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Snapshot Games have cancelled the Linux version of Phoenix Point

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Some news that I'm not particularly happy about. Snapshot Games, which includes X-COM creator Julian Gollop, have announced they've cancelled the Linux version of Phoenix Point.

As a reminder: After having a succesful Fig campaign last year, where they raised well over $750K which went up to over $780K after it finished, Snapshot Games also gained over $1.2 million in pre-orders from their own store. Linux was a platform advertised during their crowdfunding campaign along with it being clearly listed as a platform on their official website's FAQ. They went on to release two backer builds, both of which had Linux support and ran quite well. After spending quite a number of hours in their second backer beta, I was extremely keen for the third build which was expanding the feature-set quite a lot.

I ended up speaking to Snapshot Games, who gave me the news ahead of time so I've had a little time to think about this. Even so, I'm really not happy with the situation.

They put up a dedicated page to talk briefly about it, after I told them not to leave the reasons why up to people's imaginations. Citing reasons like Linux requiring "specialised graphics programming" as it uses OpenGL and not DirectX, they also mentioned that Linux drivers are "not as comprehensive as for Windows and Mac" requiring them to make "adaptations to graphical shaders" to get them working. Additionally, they mentioned the issue of Linux having many distributions, Linux-specific Unity bugs like "not being able to correctly render the video player" and input issues. I won't comment much on those points, since I am not a game developer and so I've no idea how Unity handles different APIs and everything else Unity does. It's clear Unity has had plenty of Linux issues in the past year though.

I consider myself a big fan of Gollop's work, after discovering UFO: Enemy Unknown/X-COM: UFO Defense when I was younger on the Amiga. So when Phoenix Point was announced, I was incredibly excited. I actually put my own money down for their "Luxury Digital Edition" without using their discount code (not exactly cheap) as I wanted to support them. So for me, this stings quite badly.

Hopefully they will properly reconsider this in time. In the grand scheme of things, it's only one game. We do have a lot of strategy games as well, so it's not like it was serving Linux gamers something we have a complete lack of. A very unfinished game too, but it's still not great to have news like this. Disappointing is a wild understatement.

Anyone who backed it for a Linux build, should contact them to seek an immediate refund. I already have and that's not me being malicious, but if they're not currently doing what you paid for, that money should be put to better use. If they do support Linux properly in future, I will likely be the first in line to pick up a copy.

Obviously, it's a reminder that during development anything can happen. When you support crowdfunding, Early Access and so on developers priorities can and very often do change. Although, that can happen after you release a game too like with Human: Fall Flat so it's not something that happens only here. It's also a reminder about being realistic. Sadly, with our current market share developers find it all too easy at times to leave Linux in the dust. There's not a whole lot that actually treat Linux as a first-class citizen outside of dedicated porting studios and individuals. This has happened around 8 times this year now, hopefully next year things will improve. I could argue that 8 games out of well over 1,100 released for Linux this year isn't a lot, but it's still 8 too many for my liking.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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108 comments
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Termy Nov 10, 2018
Well, good thing i was to sceptical/disappointed from previous crowdfundings that dropped linux that i refrained from backing phoenix point...
it's an a-hole move and i won't be buying their game outside of a massive sale, even if the re-implement linux some time after release...

that said, at least you can get a refund - hopefully they communicate the change of plans through email etc so every scammed tux can reclaim their money...
dpanter Nov 10, 2018
Quoting: Termy...good thing i was to sceptical/disappointed from previous crowdfundings that dropped linux...
Yeah, "good". :'(
adamhm Nov 10, 2018
This is *extremely* disappointing news :(

QuoteLinux requires a large amount of specialised graphics programming as it uses OpenGL as opposed to DirectX on Windows.

And yet Mac will apparently still be supported; a platform which only supports an old version of OpenGL (support for which has been deprecated and will disappear in later MacOS releases) and Apple's own proprietary "Metal" API that supports only Apple devices... what's that about "specialised graphics programming" again? (similarly, DirectX is an API that only Microsoft stuff supports)

Either way they're still going to be dealing with another graphics API. At least OpenGL is neither vendor nor system specific. Or better yet, what about Vulkan?

QuoteAs driver support for Linux is not as comprehensive as for Windows and Mac, we would be required to make a number of adaptations to graphical shaders for them to work correctly.

Several years ago maybe... but today they're generally in great shape. I've been using Linux for almost 6 years, and the rate of improvement of the graphics drivers in that time has been phenomenal, especially for AMD GPUs. Not so much for Nvidia, but at least their proprietary drivers have always worked quite well in my experience.

Also again I'd like to point out that OpenGL on Mac is an outdated version and from what I've heard even then it's a bit "patchy" with regards to support.

QuoteIn order to release on Linux we have to build and test many different distributions, each with their own set of complications and adaptations required. As of this time we do not have the studio resources to adequately create and test all of these.

lol. This again :/ Ubuntu is the de-facto "standard distro"; Valve only supports Ubuntu officially, GOG only supports Ubuntu officially (along with its variants such as Mint), most developers only support Ubuntu officially etc.

(also the community should avoid directing new & less skilled/experienced users towards other distros IMO; it's those users that are likely to be the ones lying about what distro they're using to try to get support when they inevitably run into problems and don't know how to go about resolving them)

QuoteWe also have other issues such as complications with input devices, especially game controllers along with some Linux specific Unity bugs, such as not being able to correctly render the video player.

I'm guessing this is the crux of the matter, as I've heard lots of complaint about bugs with Unity on Linux. More devs really need to complain & try to get these issues fixed rather than simply drop the Linux version :/

Quoting: GuestDoes not help with purchases from GOG (which it supposedly is, or was going, to come to).

https://www.gog.com/forum/general/adamhms_linux_wine_wrappers_news_faq_discussion/post3
Termy Nov 10, 2018
Quoting: dpanter
Quoting: Termy...good thing i was to sceptical/disappointed from previous crowdfundings that dropped linux...
Yeah, "good". :'(
yeah, i know it's sad...
i fully second the requested article (by glog78) about burning trust...
g000h Nov 10, 2018
There seem to be a number of overly-upset Linux gamers on here, with respect to this game's change of position.

It has been mentioned in comments numerous times on GOL website about the problems of making payments supporting kickstarter developments. You support a kickstarter, you are risking your money that you won't get what was offered. Leading on from this - What is the status with receiving refunds? I take it that many of the people affected have requested a refund and have got it? Getting a refund at least means you haven't lost out on this gamble.

There can be loads of reasons for status changes like this. Some reasons are more believable than others. Sure, if the game is going to also come to XBOX then the company needs to divert internal production resources to cope with that profit-making platform. Although I have no love of Microsoft, I wouldn't accuse them of preventing a Linux release, unless there is real evidence to show it.

Having worked in the gaming industry myself, I know that high-quality developers are limited resources. Developers get lots of pressure and stress, trying to meet release deadlines, tackling bugs and unexpected behaviour of gaming engines, e.g. Unity or Unreal. A company could lose a key member of programming staff, and then suddenly they don't have that Linux resource any more (and stop producing Linux builds).

Be thankful that this Studio publicly shared the status of the Linux release, and presumably are giving out refunds, and the fact that Linux has SO MANY games, that one game missing is no big deal.
gabber Nov 10, 2018
Quoting: Maweki I think we have the culprit. The Facebook page states an Xbox-Release. So additional Microsoft money is quite a possibility.
The culprit is still the dev and not M$. - They only offered a deal, it's the dev who took it.
Liam Dawe Nov 10, 2018
I had no issue getting a refund FYI.
Nevertheless Nov 10, 2018
Quoting: gabber
Quoting: Maweki I think we have the culprit. The Facebook page states an Xbox-Release. So additional Microsoft money is quite a possibility.
The culprit is still the dev and not M$. - They only offered a deal, it's the dev who took it.

Wait a second. This is hypothetical! Let's not produce fake news here.
TheSyldat Nov 10, 2018
That feeling when on your childhood hero punches you in the nuts ...

Oh well guess I wasn't a "jaded cynic" after all for not putting a dime in campaign that sounded to good to be true ...
PJ Nov 10, 2018
Quoting: NeverthelessExcept for the ones who'd try to implant their native libraries into the Flatpak version... :D

not sure I understand this comment.
If you mean end user tweaking libraries - it is possible (but not recommended :D), just navigate to folder of a given flatpak and have a go :D.
If you mean devs providing custom libraries with their app then it is even easier - bundle those with a flatpak or make them a separate runtime pack. Which is one of the reasons I think Flatpak are the best choice atm I know of for distribution of proprietary apps - it gives the devs an easy option to separate closed and open source parts required to run the application (and thus avoid licensing issues).


Last edited by PJ on 10 November 2018 at 9:05 pm UTC
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