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Some information on why Wine is not going to be using DXVK

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It seems things aren't all rosy between CodeWeavers and DXVK, as developer Henri Verbeet has written into the Wine Development mailing list to give more details.

The developers working on Wine seem to be going their own way with their Vulkan plans and most thought this was due to DXVK being written in C++, a different license and so on. Apparently, that's not the main issue as Verbeet notes and they didn't pull any punches:

In February 2018, we reached out to Philip Rebohle—the author of DXVK—to start a conversation around whether there were any areas we could cooperate on. One obvious area was the vkd3d shader compiler, which translates Direct3D shader byte code to SPIR-V (much like DXVK has to do), but there would have been other possibilities, like sharing the DXGI implementation, or using a scheme like vkd3d where Wine's d3d11 could have optionally loaded DXVK as a regular shared library. That e-mail went unanswered. Now, I appreciate that different people have different ideas about what's acceptable and what isn't, but personally I think that's extremely rude and uncivilised.

They continued:

Nevertheless, e-mail gets lost sometimes, sometimes people are busy, everyone gets a second chance. So a few months later, since I was organising WineConf 2018, I sent Philip a personal invitation to attend WineConf, and perhaps discuss things there. That invitation went unanswered too, at which point I was pretty much done with DXVK.

It is my understanding that since then both Jeremy White and CodeWeavers' partners at Valve have tried reaching out to Philip on the subject, but evidently with little success.

Personally, this all feels like it's getting a little too heated for me. Still, it shows that there's clearly some communication issues that need to be solved between all parties involved for the better of us all who use Wine, DXVK and so on.

Hopefully the situation can be resolved in an amicable way, calling someone out in such a way doesn't seem particularly fair though. I've picked up on emails months after they were sent before, it's very common when you're busy and working alone. I did speak to Philip Rebohle after this, who said they would rather stay out of "unnecessary drama in public".

The good news, is that they are working on an official wined3d Vulkan backend going by a codename of Damavand which will be interesting to see.

You can see the mailing list entry here.

Cheers, Phoronix.

Article taken from GamingOnLinux.com.
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84 comments
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Patola 25 January 2019 at 3:25 pm UTC
So the guy sent two emails without answer and concluded it was rudeness? I don't know about you guys but I miss personal emails all the time. Same with telegram and whatsapp instant messages.
liamdawe 25 January 2019 at 3:27 pm UTC
PatolaSo the guy sent two emails without answer and concluded it was rudeness? I don't know about you guys but I miss personal emails all the time. Same with telegram and whatsapp instant messages.
I have emails that end up going unanswered for weeks and sometimes completely forgotten about until a year later because I am so busy, it's just how it is.
Naib 25 January 2019 at 3:29 pm UTC
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*sigh* Appeal to community is bad form.

Could DXVK dev have emailed back some response? sure but if they are deep in code, hitting deadlines, have other priorities it is EXTREMELY easy for such a query to drop out of scope.

Also the DXVK dev probably has other priorities that are ahead of interaction with another project
lucinos 25 January 2019 at 3:33 pm UTC
I am quite sure if we check the projects that have been forked, number one reason is "someone does not answer his emails"
dpanter 25 January 2019 at 3:46 pm UTC
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Does he... does he have the correct e-mail address?

Maybe I should start selling those Jump-To-Conclusions mats to everyone on Twitter.

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liamdawe 25 January 2019 at 3:48 pm UTC
A confusing situation to be sure, since Valve are supposed to be working in co-operation with CodeWeavers, with DXVK contracted by Valve.
Swiftpaw 25 January 2019 at 3:48 pm UTC
Naib*sigh* Appeal to community is bad form.

Could DXVK dev have emailed back some response? sure but if they are deep in code, hitting deadlines, have other priorities it is EXTREMELY easy for such a query to drop out of scope.

Also the DXVK dev probably has other priorities that are ahead of interaction with another project

Lol, right. "You didn't take time out of your busy schedule to pay a bunch of money to come to a conference for a project that I feel you should be more involved in all because I wanted you to, how RUDE!" Maybe they don't care about your snooty ass telling them what to do. Maybe they want DXVK to continue being managed independently and don't have any interest in the WINE devs or Codeweavers organization.
Dedale 25 January 2019 at 3:51 pm UTC
Besides, i have a yahoo email that sometimes doesn't get trough. That said i get a failure notification.
pb 25 January 2019 at 3:57 pm UTC
That reminds me of a huge business deal that I would have missed if I didn't peek in my spam folder for no reason. After that I set a reminder to check/clean my spam box every two weeks. ;-)
Nevertheless 25 January 2019 at 3:57 pm UTC
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Codeweavers works with Valve on Proton, Valve funds DXVK for Proton, and Codeweavers and DXVK are unable to communicate with each other? Sounds odd to me.
Maybe the story has an unknown background. However, I don't see how the community could possibly help...
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