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Six Wheels and a Gun Buggy Combat Game Needs Testing

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Abraham Stolk emailed us to request testing of Six Wheels and a Gun that he has ported over to Linux.

Six Wheels and a Gun looks like a wire-frame vehicle combat game originally on Android that has been ported to Linux, it's currently 64bit only so bear that in mind before downloading, it is using SDL2 so that is required to be installed before testing.

Download: http://stolk.org/Buggy/swaag-1.1-linux64.tar.gz

The developer is planning a commercial release on Itch.io if all goes well, so here's your chance for a sneak-peak before the official Linux release.

You can see a shot of it in action below:
image

You can visit the blog to keep up-to-date with development on it too,here.

I will point the developer here for comments on how it runs. Test away guys! Article taken from GamingOnLinux.com.
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The comments on this article are closed.
10 comments

serge 20 January 2014 at 2:29 pm UTC
solo and multiplayer work fine on archlinux with an ATI HD6950 and open source drivers
Anonymous 20 January 2014 at 4:19 pm UTC
Quote from sergesolo and multiplayer work fine on archlinux with an ATI HD6950 and open source drivers

Thanks Serge, good to know.

  Bram
kozec 20 January 2014 at 4:44 pm UTC
This seriously needs WSAD
Otherwise, works great (Arch, official NVidia)
Anonymous 20 January 2014 at 5:39 pm UTC
Quote from kozecThis seriously needs WSAD
Otherwise, works great (Arch, official NVidia)
WASD will be available in the next update, out today.
Thank you for testing!
stan 20 January 2014 at 6:22 pm UTC
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Please don’t forget that not everyone uses a qwerty keymap (wasd doesn’t work everywhere.) Most games get at least some part of the keyboard controls wrong…
bram 20 January 2014 at 8:48 pm UTC
Quote from stanPlease don’t forget that not everyone uses a qwerty keymap (wasd doesn’t work everywhere.) Most games get at least some part of the keyboard controls wrong…

Currently, the game accepts both WASD and Cursor keys, so on French keyboards, you can still play the game with cursor keys.
I will look into XBox controller support as well.
Karoth 20 January 2014 at 9:28 pm UTC
Singleplayer working on Sabayon linux, Nvidia 660GTX. Played first few missions.
bram 20 January 2014 at 11:07 pm UTC
Version 1.2 is up.
http://thelittleengineerthatcould.blogspot.ca/2014/01/beta-testers-wanted-for-gnulinux-buggy.html

Now available as either 32-bit or 64-bit binary.
bram 24 January 2014 at 7:59 pm UTC
Version 1.5 is up and adds:

  • full screen support (./swaag fs=1)

  • proper game speed at systems that run at 30fps.

  • new network protocol that should clamp down on round confusion.

Anon 10 March 2014 at 9:26 pm UTC
The controls feel really clunky, having to click and drag to aim the turrent is very cumbersome, in addition to the turret controls being inverted it is quite painful.

Which is a shame because it looks like a really good game!
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