frustrating point is the loading time between maps and inital loading time when entering the world is a little on the slow side, but they will work on that I'm sure. It's very early days for the game, so I have to remember that.

It's a very confusing game when you get past the basic tutorial with very little hand-holding, and it took me by surprise! I'm very much used to systems of NPC's giving out quests having some sort of massive exclamation mark above their head, or standing waving at me, but this game has none of that, at all.
You need to manually talk to people that look interesting to see if they have any work for you, or know anyone that does, and this is where it gets more interesting again. Instead of a dialog box with options, you can chat to the NPC to get responses from them. It can be a little confusing at the start, and it could easily put people off that are too used to the traditional questing systems, but Shroud of the Avatar is all about discovering for yourself.
You can say things like "how can I help?" to see if an NPC needs you to find something or do something for them, and while it's interesting to do, it can get a little annoying, but it seems they have thought of that, and you can click certain options in the chat area, so it's not too bad.

The combat system reminds me a lot of World of Warcraft and Knights of the Old Republic, as you just double click an enemy to fight them if you're close enough, and you can press specific keys to do special attacks. It's easy to do, and it seems to work pretty well for it.
The downside to combat is it seems impossible to tell if an enemy is going to annihilate you, as almost every enemy I've come across so far has sunk my health into oblivion.
It's also incredibly boring waiting to respawn when you die, as you turn into a ghost and have to either sit around until you respawn, or exit the area, and it just gets annoying.

I managed to pick up a quest that wanted me to travel to another town to see why they haven't been stocking us with ale, and after a good 10 minutes of walking around I eventually found the town on the "World Map". In this game you exit towns and are presented with a World Map to walk around on, and have random encounters. It's a nice idea, but frustrating to try and find anywhere without looking up a map in your browser. Town names don't appear until you're really close to them, so you can't really tell anything at a distance.
This then leads to the next frustration; try and find a particular building in a new town, there are no sign posts, no minimap, no nothing. I gave up trying to find the Inn at this new town, as almost every building I could find was a player-owned house.

It's an interesting game with a lot of frustrations, as most of my time has been spent aimlessly wandering around not knowing what the heck to do, or where to go. I do very much want to keep an eye on it and see where they take it in future versions, as this could be seriously good for Linux gaming, but sadly, it's just not ready yet.

I think it's safe to say I won't be taking a look at it again for many months.

Check out Shroud of the Avatar: Forsaken Virtues on Steam. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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10 comments

Orkultus Feb 5, 2015
I love this game.
nitroflow Feb 5, 2015
Actually there are mini maps, you just have to buy them from an NPC and open them from the inventory, and they do contain names of places in town, but as ou might have guessed, they are in runic only :P

I also think you haven't explored the combat system long enough. It is indeed as you describe as you have to select an enemy and then press number keys or the icons in the hot bar, but you can customize it greatly and you have to invest skill points on the focus tree if you want to get fancy with it.
zimplex1 Feb 5, 2015
This game is on my list to keep an eye on it as it seems to have a lot of promise going for it. I just hope they can follow through on their vision for the game (as a lot of games fail at that part).
Maelrane Feb 5, 2015
The shop on their site is what is hindering me from buying the game. I mean, there is just too much which seems to go in the direction "pay to win" or rather "pay to have fun".
nino_linux Feb 6, 2015
I don't know any of you have played Ultima Online but it is a great game. In my opinion greatest RPG has ever been made with Baldurs Gate. Creator of this game is same with Ultima Online and yes there are player houses etc which you buy with real money, but this actually not the fun part, but the part you show your wealth to others. In world of basic stupid Ipad games, this game can hold I hope. These types of games are hard to play and understand, but when you achive this like in Ultima Online, that will be the life of your game if you like RPG. So if you are expecting some thing like WoW (Doing quests like Robots) don't buy it. I still didn't buy it because of Early Access, but watching very closely since it was on kickstart.
ilcontegis Feb 6, 2015
I am a kickstarter backer and personally I am very disappointed about the current situation.
SotA was commercialized as a UO spiritual successor but unfortunately it's nowhere near UO. SotA is a totally new game which might be even a great game but it's not UO2 nor a spiritual successor.

War of the Overworld is the spiritual successor of Dungeon Keeper
But
Sota is NOT the spiritual successor of UO

This said the game looks interesting..just another theme park"ish" MMO with some interesting twists like offline/online/friends only modes, etc..
nitroflow Feb 6, 2015
Quoting: MaelraneThe shop on their site is what is hindering me from buying the game. I mean, there is just too much which seems to go in the direction "pay to win" or rather "pay to have fun".

Apart from houses, everything you buy in the shop you can make in game, you only pay for the convenience of not having to repair it. And they say the best gear will be crafted by the players anyway.
Waikano Feb 6, 2015
Seems like Lord British is getting back to his roots in this game...basically Ultima Online had several of these "annoying" play styles since UO had very little hand holding or very few quests for that matter. Still interested to see how it turns out.
nino_linux Feb 6, 2015
I hope Lord British does not make any mistakes. As this game is really new I am looking every problems is going to be solved. It is far more enough to make UO's 3D game. Lord British I think is trying to make a real RPG where you are really playing a role like in real life don't know anything. I hope it succeeds. I really sick for RPG where you only gat raid, doing quests like a robot and get good items is only concern, where there is not any real life thing anyway. You can't even give a gold pack to a NPC =). I hope this games goes to somewhere very nice. As I said I have not played this game. But looking forward to.
Link_of_Hyrule Feb 8, 2015
I'm the owner of the Google+ community for SotA so be sure to check us out. Anyways just wanted to say great article and wanted to tell you there are actually maps you can use in game for each major town and eventually there will be an atlas. As far as signs go they just added a bunch of signs for stores you can hover over and see in a tooltip I'm sure very soon they will add actual images for each sign to make it easier to navigate. I will admit I get lost occasionally but you find where stuff is after you play a bit. Sometimes you can ask NPCs where stuff is if not there are a ton of real people to tell you both in game, on the forums, and the IRC channel. Anyways next release this month is suppose to add in the main continent Novia which will be more to explore anyways love to see you ingame!
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