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A developer of Star Citizen [Official Site] has commented on their forum to state that the game will go with Vulkan and eventually drop DirectX.

Here's what the developer said (source):
QuoteYears ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.

This is pretty great for both Vulkan adoption and future Linux support of the MMO. Considering right now it relies heavily on DX11, if they actually do drop that for Vulkan it really does mean they will only be using Vulkan.

Star Citizen itself has been the topic of a lot of controversy, since a great many people think it will never actually end up as a game. I have no real thoughts on that, since big games do take a long time and a lot of money to make, and these guys are doing it in the public eye. Article taken from GamingOnLinux.com.
Tags: MMO, Vulkan
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niarbeht Mar 21, 2017
Quoting: nattydreadThey are actually going to finish the game?

They get a bit closer each year, so I'd suppose so.
lucifertdark Mar 22, 2017
Quoting: bubexel
Quoting: Eike
Quoting: lucifertdarkThe bits I've seen look amazing & could probably be made into separate games in their own right, but I couldn't justify spending that much on a single game however good it is.

25 years ago, Monkey Island costed about 100 Deutsche Mark, translating to 50 Euros, inflation corrected to today about 75 Euros. Computer games got very, very much more complicated - and surprisingly cheap. (Of course, none of this is increasing your budget.)

25 years ago they need to release in a cd-rom or disquettes on shops. Make copies, distribution, shopper, etc. Nowdays you can upload it, and with just one click you download. It's the reason the game is much more cheaper.
Monkey Island cost me £10 brand new in a box with a proper printed manual.
Eike Mar 22, 2017
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Quoting: lucifertdarkMonkey Island cost me £10 brand new in a box with a proper printed manual.

Great.

It wasn't new then, obviously.
Or it wasn't legal.


Last edited by Eike on 22 March 2017 at 2:01 pm UTC
elmapul Mar 23, 2017
"25 years ago they need to release in a cd-rom or disquettes on shops. Make copies, distribution, shopper, etc. Nowdays you can upload it, and with just one click you download. It's the reason the game is much more cheaper."
distribution copies arent that expensive.

the cost to develop an game like Ocarina of time was arround 7 millions of dollars, GTA 4 costed over 200 millions of dollars.
this makes hell a lot more difference than the box and stuff.
tony1ab Mar 23, 2017
Quote... since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 ...


Finally, and for real, a profesional developer stating something which has logic and fucking common sense.
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