Check out our Monthly Survey Page to see what our users are running.

Valve have announced the release of Steam Play Proton 4.11, this is a pretty exciting one and it's pretty huge overall.

Firstly, it was re-based on top of Wine 4.11. So it brings thousands of improvements over, considering that's quite a version bump. Additionally, 154 patches from Proton were upstreamed directly to Wine!

The next exciting bit is that Valve are now funding D9VK (and have been since June according to developer Joshua Ashton), along with shipping it in Proton as part of this update. This Vulkan-based Direct3D 9 renderer is still experimental, so it's not enabled by default as you need to use the "PROTON_USE_D9VK" setting.

Additionally DXVK was updated to 1.3, your current display refresh rate is now actually reported to games, there's more fixes to window management and mouse cursor focus, VR users rejoice as there's support for the latest OpenVR SDKs, FAudio was updated to 19.07, GameMaker titles got a fix for networking and there's a joystick input lag fix and rumble support for certain games.

Possibly just as exciting, is that a bunch of Wine "modules" are now built as Windows PE files instead of Linux libraries. Eventually, this will help some DRM and anti-cheat systems as work progresses on it. Fantastic to see work on that being done!

Is that all? Oh no—there's more.

When Valve identified issues with multi-threaded games as Proton development was being ramped up, CodeWeavers worked on developing the "esync" patchset to address it. It worked well but it came with multiple issues. As Valve said it needed a "special setup" and can cause "file descriptor exhaustion problems in event-hungry applications", they also think it "results in extraneous spinning in the kernel". So, they're working on what they're calling fsync and suggesting changes to accommodate it in the Linux Kernel.

Valve also showed off some proof-of-concept glibc patches, to expose the Kernel patches as part of the pthread library to get it all working. They said that if it's all accepted, "we would achieve efficiency gains by adopting it in native massively-threaded applications such as Steam and the Source 2 engine". You can read more about all that work in this Steam forum post and fsync testing instructions here.

As always, the Proton changelog for Steam Play can be found here.

Article taken from GamingOnLinux.com.
52 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
About the author -
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
74 comments
Page: «7/8»
  Go to:

Eike 1 August 2019 at 11:24 am UTC
tonyrh
EikeThe announcement of Proton had the plea to developers to use Proton...

I don't understand what this means.

Sorry. :-D
Will fix the post.


Last edited by Eike on 1 August 2019 at 12:01 pm UTC
KuJo 1 August 2019 at 12:40 pm UTC
It´s interesting to see the growth of the Proton-Code:

SteamPlay Compatibility tools
Tool
Display Name
AppID / DepotID
Size

proton_411
Proton 4.11-1
1113280 / 1113281
693.00 MiB

proton_42
Proton 4.2-9
1054830 / 1054831
401.00 MiB

proton_316
Proton 3.16-9
961940 / 961941
395.00 MiB

proton_37
Proton 3.7-8
858280 / 858281
371.00 MiB
-> https://steamdb.info/app/891390/info/

A minor increase von 37 to 316 and to 42 (in total about 8%.
But from 42 to 411 a big jump of 72%!


Last edited by KuJo on 1 August 2019 at 12:42 pm UTC
Dunc 1 August 2019 at 1:51 pm UTC
jarhead_hAt this point I genuinely cannot understand why there would be any Linux gamers left who aren't on Steam. Don't talk to me about DRM, because Valve has done more for Linux's future this past year I think than any other company I can name.
I'm no fan of DRM, but here's the thing: I've been gaming for (well) over 30 years, and there isn't a single game I've ever bought in all that time which I can't play any more because of DRM. Not one. I've even lost manuals from the days of enter-a-word-from-the-manual DRM, and I've just gone online and downloaded a cracked version. (With absolutely no moral qualms whatsoever. I bought the game.)

It always gets cracked. Every time. That's really my main problem with it, in fact: it causes inconvenience to legitimate players, and it doesn't work. In that light, although I'm not trying to defend it, Steam's DRM is less objectionable than most since it's virtually invisible when you play.

What does bother me is always-online and cloud saving. I tried to play GTAV offline on my XBox 360 a few weeks ago, and it turns out a) I can't load my old saves, and b) I can't save my progress from a new game. I've got a physical copy, and it still runs. But there's no point in playing it. That's way more worrying than snake-oil DRM.
Shmerl 1 August 2019 at 3:12 pm UTC
TriasJust for information – it is possible to publish a DRM-free game on Steam. For example, Space Rangers HD: A War Apart (a very good game, by the way) is DRM-free, as stated in a special notification - “Incorporates 3rd-party DRM: DRM Free!”. Even if this option is not well-advertised, it is still possible…

In practical terms, what Valve could do to improve the situation:

1. Start offering standalone downloads for games as an option (like GOG, Humble and itch.io do).
2. Clarify / fix up their TOS, to allow DRM-free scenarios without any ambiguity.

That would go already a long way, even if not as far as fully DRM-free store like GOG.


Last edited by Shmerl on 1 August 2019 at 3:13 pm UTC
jgacas 1 August 2019 at 7:41 pm UTC
I am impressed with a performance of d9vk. Number of games that were unplayable on my old machine now run perfectly fine. To name a few:
- Burnout Paradise (most of the time perfect 60 FPS)
- Dragon's Dogma (30 - 60 FPS, I barely had 10 FPS in some areas)
- Call Of Pripyat (over 100 FPS in open areas, 30 in some indoor areas)
jarhead_h 2 August 2019 at 5:25 am UTC
Dunc
jarhead_hAt this point I genuinely cannot understand why there would be any Linux gamers left who aren't on Steam. Don't talk to me about DRM, because Valve has done more for Linux's future this past year I think than any other company I can name.
I'm no fan of DRM, but here's the thing: I've been gaming for (well) over 30 years....

Same.

DuncWhat does bother me is always-online and cloud saving. I tried to play GTAV offline on my XBox 360 a few weeks ago, and it turns out a) I can't load my old saves, and b) I can't save my progress from a new game. I've got a physical copy, and it still runs. But there's no point in playing it. That's way more worrying than snake-oil DRM.

This does not apply to Steam because of Steam's Offline mode. The thing we have to worry about is Valve going out of business. Steam is only fifteen years old, or already fifteen years old depending on how you want to look at it.
chelobaka 2 August 2019 at 10:56 am UTC
How do you install Proton 4.11? Steam client doesn't update Proton 4.2.
m-svo 2 August 2019 at 11:40 am UTC
chelobakaHow do you install Proton 4.11? Steam client doesn't update Proton 4.2.
in your Library, switch to Tools
you will find Proton 4.11 in the list
right click it, there would be "Install" option


Last edited by m-svo on 2 August 2019 at 11:41 am UTC
chelobaka 2 August 2019 at 11:51 am UTC
bird_or_cagein your Library, switch to Tools
you will find Proton 4.11 in the list
right click it, there would be "Install" option

Thank you, it worked :-)
t3g 2 August 2019 at 12:16 pm UTC
jarhead_hI'm not saying you have to re-buy your GOG library over on Steam, but you should really start buying stuff there if you aren't already.

You keep saying that you want to reward developers that support Linux, well I'd say that Valve counts.

If you use GameHub and import your GOG library, it will allow you to use Proton like Steam. It’s pretty neat.
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.


Or login with...

Livestreams & Videos
None currently, submit yours here!
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts