Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Some thoughts on the fast-paced strategy game Mushroom Wars 2

By - | Views: 6,522

Mushroom Wars 2 [Steam] released for Linux recently, this fast-paced strategy game is a little on the different side so here's some thoughts.

Note: Key provided by Evolve PR.

I might not be very good at strategy games, but I've been playing them and enjoying them since I was young. Always on the look out for games that mix it up a bit, Mushroom Wars 2 instantly caught my attention.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

It's absolutely rammed full of content, with hundreds of single-player missions, along with online multiplayer support. The Steam store page claims it has over 100 missions, well, they're being rather conservative with that figure since it's over 300.

The gameplay is simple: you select buildings and tell them to send a percentage of their units to another, be it another building of yours to reinforce it, or to take over an enemy building. It's very much like a cute version of Galcon, if anyone remembers that one. There's only one unit type, so there's no messing around in building up a varied army.

While the gameplay is simple, there's a lot of tactics involved in winning. It does end up as a constant tug of war, since you're constantly throwing units around the map, as your opponents do the same. Considering each time you pick a building to move units from, that building then becomes more vulnerable to attack.

There's also towers, which attack enemy units in their area, however, they cannot produce units themselves. A map might have a powerful tower in the middle, so do you go for that first, with you risking lots of units to get a good defensive position, or do you upgrade all your houses and go around the outside first and deal with it later?

What about when you capture a tower? Do you upgrade it, do you turn it into a house to produce units? Then they throw another type of building in, which can give your army a boost in strength that you need to think about. It gradually adds in a few extra bells and whistles to make it a very compelling strategy game.

I did find one issue during the first cut-scene in the campaign, where it had no sound. I've let the developer know about it and they are investigating.

Honestly, I wasn't prepared for how utterly addictive this cute little game is. Very easy to learn, hard to master. You can find Mushroom Wars 2 on Steam, I highly recommend it.

Article taken from GamingOnLinux.com.
2 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
2 comments

Kohrias Oct 21, 2017
I am enjoying it very much as well ;-)
14 Oct 26, 2017
View PC info
  • Supporter Plus
Yeah, I think I want it. :)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.