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Stardew Valley developer says Linux is a top priority, woohoo

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Good news for everyone wanting to play it on Linux (including me), as the developer of Stardew Valley has said Linux is a top priority.

The developer did a reddit "ask me anything" and they said this:
QuoteMac/Linux ports are one of my top priorities. I will start looking into it seriously very soon, I promise. I've been doing things one at a time, and I will get to the Mac/Linux question here soon. It's just a matter of what order I do everything in, and it's hard to know exactly what's best.


Respected Linux game porter Ethan Lee commented right after with:
QuoteIf you want access to the FNA stuff I'm publishing next week let me know; a lot of it will be helpful to whoever does the port.

They should just team up already, make it happen, ConcernedApe! If Ethan was in charge of the port we know it would be well supported and it would work very well.

About the game (Official)
You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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22 comments
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neowiz73 21 March 2016 at 9:47 am UTC
cool, my wife has been looking forward to this game. I might have to check it out myself, I like most simulation games.
Zelox 21 March 2016 at 10:02 am UTC
neowiz73cool, my wife has been looking forward to this game. I might have to check it out myself, I like most simulation games.

I think Co-op is planned in a future update.
Im getting this one aswell ^^.
metro2033fanboy 21 March 2016 at 10:16 am UTC
As their game will be my top priority at dayONE on STEAM!

goVEGAN
StianTheDark 21 March 2016 at 10:59 am UTC
metro2033fanboyAs their game will be my top priority at dayONE on STEAM!

goVEGAN

You keep confusing me.


Last edited by StianTheDark on 7 September 2016 at 7:07 pm UTC
InverseTelecine 21 March 2016 at 11:44 am UTC
Yay! This looks like such a wonderful game! I'm a sucker for this kind of game where you can have cute little romances with cute little pixely sprite boys/girls. And it was rumored it allows same-sex relationships?? Insta-buy!!
Liam Dawe 21 March 2016 at 12:00 pm UTC
StianTheDark
metro2033fanboyAs their game will be my top priority at dayONE on STEAM!

goVEGAN

You keep confusing me.

He confuses everyone.
Feist 21 March 2016 at 12:45 pm UTC
I used to play Sim-games back when Maxis was still an independent company, SimFarm/Ant/Isle/Tower/Earth and so on. But then my interest declined for some reason and it might be high time to rekindle it. This title does look rather charming, I'll give it a Day01-chanse. ;-)
Mountain Man 21 March 2016 at 1:01 pm UTC
"Mac/Linux ports are one of my top priorities. I will start looking into it seriously very soon, I promise."

Translation: "Mac/Linux ports aren't my top priority, and I haven't even started looking into it. I make no promises."

If your game isn't coded from the very beginning with Linux and Mac support in mind then it's obviously not a top priority.
kit89 21 March 2016 at 1:59 pm UTC
Mountain Man"Mac/Linux ports are one of my top priorities. I will start looking into it seriously very soon, I promise."

Translation: "Mac/Linux ports aren't my top priority, and I haven't even started looking into it. I make no promises."

If your game isn't coded from the very beginning with Linux and Mac support in mind then it's obviously not a top priority.

I would like to disagree with this comment, but it rings too much truth.
Liam Dawe 21 March 2016 at 2:17 pm UTC
Mountain Man"Mac/Linux ports are one of my top priorities. I will start looking into it seriously very soon, I promise."

Translation: "Mac/Linux ports aren't my top priority, and I haven't even started looking into it. I make no promises."

If your game isn't coded from the very beginning with Linux and Mac support in mind then it's obviously not a top priority.

Well we should never put too much hope in promises, as too many times they end up not working out.

It doesn't mean it's not a top priority now. As a developer who works on the code behind GOL myself, I have a big list of things to do. Some things have to get done first, so I sympathise a bit especially being one guy like this developer.
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