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Stellaris: Apocalypse expansion announced, prepare to fire the Colossus!

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Paradox Interactive have just announced a very exciting expansion coming to Stellaris named 'Apocalypse'. It doesn't have a release date yet, but I'm sure they will announce that when they're ready.

It also has a teaser trailer that doesn't show a lot, but what it does show is incredibly exciting! I can't wait to see what it's like in-game:

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That's all a bit Star Wars and I approve.

It's fantastic that Paradox support their games for so long, Stellaris being my absolute favourite out of all their games. This time, they've put a bit more focus into the combat which has been a little bit dull. This is going to absolutely make me want to play a lot more of it, I can't wait to obliterate people with a Colossus.

Features:

  • That’s No Moon, neither is That One, That One Might be a Moon, Wait, No: Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe.
  • All Your Base Are Belong to You: New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.
  • Pirates of the Constellation: Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new late-game crisis!
  • Some Non-Violent Features: New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development

It has a page on Steam ready and you can also pre-order from the Paradox Store here. I don't suggest pre-ordering, but Paradox haven't let us down on Stellaris yet.

They also published a new developer diary to talk more about the new expansion. It goes into more detail about the types of Colossus you can build, including how they currently need protecting since they're only meant for doing things to planets. It also gives a few details on the Titan ships and a new Ion Cannon defence platform.

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13 comments
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Hori 11 January 2018 at 2:29 pm UTC
Nice!

I just hope there will be a way to disable the Colossus I don't think I'l want to have it available in every playthrough. I fear the AI would act too much like Gandhi did in Civ5. If not, then I hope it will be moddable, I already made some mods for this game so it wouldn't be a problem.

Btw, does anybody know when can I expect a sale for Stellaris DLCs? I'm missing two of them and I want to get them before starting to play it again (since I like playing long games on huuuge galaxies)
I imagine there will have to be such a sale soon if they release a new DLC... right?


Last edited by Hori at 11 January 2018 at 2:34 pm UTC. Edited 4 times.
delebre 11 January 2018 at 2:31 pm UTC
Do you have any knowledge / update about the Cherryh update? I'm itching to try it.
I think I read somewhere it's on 20.1 when they next talk about it. I can't remember where I saw that. 9 days to go. xD
Feda 11 January 2018 at 2:59 pm UTC
This game sounds like fun but $150.00 for the complete game is a bit much. They seem to be releasing DLC's every couple of months.
Hori 11 January 2018 at 3:08 pm UTC
FedaThis game sounds like fun but $150.00 for the complete game is a bit much. They seem to be releasing DLC's every couple of months.
This is a problem with all Paradox games.
Yes, the base game is good. Yes, the DLCs are also good. Yes, they are worth the money individually. No, it's still not a good thing. It results in a barrier for most people.
They should just bundle DLCs together after a certain amount of time... or integrate them into the base game and stop putting it on sale as often or at all, idk... Getting on the page and seeing a price tag in the triple digits range is not very... "convincing", that is if you don't instantly close the tab and start laughing.

It's what stops me from getting into EU4. And it has been doing that to me for about a year now and it's only getting worse.


Last edited by Hori at 11 January 2018 at 3:10 pm UTC. Edited 2 times.
nepo 11 January 2018 at 4:52 pm UTC
FedaThis game sounds like fun but $150.00 for the complete game is a bit much. They seem to be releasing DLC's every couple of months.
Why not buy the main game first...? If you like it you can extend it from time to time - maybe during sales. Starting with all DLCs activated is not necessary in my opinion. If you're more into multiplayer - no problem either, because all DLCs from the host game are activated in Stellaris for all other players.


Last edited by nepo at 11 January 2018 at 4:53 pm UTC
Mal 11 January 2018 at 5:27 pm UTC
nepo
FedaThis game sounds like fun but $150.00 for the complete game is a bit much. They seem to be releasing DLC's every couple of months.
Why not buy the main game first...? If you like it you can extend it from time to time - maybe during sales. Starting with all DLCs activated is not necessary in my opinion. If you're more into multiplayer - no problem either, because all DLCs from the host game are activated in Stellaris for all other players.

Dangerous. The apocalypse release is quite a breaking change since it removes all free travel FTLs.

What you say is a actually sensible "purchase strategy" for all Paradox games but in Stellaris case I wouldn't recommend new players to start from vanilla. The next release is like a different game entirely and one could not appreciate the next update after getting used to warp, wormholes and free movement in general in the 1.x releases. I wouldn't really recommend to buy the game to anyone before Apocalypse is released and the new game starts to be played on streams.

It's like buying an "early access" game that you like right now but that it is already known to be substantially different on release day. It's more cautious to buy it after the changes are released so you have a better idea if you like the product or not when you purchase it.

But that's only my advice to "casual" buyers. If you follow the diaries, the pre-release streams, have experience with graph based space games (which are the vast majority) and basically know what you are actually going to buy, go forth with it!
nepo 11 January 2018 at 5:33 pm UTC
MalThe next release is like a different game entirely and one could not appreciate the next update after getting used to warp, wormholes and free movement in general in the 1.x releases. I wouldn't really recommend to buy the game to anyone before Apocalypse is released and the new game starts to be played on streams.
Good point of view, this is indeed very true - I didn't consider the coming changes to the core mechanics.
Tchey 11 January 2018 at 7:02 pm UTC
I don't understand the hype for this game. It's pretty empty, when you look at what you can do. I did play at release for about 12 hours, then i thought i've seen it all. All updates released since then just add more of the same, in my opinion.
Philadelphus 11 January 2018 at 9:15 pm UTC
HoriBtw, does anybody know when can I expect a sale for Stellaris DLCs? I'm missing two of them and I want to get them before starting to play it again (since I like playing long games on huuuge galaxies)
I imagine there will have to be such a sale soon if they release a new DLC... right?
I'd be pretty surprised if there isn't a sale on older DLC when the new one comes out.
madpinger 11 January 2018 at 11:39 pm UTC
What they have shown is stuff I've already been doing via modded gameplay tbh. (excluding the changes of the patch ofc, changing travel mechanics, etc. Tho you could sorta config/self enforce some of that if you wanted to in options and the like already. We'll see once its out)

All I can say, is at least they can put in nicer looking special effects for it. *shrugs*


Last edited by madpinger at 11 January 2018 at 11:41 pm UTC
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