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Stardew Valley multiplayer beta is now available

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For those of you wanting to run a farm together, you now can! Stardew Valley now has an opt-in multiplayer beta on Steam.

Even better, is that it's cross-platform so everyone across Linux, Mac and Windows can play together! It works with current saves too, but it's best to back them up since it's a beta. Find your saves here "~/.config/StardewValley/Saves".

How to get it?

Right click on Stardew Valley in your Steam library, go to Properties and select the Beta tab. In the password box, enter "jumpingjunimos" and it will then allow you to select the beta from the dropdown menu.

It actually includes a bunch of new content too, however they're not going to tell us what until a later date, you need to find out for yourself! For those wondering, yes—you can marry other players.

Seems like the GOG multiplayer may require Galaxy though and since we don't have Galaxy on Linux, it might be best to pick it up elsewhere for now. There's also LAN support, but online multiplayer is Steam/GOG Galaxy.

See the full details here.

Don't own it yet? Grab it from: Humble Store, GOG, Steam.

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18 comments
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Kithop 2 May 2018 at 3:13 am UTC
ScooptaYou probably don't even need to do that. You can probably just open the ports it uses.

Digging through the comments on their blog post, someone mentions it might be UDP/24642 that needs forwarding, and it *should* work.
Scoopta 2 May 2018 at 4:42 pm UTC
Kithop
ScooptaYou probably don't even need to do that. You can probably just open the ports it uses.

Digging through the comments on their blog post, someone mentions it might be UDP/24642 that needs forwarding, and it *should* work.
My solution for finding ports is to just use ss from iproute2
Beer 2 May 2018 at 5:00 pm UTC
KithopI've got the Steam version, and though I hadn't tried to play it much before the beta on this system, I've got the (apparently) Mono-related bug with termcap.

FYI, if anyone else has got the whole really-quick-black-screen-then-crash bug when trying to start from Steam, I've been able to manually start it outside of Steam by adding TERM=xterm to the beginning, e.g.:

TERM=xterm ./StardewValley.bin.x86_64

I tried switching my launch options in Steam to: 'TERM=xterm %command%' but that didn't make a difference. Maybe it's calling some other script that overwrites TERM?

However, playing with my g/f on her new farm (fresh start with both of us on the beta - her on Xubuntu 18.04, and myself on Gentoo), she was totally fine, even launching from Steam, but I would crash to desktop every half hour or so. Thankfully, I could quickly relaunch and reconnect just fine (LAN), and my character woke up in their bed, teleported from wherever they were, with all their inventory and such intact.

At one point, the game itself froze on my end completely, rather than CtD, but I could Alt-Tab out, kill it and restart it.

It's a Beta, I get it, so I'm not really complaining, just figured I'd report my experience.

It was still loads of fun to team up in the caves and murder a bunch of monsters, back-to-back (playing with a controller feels a lot easier for me, since there's a bit of a disconnect between what you click on and where you swing - it's based around the last angle you were moving at), or let her, the vastly more experienced player, run around town doing all the errands while I'd stick at home, chopping wood and busting rocks to gather starting materials.

One other thing we found out, particularly because my lumberjacking-and-rock-busting drains energy quite quickly, is that one player (even the host) can go to bed, say 'yes I want to sleep for the night', and their energy will slowly start to refill while the other people are still up and playing. The day will roll over only when all players are in bed, but if someone (me) is burning energy fast, you can have a mid-day nap while your friends are up and about in town, get half an energy bar (or more) back, then go chop some more. Cheesing it a little, maybe, but it helps give us something to do. I got into a routine of having 3 or even 4 naps during the day, so I could be a tree-munching machine in between.

Definitely worth braving the crashes, as long as the host is stable, and lots of fun even with just 2 people - I can imagine a full team of 5 would be pretty awesome.

Now that right there is how you provide feedback/review. Helpful, friendly, positive, understanding that it's still beta. Keep doing what you do

Everyone else, take note.. our community needs more stuff like this.
Kithop 2 May 2018 at 6:05 pm UTC
Good news, following up a bit from my earlier notes - I think (knock-on-wood) that the startup and further crash bugs I'd been having have been fixed. I had Stardew Valley installed but not really played on my machine for quite some time, and I figured that maybe things got out of sync somewhere.

Turns out one of the first troubleshooting steps I should have done ended up fixing my issues - the good old 'Verify Integrity of Game Files' button in Steam. It updated a single, ~780 byte file that was out of sync.

Probably a startup script. But hey, now I can launch it directly from Steam properly! And for the next hour or two last night, I didn't have a single lockup or crash-to-desktop.

ProTip: If you have problems with a game, try that button.

(also ProTip: To defeat the Cyberdemon, shoot at it until it dies.)

One game-related issue we did run into a couple times, unfortunately while I was deep in the caves, mid-monster-fight, is that if the host (or 'someone'?) triggers an in-game cutscene, everyone sees that cutscene as well.

...and gets insta-teleported to where that cutscene took place upon its conclusion. So fair warning, there!
Swiftpaw 16 May 2018 at 9:15 pm UTC
KithopGood news, following up a bit from my earlier notes - I think (knock-on-wood) that the startup and further crash bugs I'd been having have been fixed. I had Stardew Valley installed but not really played on my machine for quite some time, and I figured that maybe things got out of sync somewhere.

Turns out one of the first troubleshooting steps I should have done ended up fixing my issues - the good old 'Verify Integrity of Game Files' button in Steam. It updated a single, ~780 byte file that was out of sync.

Probably a startup script. But hey, now I can launch it directly from Steam properly! And for the next hour or two last night, I didn't have a single lockup or crash-to-desktop.

ProTip: If you have problems with a game, try that button.

(also ProTip: To defeat the Cyberdemon, shoot at it until it dies.)

One game-related issue we did run into a couple times, unfortunately while I was deep in the caves, mid-monster-fight, is that if the host (or 'someone'?) triggers an in-game cutscene, everyone sees that cutscene as well.

...and gets insta-teleported to where that cutscene took place upon its conclusion. So fair warning, there!

About the cutscene thing, so far this hasn't been the case for me and one of my mates, so maybe they fixed it? The cutscene with Willy to get the fishing pole was only played for whomever triggered it, and if the other player walked to that location they would see nothing while the player with the cutscene would actually see the other player walking around, pretty funny! ^n.n^

Some must-have mods for us non-humans:
https://community.playstarbound.com/threads/furry-anthro-player.112597/
https://community.playstarbound.com/threads/anthro-characters-continued-furry-overhaul-mod.132068/
and several others!
Philadelphus 16 May 2018 at 9:45 pm UTC
I've been playing with a friend, and I decided to woo Emily this time, so I gave her something she loved for her birthday which got me up to almost 4 hearts. I entered her house looking to give her a gift and triggered her 2 heart cutscene. Ok, that's cool, I watched it, gave her the gift, exited the house…and immediately triggered her 4 heart cutscene (which takes place just outside her house) because the gift had put me over 4 hearts! But it takes a few seconds for anything to happen in that one so I was a little confused briefly, especially as my friend came along randomly at exactly that moment and ran by in front of the house! It was pretty hilarious.

The only issue we've had so far is that one time my friend (I'm hosting) randomly got stuck in a loading screen between areas, something like 15 or 16 days in. He eventually had to just disconnect and I think he lost his progress he'd made that day (since it wasn't saved), but it's only happened once so far and we're in early summer now.
Swiftpaw 16 May 2018 at 11:06 pm UTC
PhiladelphusI've been playing with a friend, and I decided to woo Emily this time, so I gave her something she loved for her birthday which got me up to almost 4 hearts. I entered her house looking to give her a gift and triggered her 2 heart cutscene. Ok, that's cool, I watched it, gave her the gift, exited the house…and immediately triggered her 4 heart cutscene (which takes place just outside her house) because the gift had put me over 4 hearts! But it takes a few seconds for anything to happen in that one so I was a little confused briefly, especially as my friend came along randomly at exactly that moment and ran by in front of the house! It was pretty hilarious.

The only issue we've had so far is that one time my friend (I'm hosting) randomly got stuck in a loading screen between areas, something like 15 or 16 days in. He eventually had to just disconnect and I think he lost his progress he'd made that day (since it wasn't saved), but it's only happened once so far and we're in early summer now.

It's funny that friends can be running around inside your "cutscenes". This opens the possibility of friends doing some very silly things in them!
Philadelphus 18 May 2018 at 10:05 am UTC
Yeah, it's got some great comedic potential!
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