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If you can't beat them, join them? It seems that Counter-Strike: Global Offensive may be getting a PUBG-like mode.

I should state, for the record, that this is entirely speculative of course. However, it's interesting to note especially for Linux gamers since we do not have anything really like PLAYERUNKNOWN'S BATTLEGROUNDS and the developer has no plans for a Linux version. I would certainly appreciate something resembling it on Linux, as I do love those types of games.

The information comes from Valve News Network, where they go over a bunch of patches to look at content not yet released. The results really very interesting!

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It wouldn't surprise me at all if Valve did this, as it could bring back a lot of players to the game. It would also of course be open to a much wider playerbase, since Counter-Strike: Global Offensive works on both Mac and Linux. Honestly, it just makes sense. They have a pretty good FPS engine, there's a current type of FPS game-mode that's incredibly popular, why wouldn't they go for it?

It would be interesting, if they went the Dota 2 way of allowing custom game modes, not just an official new PUBG-like mode. However, the content leaked as shown in the video above, does make it very clear that it seems to be some sort of survival mode. This Survival Island map, plus everything that seems to be coming like parachuted supply drops, will make for a rather interesting update—if it comes that is.

What are your thoughts?

Thanks, VG24/7.

Article taken from GamingOnLinux.com.
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abelthorne Dec 27, 2017
Quoting: devnullA CS port/mod would be interesting, the engine certainly has some benefits like cross platform support -- and doesn't use BattleEye. There's a big difference in scale and play style though. Valve still prefers 24 player max for even TF2. BR is fun, in part due to the higher user counts. To be fair, it's not the only platform with such problems. Playing in an instance is not the same experience as a real, large world. And while some maps have breakable objects they are largely static in CS. There are larger maps like cs_blackhawk that would be interesting sandboxes though.

Bigger question is will the engine support it. Think it's kinda sad to see people like Lirik or Summit play on hardware largely out of reach to most, yet can't hold 120fps in games. It's not their fault.
That's what I was asking earlier but I think my question was overlooked: I didn't think about the number of player but just for the maps, is the Source engine technically able to handle huge ones? All Source games I know of have small maps (e.g. Team Fortress 2, Dota 2...) or bigger ones but divided in chunks/levels with loading time between them (e.g. Half-Life 2, Portal 2...) and I'm not sure if it's because of game design or limitations of the engine. I'm wondering if the engine would be able to handle a game mode similar to PUBG at all or if it's simply unfit for this.

If Valve have plans to make a PUBG-like but with only ~30 players and on maps the size of a small village, it'll fail.
MayeulC Dec 29, 2017
Quoting: abelthorne
Quoting: devnullA CS port/mod would be interesting, the engine certainly has some benefits like cross platform support -- and doesn't use BattleEye. There's a big difference in scale and play style though. Valve still prefers 24 player max for even TF2. BR is fun, in part due to the higher user counts. To be fair, it's not the only platform with such problems. Playing in an instance is not the same experience as a real, large world. And while some maps have breakable objects they are largely static in CS. There are larger maps like cs_blackhawk that would be interesting sandboxes though.

Bigger question is will the engine support it. Think it's kinda sad to see people like Lirik or Summit play on hardware largely out of reach to most, yet can't hold 120fps in games. It's not their fault.
That's what I was asking earlier but I think my question was overlooked: I didn't think about the number of player but just for the maps, is the Source engine technically able to handle huge ones? All Source games I know of have small maps (e.g. Team Fortress 2, Dota 2...) or bigger ones but divided in chunks/levels with loading time between them (e.g. Half-Life 2, Portal 2...) and I'm not sure if it's because of game design or limitations of the engine. I'm wondering if the engine would be able to handle a game mode similar to PUBG at all or if it's simply unfit for this.

If Valve have plans to make a PUBG-like but with only ~30 players and on maps the size of a small village, it'll fail.
AFAIK this is a limitation of the engine. Firstly, it gets cumbersome to work on big maps from the hammer editor. Secondly, big maps tend to degrade performance. You can easily experience this firsthand from Garry's mod; and that was mentioned in the most recent Black Mesa update (ping @liamdawe? :D)

Then, I just have some anecdotic experience with the source engine
fjorgemota Dec 29, 2017
Quoting: abelthorne
Quoting: devnullA CS port/mod would be interesting, the engine certainly has some benefits like cross platform support -- and doesn't use BattleEye. There's a big difference in scale and play style though. Valve still prefers 24 player max for even TF2. BR is fun, in part due to the higher user counts. To be fair, it's not the only platform with such problems. Playing in an instance is not the same experience as a real, large world. And while some maps have breakable objects they are largely static in CS. There are larger maps like cs_blackhawk that would be interesting sandboxes though.

Bigger question is will the engine support it. Think it's kinda sad to see people like Lirik or Summit play on hardware largely out of reach to most, yet can't hold 120fps in games. It's not their fault.
That's what I was asking earlier but I think my question was overlooked: I didn't think about the number of player but just for the maps, is the Source engine technically able to handle huge ones? All Source games I know of have small maps (e.g. Team Fortress 2, Dota 2...) or bigger ones but divided in chunks/levels with loading time between them (e.g. Half-Life 2, Portal 2...) and I'm not sure if it's because of game design or limitations of the engine. I'm wondering if the engine would be able to handle a game mode similar to PUBG at all or if it's simply unfit for this.

If Valve have plans to make a PUBG-like but with only ~30 players and on maps the size of a small village, it'll fail.

Well.

I personally think that Valve will release a PUBG-like mode in Counter Strike Global Offensive as the video and the article shows. But it will not release it while using a engine like Source. That's because Source only supports maps with only 832 meters (source here, while Source 2 can manage maps a bit larger because it have support for 64 bit (which allow for really larger maps according to some unofficial calculation AND level streaming, so there's no loading time between the levels in Source 2. Plus, it's already possible to already create large maps in Source 2 using Hammer (a tool for creation of maps in Dota 2), like this video shows: View video on youtube.com

As for the number of players, Source already supports something like 255 players, while gamers itself support far less players than that number, like Valve itself documents in it's wiki. I do not have any information, however, about how Source 2 changes that number...But I expect a large increase in that number!

And if you're asking "hey, but wtf Source 2 has to do with CS:GO?". Valve apparently announced that CS:GO will be ported to Source 2 soon.

Well, with these changes I really think that CS:GO will be able to support a PUBG-like mode. What do you think?

[users-only]PS: Sorry for the big number of links here. I'm a bit hyped about that topic. =)[/users-only]


Last edited by fjorgemota on 29 December 2017 at 6:29 pm UTC
Naib Dec 30, 2017
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This would be great.
What would be even better is... if this is real (and there must be some form of closed-beta going on...) that the 1st wave of open-beta was Linux only (with those who had close-beta as well). This would help push push linux as those desperate to try would install linux. It would also give an indication of those willing to try linux but availability of games holds them back

Sure if it had lacklust response then push full open earlier but well :)
abelthorne Dec 31, 2017
Quoting: fjorgemotaWell.

I personally think that Valve will release a PUBG-like mode in Counter Strike Global Offensive as the video and the article shows. But it will not release it while using a engine like Source. That's because Source only supports maps with only 832 meters (source here, while Source 2 can manage maps a bit larger because it have support for 64 bit (which allow for really larger maps according to some unofficial calculation AND level streaming, so there's no loading time between the levels in Source 2. Plus, it's already possible to already create large maps in Source 2 using Hammer (a tool for creation of maps in Dota 2), like this video shows: View video on youtube.com

As for the number of players, Source already supports something like 255 players, while gamers itself support far less players than that number, like Valve itself documents in it's wiki. I do not have any information, however, about how Source 2 changes that number...But I expect a large increase in that number!

And if you're asking "hey, but wtf Source 2 has to do with CS:GO?". Valve apparently announced that CS:GO will be ported to Source 2 soon.

Well, with these changes I really think that CS:GO will be able to support a PUBG-like mode. What do you think?

[users-only]PS: Sorry for the big number of links here. I'm a bit hyped about that topic. =)[/users-only]
Thanks, these are interesting numbers. I completely forgot about the existence of Source 2.
fjorgemota Jan 1, 2018
Quoting: abelthorne
Quoting: fjorgemotaWell.

I personally think that Valve will release a PUBG-like mode in Counter Strike Global Offensive as the video and the article shows. But it will not release it while using a engine like Source. That's because Source only supports maps with only 832 meters (source here, while Source 2 can manage maps a bit larger because it have support for 64 bit (which allow for really larger maps according to some unofficial calculation AND level streaming, so there's no loading time between the levels in Source 2. Plus, it's already possible to already create large maps in Source 2 using Hammer (a tool for creation of maps in Dota 2), like this video shows: View video on youtube.com

As for the number of players, Source already supports something like 255 players, while gamers itself support far less players than that number, like Valve itself documents in it's wiki. I do not have any information, however, about how Source 2 changes that number...But I expect a large increase in that number!

And if you're asking "hey, but wtf Source 2 has to do with CS:GO?". Valve apparently announced that CS:GO will be ported to Source 2 soon.

Well, with these changes I really think that CS:GO will be able to support a PUBG-like mode. What do you think?

[users-only]PS: Sorry for the big number of links here. I'm a bit hyped about that topic. =)[/users-only]
Thanks, these are interesting numbers. I completely forgot about the existence of Source 2.

It's normal, as the game was not ported for the engine yet (I expected this to happen yet in 2017, but probably it will be finished in Q1 2018). =P


Last edited by fjorgemota on 1 January 2018 at 10:49 pm UTC
abelthorne Jan 2, 2018
Quoting: fjorgemotaIt's normal, as the game was not ported for the engine yet (I expected this to happen yet in 2017, but probably it will be finished in Q1 2018). =P
Yeah, I meant I forgot that Source 2 was a thing at all, as after being loudly announced for Dota 2, it kind of fell into oblivion. :D

AFAIK −and besides the CS:GO port that has yet to come− there hasn't been other games apart from Dota 2 that use it, right?

(But I'm sure it will be a great engine for HL3 when it comes out in 2091, just after the release of Star Citizen.)


Last edited by abelthorne on 2 January 2018 at 2:44 pm UTC
fjorgemota Jan 2, 2018
Quoting: abelthorne
Quoting: fjorgemotaIt's normal, as the game was not ported for the engine yet (I expected this to happen yet in 2017, but probably it will be finished in Q1 2018). =P
Yeah, I meant I forgot that Source 2 was a thing at all, as after being loudly announced for Dota 2, it kind of fell into oblivion. :D

AFAIK −and besides the CS:GO port that has yet to come− there hasn't been other games apart from Dota 2 that use it, right?

(But I'm sure it will be a great engine for HL3 when it comes out in 2091, just after the release of Star Citizen.)

According to the official Valve wiki, apart from Dota 2, there were other two "games" (I think that they are more like demonstrations than games itself) that use Source 2 as engine:

  • Dota 2

  • Robot Repair

  • SteamVR Home



About CS:GO, I saw a video another day that has good points about the port of CS:GO to Source 2 being problematic mainly because of the mechanics of the game, where changes to it may destroy the game and the communities around it. A big change in the physics engine, for example, may cause PRO Players to need to learn again about the tricks of the game, which can cause problems and criticism.

About HL3, I think that it will never be released, because of the hype around the game. Created? Yeah, probably it's in some HD of some Valve's employee, but released I think it will never be, like the CS: GO port to Source 2 may never be released (or even this PUBG-like mode)
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