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Update: If you're having mouse problems since this update, there's a new Beta to opt into. See here for the details.


A brand new update to Steam Play Proton has arrived ahead of the weekend with Proton 4.11-10, giving out of the box play for Halo: The Master Chief Collection.

For Halo, you will need the Steam Beta Client if you're on an older distribution, plus online matchmaking still won't work due to Easy Anti-Cheat not supporting Steam Play Proton. However, single-player does work fine and you should be able to play with friends outside of matchmaking. I've tested Halo myself, and it does work first time without issues signing into Live:

Also added in this release of Proton is a claim of major mouse handling improvements. They said this improved the experience in Fallout 4, Furi, and Metal Gear Solid V. On the subject of input there's also force feedback improvements, an Xbox controller performance regression was solved, and fixes for multiple games having problems with controller mapping like Telltale games with Xbox controllers and Cuphead and ICEY when using PlayStation 4 controllers over Bluetooth.

There's a new integer scaling mode available, which they said will "give sharp pixels when upscaling". You can enable it with the "WINE_FULLSCREEN_INTEGER_SCALING=1" environment variable.

Apart from that there's a fix for Metal Gear Solid V hanging on launch, Trine 4 should no longer be locked to 30 FPS and a frequent IL-2 Sturmovik crash should be solved. They also updated D9VK, FAudio and pulled in some misc DXVK bugfixes.

See the changelog here. To get the update, your Steam client should download it automatically. If not, ensure you have Proton 4.11 installed in the Tools menu.

Article taken from GamingOnLinux.com.
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30 comments
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Sir_Diealot 14 December 2019 at 12:10 pm UTC
Integer scaling! Is this for WINE in general or a Proton-only thing?
14 14 December 2019 at 4:43 pm UTC
NanobangUnfortunately, 4.11-10 messed up something with Borderlands 2 for me. Whilst Nvidia reported FPS around 120, it kinda looked as if every other frame was being displayed---jumpy, not smooth. Most disconcerting was the way a frame would flash on the screen from an entirely different sequence altogether, like a menu frame while running through Sanctuary or something.

Rolling back to 4.2-9 fixed it right up. Would this sort of regression be best reported to the Proton github page, or should I just assume it'll get fixed up on a later iteration? Or maybe I'll just lock Borderlands 2 to 4.2-9 and call it good.
Does it run better under Proton or something? Borderlands 2 is a native game.
Emazza 14 December 2019 at 5:06 pm UTC
Insta-buy Halo. And insta play! :-)
F.Ultra 14 December 2019 at 7:27 pm UTC
14
NanobangUnfortunately, 4.11-10 messed up something with Borderlands 2 for me. Whilst Nvidia reported FPS around 120, it kinda looked as if every other frame was being displayed---jumpy, not smooth. Most disconcerting was the way a frame would flash on the screen from an entirely different sequence altogether, like a menu frame while running through Sanctuary or something.

Rolling back to 4.2-9 fixed it right up. Would this sort of regression be best reported to the Proton github page, or should I just assume it'll get fixed up on a later iteration? Or maybe I'll just lock Borderlands 2 to 4.2-9 and call it good.
Does it run better under Proton or something? Borderlands 2 is a native game.

If I have to guess (s)he runs it under Proton due to the HD-update of BL2 that we never got on Linux and which made the Linux-version no longer being able to connect to multiplayer servers.
Liam Dawe 14 December 2019 at 9:07 pm UTC
If you're having mouse issues, they're investigating. See here.
PieOrCake 14 December 2019 at 10:16 pm UTC
14
NanobangUnfortunately, 4.11-10 messed up something with Borderlands 2 for me. Whilst Nvidia reported FPS around 120, it kinda looked as if every other frame was being displayed---jumpy, not smooth. Most disconcerting was the way a frame would flash on the screen from an entirely different sequence altogether, like a menu frame while running through Sanctuary or something.

Rolling back to 4.2-9 fixed it right up. Would this sort of regression be best reported to the Proton github page, or should I just assume it'll get fixed up on a later iteration? Or maybe I'll just lock Borderlands 2 to 4.2-9 and call it good.
Does it run better under Proton or something? Borderlands 2 is a native game.

Borderlands 2 runs fine natively, but the latest DLC (Commander Lilith & the Fight for Sanctuary) does not have a Linux port.
Nanobang 15 December 2019 at 12:39 pm UTC
14
NanobangUnfortunately, 4.11-10 messed up something with Borderlands 2 for me. Whilst Nvidia reported FPS around 120, it kinda looked as if every other frame was being displayed---jumpy, not smooth. Most disconcerting was the way a frame would flash on the screen from an entirely different sequence altogether, like a menu frame while running through Sanctuary or something.

Rolling back to 4.2-9 fixed it right up. Would this sort of regression be best reported to the Proton github page, or should I just assume it'll get fixed up on a later iteration? Or maybe I'll just lock Borderlands 2 to 4.2-9 and call it good.
Does it run better under Proton or something? Borderlands 2 is a native game.

Good question! The short answer is: I think it plays about the same under Linux, which is great, and which is how I'd rather be playing.

The long answer is: Aspyr Media---the company that ported B2 to Linux---hasn't made the time to update the port since the graphics improvements were made, over 8 months ago. I regularly play B'lands 2 with my brother-in-law, who is on Windows, and the non-updated Linux B'lands 2 can't play with the updated Windows B'lands 2. When the Fight for Sanctuary DLC was released I switched over to the Windows B'lands 2 port under Linux.
Nanobang 15 December 2019 at 12:41 pm UTC
Liam Dawe
NanobangUnfortunately, 4.11-10 messed up something with Borderlands 2 for me. Whilst Nvidia reported FPS around 120, it kinda looked as if every other frame was being displayed---jumpy, not smooth. Most disconcerting was the way a frame would flash on the screen from an entirely different sequence altogether, like a menu frame while running through Sanctuary or something.

Rolling back to 4.2-9 fixed it right up. Would this sort of regression be best reported to the Proton github page, or should I just assume it'll get fixed up on a later iteration? Or maybe I'll just lock Borderlands 2 to 4.2-9 and call it good.
Never, ever assume a bug will just get fixed. Always report. This could be a d9vk regression.

Will do! thanks Liam!
Seegras 17 December 2019 at 12:09 am UTC
This is, quite literally, a gamechanger. In this case, Fallout 4 finally works without jerking around the mouse it's impossible to hit anything or to walk in a straight line.

Now I'm playing Fallout 4 until January, with some breaks, like for working..
TheReaperUK 18 December 2019 at 2:30 am UTC
Liam DaweIf you're having mouse issues, they're investigating. See here.

I replaced by GTX 1060 with RTX 2060 and had this issue in all Proton games i tested, i really thought it was the RTX and had it all sorted with Amazon to return my RTX, but after putting my GTX 1060 back and testing some Proton games it happened again, i was now worried that i had damaged my motherboard, i tried all sorts of searching with google and return nothing like my problem, but that link is it my problem, cancelled my return and it's back in my computer, So thanks for pointing that mouse problem out
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