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Steam Play Proton 4.11-4 has been released into the wild

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Get ready for another weekend full of testing games, as Valve and CodeWeavers have put out a fresh official build of Steam Play Proton for your pleasure.

Here's the highlights:

  • Improve behavior of PlayStation 4 controllers and controllers connected by Bluetooth.
  • More improvements to mouse capture and window focus loss behavior.
  • Farming Simulator 19 is now playable.
  • Fix some graphics issues in A Hat in Time and Ultimate Marvel vs Capcom 3.
  • Update DXVK to v1.3.4
  • Update D9VK to 0.21-rc-p.
  • Update FAudio to 19.09.

As always, find the full changelog here.

Great to see another release, every update should bring it that step further towards supporting more and more games whose developers or publishers don't wish to support Linux officially.

Something also related, Jason Evangelho who writes for Forbes and runs the Linux For Everyone Podcast (which I'm a guest on sometimes) just finished recording an episode speaking to CodeWeavers. Keep an eye on their Twitter or website for the episode going up in a few days, should be an interesting one.

What will you be testing with Steam Play this weekend? Let us know in the comments.

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41 comments
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F.Ultra 13 September 2019 at 11:47 pm UTC
Will be testing Resident Evil 4 and Remnant: From the Ashes this weekend.
qptain Nemo 14 September 2019 at 12:57 am UTC
Newer Unity titles still don't render unfortunately (Telling Lies, A Place for the Unwilling, Dry Drowning).
chancho_zombie 14 September 2019 at 3:01 am UTC
F.UltraWill be testing Resident Evil 4 and Remnant: From the Ashes this weekend.

haven't tested RE4 yet, but RE5, RE7 and revelations 1 and 2 all of them work, RE7 needs the media foundation fix.


Last edited by chancho_zombie at 14 September 2019 at 3:08 am UTC
TheRiddick 14 September 2019 at 5:23 am UTC
two games on my bucket list I'd like to work better (apart from EAC/Battleye stuff),

Gothic3-FGEE and Space Engineers, both of these games have 'significant' issues relating to performance.

Might do a couple APITRACE in windows10 for them and upload that, might help somewhere down the line.


Last edited by TheRiddick at 14 September 2019 at 5:24 am UTC
scaine 14 September 2019 at 6:54 am UTC
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Reckon I'll give Fallout 4 another shot to see if they've improved the mouse capture in that game.
TheRiddick 14 September 2019 at 6:58 am UTC
Allot of the mouse capture issues are related to people with more then 1 monitor, which apparently is not many of us. This results in the problem being prevalent apparently since testing is mostly done on single monitor setups.


Last edited by TheRiddick at 14 September 2019 at 6:58 am UTC
ziabice 14 September 2019 at 7:02 am UTC
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Just discovered that Masters of Anima (which currently costs only 5€) works perfectly. I'll test it a bit more, then do a report on the Proton github.

Then I'll test Gothic 3 with the fresh D9VK: last version didn't work at all and with WineD3D performance was bad.

Also I started playing the old adventure Gray Matter, which also works like a native game: that is impressive because, if I recall correctly, it needed some tricks under regular Wine.
hateball 14 September 2019 at 7:02 am UTC
F.UltraWill be testing Resident Evil 4 and Remnant: From the Ashes this weekend.
Remnant is great! I've played multiple playthroughs (20+ hours) and the only issues with Proton I know of is the character model not showing on the main menu, and having to launch with PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%
I had maybe 2 loading screen crashes total, but that seems to happen on Windows as well.

Apparently some people had their saves corrupted so I made sure to manually backup mine, never had an issue with it tho.

Hope there's more content coming soon, as the game is pretty short.
scaine 14 September 2019 at 7:03 am UTC
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TheRiddickAllot of the mouse capture issues are related to people with more then 1 monitor, which apparently is not many of us. This results in the problem being prevalent apparently since testing is mostly done on single monitor setups.

Yep, all of my mouse issues are when my pointer would leave the right edge of my primary game screen and appear on the left edge of my non-game screen.

For Fallout 4, I can work around the problem slightly by repositioning the virtual layout of my monitors to be above/below each other. It doesn't actually fix the issue, but you're much less likely to look directly up while playing! When you do, you'll still get the freeze as the mouse 'leaves' the game space, but it's much easier to deal with.

[EDIT: Well, this proton has no effect on Fallout 4's mouse capture - I still freeze when my mouse leaves the main window. BUT, see my edited comment below for a pretty sweet workaround. Obviously, it would be better if Wine/Proton actually handled multi-monitor better though.]


Last edited by scaine at 14 September 2019 at 12:12 pm UTC
Solitary 14 September 2019 at 7:05 am UTC
scaine
TheRiddickAllot of the mouse capture issues are related to people with more then 1 monitor, which apparently is not many of us. This results in the problem being prevalent apparently since testing is mostly done on single monitor setups.

Yep, all of my mouse issues are when my pointer would leave the right edge of my primary game screen and appear on the left edge of my non-game screen.

For Fallout 4, I can work around the problem slightly by repositioning the virtual layout of my monitors to be above/below each other. It doesn't actually fix the issue, but you're much less likely to look directly up while playing! When you do, you'll still get the freeze as the mouse 'leaves' the game space, but it's much easier to deal with.

Couldn't you just disable one of the monitors before you start the game?
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