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Space sim 'Helium Rain' has left Early Access, code is open source

Posted by , | Views: 4,269

Helium Rain, the space simulation and strategy game from Deimos Games has left Early Access as a rather impressive game.

I really love what they did with it too, while you can purchase the game to support the developer, the source code is also available under an open source license on GitHub.

About the game:

Helium Rain is a single-player space simulation that places you at the helm of a spacefaring company. Trade resources, buy ships and stations to fulfill contracts ! Dock at stations to buy and sell you wares or upgrade your ship, upgrade your technology to be more efficient and militarize your fleet to prevent piracy. 

You will need to master both real-time action and long-term strategy: destroying a freighter has a direct impact on the economy, while declaring war will make your spaceflight environment slightly more hostile...

It has a very clean style to the interface, as well as some pretty breathtaking visuals around some of the planets, the spaceship design is also pretty sweet. Well worth a look.

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It's not a story-based game, so it's more for those of you who like to go your own way, explore, trade and destroy. Due to how everything works, it's much more of a simulation game than some space sims out there and it really is impressive. I think it's a big shame it's been so completely overlooked elsewhere.

Feature Highlight:

  • Realistic economy model with supply and demand
  • Strategy gameplay with procedural quests, world exploration, technology upgrades
  • 13 playable ships with weapon and engine upgrades
  • Fast-paced combat with a Newtonian flight model
  • Localized damage model for spacecrafts
  • Quick-play skirmish mode

Find it on Steam.

19 Likes, Who?
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27 comments
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Dedale 12 October 2018 at 10:46 am UTC
One of our resident members plays this game seriously and yes, the economy is important. You can build a militarised empire. Sounds neat. Cannot buy stuff right now but will buy when i can.
daishord 12 October 2018 at 11:16 am UTC
It looks great and I like the setting. Time for a new computer, I fear...

And is it possible to support the devs without paying a Steam tax? Just when there are real alternatives to buy PCs without the MS tax.
Stranger 12 October 2018 at 11:20 am UTC
daishordIt looks great and I like the setting. Time for a new computer, I fear...

And is it possible to support the devs without paying a Steam tax? Just when there are real alternatives to buy PCs without the MS tax.
Hi ! We're working on a Itch.io release, and we've also been in contact with GOG. We'll have more on this in a few days, right now Steam is the way to go.
Tchey 12 October 2018 at 11:39 am UTC
I really like how they didn't do a generic spacesim design, but instead they went to this weird retro-bubble and very high contrasts. It's visually unique, not always very readable, but it has charisma for sure.

daishordIt looks great and I like the setting. Time for a new computer, I fear...

My PC is 4/5 years old, and Helium Rain runs well with everything max/medium.

Linux Mint 64bits Xfce
Intel Core i5 4590 (4 x 3,3 GHz)
MSI GeForce GTX 960 @ 2 Go
Drivers NVIDIA 384
16 Go DIMM DDR3 PC12800
Screen 16/9 24" LED 1920x1080

I'm doing a video serie on my YT channel also, following the tutorial for the first steps and giving some insight about some stuff. And, it's in french : https://www.youtube.com/c/JeuxIndecents/ Episode 4 is on its way.


Last edited by Tchey at 12 October 2018 at 11:41 am UTC
fabertawe 12 October 2018 at 11:39 am UTC
I like the look and sound of this, seems my kind of thing. I'll make a note...
Cestarian 12 October 2018 at 12:04 pm UTC
Quite interesting, sounds like the kind of game that could tide me over while I wait for X4.
Mountain Man 12 October 2018 at 12:30 pm UTC
I assume this is one of those cases where even though the source code is in the public domain, it's not possible to simply get the game for free?

Edit: Yep, just checked the GitHub page, and they make it clear that what's available in the repository is not actually the whole game but only select portions of code as a resource for other developers who are interested in learning the Unreal Engine.


Last edited by Mountain Man at 12 October 2018 at 12:35 pm UTC
Arehandoro 12 October 2018 at 12:32 pm UTC
Today I dreamed that I managed to develop a graphic adventure and that I released the code for the community. Now I see this. The universe is telling me to stop dreaming and start working... or something hahaha.
Cestarian 12 October 2018 at 12:53 pm UTC
I bought it, had a few issues with it.

1: No audio on first launch (was ok on second launch)
2: Can't set fullscreen resolution to anything other than native, and since native is UHD and I only have a 980-Ti for it, I'm getting like 30fps lol. Looks fantastic though. Workaround: Set native resolution to the desired game resolution while playing.
3: No framerate cap option, only vsync, and vsync causes insane tearing (the opposite of what it should do lol).
4: On the first launch the default setting was borderless windowed, I could not replicate this setting via the in-game menus, although it doesn't really make a difference compared to fullscreen really, not on linux anyhow.
5: Performance is kinda meh, getting ~50+fps on a gtx 980-Ti at 1080p when recommended spec is 970 is rather suboptimal. (And that was just in the second part of the tutorial, I doubt it was the most intense part of the game)


Last edited by Cestarian at 12 October 2018 at 1:18 pm UTC. Edited 3 times.
liamdawe 12 October 2018 at 1:05 pm UTC
Mountain ManI assume this is one of those cases where even though the source code is in the public domain, it's not possible to simply get the game for free?

Edit: Yep, just checked the GitHub page, and they make it clear that what's available in the repository is not actually the whole game but only select portions of code as a resource for other developers who are interested in learning the Unreal Engine.
The games source code is there, but the assets are not. Similar to how a lot of developers do it, so that they earn money still while allowing others to use the code.
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