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SteamOS has a fresh beta update with some major package updates

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Valve have updated the SteamOS beta once again, this time they're pulling in some major package updates to give a better experience.

This is the second beta update in less than two months, which is really damn nice to see! A pretty nice start to 2018, let's hope they can keep a little momentum going here.

Here's the major updates:

  • 4.14 Linux kernel
  • NVIDIA 387.22 graphics driver
  • Mesa 17.2.4 for AMD and Intel

There's a few other more minor changes, but those are the biggest. See the changelog here.

Previously, SteamOS was using the 4.11 kernel so that's quite a jump. It's also pleasing to see drivers get updated as well, hopefully soon they will pull in Mesa 17.3 as they're a little behind there, although it may be worth waiting for another point release to make sure it's as stable as possible.

With SteamOS now using Mesa, building an AMD Steam Machine might be a pretty good option. I still hold hope that Valve will make their own unit in-house to have a little more control over the hardware, pricing and marketing—would be a good boost for it.

What are your hopes for SteamOS/Steam Machines in 2018?

Thanks for the tip dubigrasu!

Article taken from GamingOnLinux.com.
Tags: SteamOS
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Lomkey Jan 5, 2018
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Quoting: wojtek88
QuoteWhat are your hopes for SteamOS/Steam Machines in 2018?
I hope Steam Machines will get released, because for me they are still in Alpha, even if Valve said something different.

I said it multiple times, but without interesting bundles in each market, Steam Machines won't interest single person. Why would someone buy Alienware Steam Machine with Payday 2 for $400 (or $749 :D) if there is a cheaper PS4 with any newest title in the store?

Valve did very bad with Steam Machines:
- they did not produce hardware,
- they allowed manufacturers to decide not to ship machines they promised,
- they did multiple false advertising for Steam OS (Witcher 3, Street Fighter V, Evolve),
- they did no advertising of Steam Machines,
- they released only overpriced machines,
- they decided not to invest money in Steam Machines, because Microsoft seems to abandon idea of forcing their store for each game supporting their platform,
- they did not prepare library of decent newest games for the release day.

Conclusion - Steam Machines have no target other than us - people supporting Linux gaming, because they want their favourite OS to grow...

I agree that Machines was overpriced. If I was Valve the cost of making a in house Machines at this point of time be to costly, even Sony and Microsoft sell it at a lost. I would just started with steam link put a better ARM cpu then add steamos with it. Just to get people use to it then slowly make a better steam link/machines each 2 years.
anth Jan 5, 2018
QuoteWhat are your hopes for SteamOS/Steam Machines in 2018?
That the work which Valve etc have been doing to prepare the Linux graphics stack for VR will be ready for consumers at the same time as the Knuckles controller, a new headset, the SteamVR 2.0 base stations, and the new games Valve has been working on. I'd find a bundle of those compelling.


Last edited by anth on 5 January 2018 at 8:33 pm UTC
ElectricPrism Jan 5, 2018
I'd be happy if I could get a Steam Machine case that wont fry my GPU from immense heat issues.
Honestly even a official case from Valve would be a sweet buy for builders.
Eike Jan 5, 2018
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QuoteWhat are your hopes for SteamOS/Steam Machines in 2018?

I don't have any.
It seems SteamOS is more or less in maintanance mode, and companies probably won't do any Steam Machine launches anymore.
Dutchie Jan 5, 2018
I love the concept of Steam Machine, most notably because the concept should provide users backwards compatibility with games, which is something consoles do not do, and the ability to choose your own machine. Including controllers. I have a drawer filled with controllers because every console has its own and SteamOS pretty much accepts everything.

What I don't like is the lack of quality assurance. Some games really do play like a console game on SteamOS (Yooka-Laylee, Everspace, Hollow Knight to name a few) and some games *still* require configuration. Like Binding of Isaac, which will not work with a controller out of the box. Until you configure it, and you need a keyboard to do so.

The launch of Steam Machines was a mistake, because it was simply way too early. Now, the OS is actually in a very usable condition. Most bugs I run into are related to the client, and I'd love to see those picked up.
Pecisk Jan 5, 2018
My hopes is that full graphics and VR stack for SteamOS is becomes good enough and reliable for Valve to consider another push for Steam Machines.

As for vendors - it was mixed bag, some of them made sense, some of them didn't. I don't see it as complete failure though. Linux gaming ecosystem is still evolving and quite rapidly.

As long as SteamOS is something I can add to custom made or rare vendor machine offering it by default I will be happy.
MayeulC Jan 5, 2018
Quoting: slaapliedje
Quoting: sarmad
Quoting: 1xok
Quoting: liamdaweWhat are your hopes for SteamOS/Steam Machines in 2018?

A small AMD-based Steam Machine would be very good for children. But it should also be open, so that e. g. Minecraft runs on it. In my opinion, the games on Linux are better for children than on PlayStation and sometimes even better than on the Switch. Minecraft mods are very popular with children. Most mods do not run on the normal consoles. You don't get to the public Minecraft servers either. For the children, this is just as important as PUBG or CSGO for the elderly.

Basically, I think that something like the Ataribox would be very good. It just shouldn't be from today's Atari.;)

Indeed. I think an AMD steam machine that comes in a reasonable price and allows you to easily install Minecraft would sell well for children (if the company behinds it does proper marketting for it that is). I got a PS4 for my son but most of the time he's playing either Minecraft or LittleBigPlanet. Also, surprisingly enough, there are more couch multiplayer options on Steam than there are on PS4; thanks to all the indie devs. However, compared to a PS4, pairing a Steam Controller is not straight forward on a Steam Machine, so that's an area Valve needs to improve.

Wait, you have to pair a Steam Controller on steam? I don't ever remember doing that, I just plugged it in. Or maybe I did have to do something, but it was so dead simple I don't remember what I did. Also, you can pair up to 4 (I think) on a single dongle stick. Granted with the PS4, I think it was just as easy as plugging in the USB cable.
They are paired with their dongle by default, but you need to manually pair more. A button on the dongle would be a welcome addition, or just some UX refinement. Each dongle supports up to 16 controllers, IIRC.
opera Jan 5, 2018
No hope. SteamOS is in maintenance mode.
dubigrasu Jan 5, 2018
I think many of you are disappointed in SteamOS status because you are actually disappointed by the Steam Machines.
But remember that the purpose of the SteamOS in itself (as a distro) is only to run the Steam Client, which it does fine. Other than a newer Mesa for AMD users (and maybe more frequent updates) there's not much you can ask from it. It already does its job.
Seegras Jan 5, 2018
Quoting: TheRiddickNow all we need is Microsoft to force steam games to sign in through their store system, now that would be funny as all hell!

They did that on Windows. One of the reasons this here exists:
https://github.com/Seegras/wine/tree/work/dlls/xlive (Sorry, haven't updated it to contemporary versions of wine)
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