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Developed as part of the "Linux First Initiative" from Bearded Giant Games, Linux is a true first-class citizen for the arcade space combat game Space Mercs.

Space Mercs is an extreme arcade space combat game where the amount of projectiles and lasers on-screen is only toppled by the amount of stars in the universe! Will you be able to complete all the mercenary missions and become the best pilot in the Galaxy?

For a retro-themed space combat game, the visuals it has in places like the shots above can be pretty awesome. I've been testing it out with the Steam Controller paired with SC Controller and it feels pretty good.

You can find the demo right now on itch.io or their own store. Speaking to the developer earlier, they confirmed that the full release is going to be available on various stores like itch and Steam in addition to their own, with the Steam release seeing a small delay to add in some Steam-specific features. The demo should also be seeing an update when the full game is out.

If you have feedback for the developer, they have a Discord Channel ready and waiting.

Article taken from GamingOnLinux.com.
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Patola 31 May 2019 at 3:37 pm UTC
Will buy it as soon as it is on Steam.


Last edited by Patola on 31 May 2019 at 8:58 pm UTC
mirv 31 May 2019 at 4:37 pm UTC
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I don't use discord, but first impressions:
* Resolution option might be nice. But it's only a demo.
* Block artifacts all over the screen, all the time. Distracting, makes it unplayable.
* zip files annoy me, especially when they unzip into the current directory. Meaning /tmp/ now has the game files directly in there, and I have to go cleaning them up. This is from itch.io. Maybe a small gripe, but it's something that annoys me no end.

Potential is there though.
Zapa 31 May 2019 at 5:35 pm UTC
mirvI don't use discord, but first impressions:
* Resolution option might be nice. But it's only a demo.
* Block artifacts all over the screen, all the time. Distracting, makes it unplayable.
* zip files annoy me, especially when they unzip into the current directory. Meaning /tmp/ now has the game files directly in there, and I have to go cleaning them up. This is from itch.io. Maybe a small gripe, but it's something that annoys me no end.

Potential is there though.

Hey Mirv!

Regarding the block artifact - if it's damage related you can lower it in the options. Could be the dust from the sun rays, if so, adding an option to disable it for the next demo update and full release! Resolution options also coming. For now, you can pass arguments to the binary file via -screen-width and -screen-height
mirv 31 May 2019 at 5:48 pm UTC
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Zapa
mirvI don't use discord, but first impressions:
* Resolution option might be nice. But it's only a demo.
* Block artifacts all over the screen, all the time. Distracting, makes it unplayable.
* zip files annoy me, especially when they unzip into the current directory. Meaning /tmp/ now has the game files directly in there, and I have to go cleaning them up. This is from itch.io. Maybe a small gripe, but it's something that annoys me no end.

Potential is there though.

Hey Mirv!

Regarding the block artifact - if it's damage related you can lower it in the options. Could be the dust from the sun rays, if so, adding an option to disable it for the next demo update and full release! Resolution options also coming. For now, you can pass arguments to the binary file via -screen-width and -screen-height

Gotcha. I did try adjusting the slider, but it didn't make any difference to me (i.e I couldn't see the difference personally, even if there was one). This is what demos and feedback is for - cheers!

I'll hook up my controller later and give that a spin too. This sort of game is far better with a controller than keyboard + mouse, for me at least.

Log files, config, etc, all going into the right place. I suspect unity3d help get that right, but it's still nice to see.
mirv 31 May 2019 at 9:25 pm UTC
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So the controller works, but invert settings (y-axis was the one I specifically tried) didn't appear to stick.
It's also picking up my 3d mouse as the default controller, but sadly it didn't grab any input from it. That would be amusing. (Note: that's just an anecdote, the controller selection in the options works perfectly fine).
Patola 31 May 2019 at 10:51 pm UTC
mirvSo the controller works, but invert settings (y-axis was the one I specifically tried) didn't appear to stick.
It's also picking up my 3d mouse as the default controller, but sadly it didn't grab any input from it. That would be amusing. (Note: that's just an anecdote, the controller selection in the options works perfectly fine).
3D Mouse? Do you use a 3DConnexion Space Navigator model for gaming? Or is it something else?
mirv 31 May 2019 at 10:57 pm UTC
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Patola
mirvSo the controller works, but invert settings (y-axis was the one I specifically tried) didn't appear to stick.
It's also picking up my 3d mouse as the default controller, but sadly it didn't grab any input from it. That would be amusing. (Note: that's just an anecdote, the controller selection in the options works perfectly fine).
3D Mouse? Do you use a 3DConnexion Space Navigator model for gaming? Or is it something else?

Not for gaming, it's just hooked up all the time for other things (e.g blender). Often gets detected as a joystick, but only really works properly if the spnav interface is used.
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