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Single-player FPS 'Ravenfield' adds bombers in the latest update

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Ravenfield [Steam], the indie single-player FPS has been updated with bombers that you and the AI can take for a spin.

Note: It's currently in Early Access. It's also on itch.io, but the developer seems to have stopped updating it there.

Here's a quick look at what's new, a few highlights:

  • Added Bomb Plane
  • Added ability to have multiple, switchable weapons in vehicles (switch between them like you switch infantry weapons)
  • Added additional ground attack rocket weapon to the Attack Plane.
  • Complete overhaul of car based vehicles (Jeeps, Quads, Tanks)
  • Added third person camera to vehicles. Toggle it with C by default
  • Added vehicle testing level to try out vehicles in a simple way
  • Full changelog here.

Usual complaint applies: I want multiplayer—badly. It would turn into a personal favourite if I could run a server and play it online, it would be an indie-Battlefield, but no chance sadly. Even with that complaint, I totally get some things just aren't for me and I can see the appeal of the game for those who just want to run around, drive vehicles and blow people up for a while. It's especially good for a younger audience to not have to worry about other players too, but it just doesn't keep my interest since it feels empty playing against the AI in skirmishes.

The benefit of modding support with the Steam Workshop is pretty sweet though, with plenty of weapons and maps already available to download and play with.

Article taken from GamingOnLinux.com.
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2 comments

Tchey Dec 19, 2017
QuoteUsual complaint applies

Yep, exactly that.
iiari Dec 19, 2017
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So I'm split on this one. As a casual gamer just looking for the occasional skirmish, I don't actually feel a huge difference between playing this solo and playing a different FPS like Tannenberg with multiplayer. The feel is pretty similar. In both games, groups of soldiers run headlong towards the enemy, often into ambushes. I wonder if some of the difference is psychologically knowing one has a "real" intelligence behind it and the other not? That said, I can imagine that after hours of gameplay, the cracks in the bots' AI shows. I've seen the kamikaze vehicles too (although this is sometimes unintentionally funny and entertaining) and the AI is very inconsistent. I've had bots nail me with a handgun at sniper distances that'll be maddening. In general, though, I find a game with great bots to be virtually as satisfying as playing against humans.

I do agree, though, that I wish they would stop adding more "stuff" to this game and just nail the essentials like the pathfinding and bot AI. A bomber's great, but if the AI flies it into a mountain, who cares? The boat is awesome, but if the AI runs it aground, what good does it do?
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