You can sign up to get a daily email of our articles, see the Mailing List page!

Stellaris has expanded again for everyone and the Ancient Relics DLC is now officially available to play. Note: DLC key provided by TriplePoint.

First, let's quickly go over what everyone can expect as part of the free "Wolfe" update:

  • Prior Content Relic Rework - Many things from previous game content have been reworked to use the new Relics system. Among several others, you can gain the Isolated Contingency Core or the Prethoryn Brood Queen as symbols of your triumph.
  • Sector Redesign and Automation - Sectors have been greatly improved in 2.3, allowing the player more control over how and where they are formed, as well as giving more robust automation tools to let them run themselves if you want to focus on the bigger picture.
  • Planet Designation - You can now choose to manually set a planet designation (Agri-World, Forge World, etc), focusing production on different resource outputs. There is now a shared automated development stockpile that you can pay in to and allow planets to set their own build orders.
  • Megastructure Improvements - Habitats gain different effects based on the type of celestial body they inhabit. Ring Worlds gain specialized, highly efficient districts.

Additionally, Stellaris is now 64bit! If you need to keep the older version for whatever reason, like 32bit, certain stores like Steam let you opt into a beta for the older version. On top of that, Precursors no longer spawn in a preselected pie slice of the galaxy, they added an option to disable Caravaneer fleets, a new randomize button when renaming planets and Rogue Servitors can now build a variant of leisure districts on habitats to entertain their bio-trophies in space.

Now that's all out of the way, what about the Ancient Relics DLC, is it worth picking up? Well, that depends on how much you like Stellaris to begin with. For me, I love it. Ancient Relics gives space exploration a new sense of adventure and wonder as you really don't know what you're going to come across.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

You know what I especially liked about this story pack? You don't need to put tons of hours into it before you really get to see it. I found my first set of ruins within the initial 15 minutes of exploring my neighbouring systems, it's exciting early-on which is pleasing since it also helps make the early-game that little bit more interesting.

That has always been something that somewhat bothered me about Stellaris, the early-game was often too much of the same and this thoroughly mixes it up.

That was a problem I've had with other expansions and updates, with Paradox adding in late-game options but here that's not an issue. It gives you more to work towards, expands the lore of each Stellaris game and just makes it feel more full again. For someone who spent a ridiculous amount of time playing Stellaris, focused expansions like this make it worth coming back to.

If you're lucky like me, you might even find multiple dig sites in a single system. That excited me quite a bit, as one was found as a result of information gained from a previous dig site while the other was a completely new one. All of this happening within the first hour too. The amount of these dig sites you can find across the galaxy is pretty generous, making space exploration and planet hunting vastly more interesting. Another hour later and another three had been found, there's really no shortage of work for your scientists now.

The interface for investigating ruins is sweet too, giving you the ability to go back to previous stages of the investigation so you can follow it along. Lots of things can happen while you're investigating too, it can keep you on your toes and you might even lose a scientist or two, who knows what's lurking beneath the surface. I won't spoil too much but let's just say some seriously interesting events can happen.

The writing for the events you go through during the excavation process is great too, some of it is really quite amusing, others a frightening look into what could be possible in our own future giving enough advancements in certain fields.

The other major part, are of course the Relics themselves. Some are only minor, allowing you to use them for some quick gains across your empire. While others, have some pretty big effects attached to them but I won't spoil them for you.

So many new things to find, so many decisions to make. I would find it difficult to now enjoy Stellaris without Ancient Relics. As always, the DLC is not required but this is one pack that you should put high-up on your list to acquire. Overall, a solid addition to Stellaris.

You can pick up Stellaris, Ancient Relics (priced around $9.99/£7.19/€9.99) and various other DLC from Humble Store, Paradox Store, GOG and Steam.

Article taken from
16 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
Page: «2/2
  Go to:

Philadelphus 9 Jun, 2019
Pretty fun! I love the new archaeological excavations; they're like much more involved, multi-step anomalies. I also like the sound of the mega-structure rework, but it'll be a few hours till I can actually try it out.
Feda 11 Jun, 2019
PhiladelphusPretty fun! I love the new archaeological excavations; they're like much more involved, multi-step anomalies. I also like the sound of the mega-structure rework, but it'll be a few hours till I can actually try it out.

I found it pretty disappointing. Although, relic reverse engineering is the most disappointing of all. It's all just very shallow and don't even get me started on how everything is written in a tiny font that is very hard on your eyes that it really discourages reading the stuff.
Philadelphus 12 Jun, 2019
Fedaand don't even get me started on how everything is written in a tiny font that is very hard on your eyes that it really discourages reading the stuff.
Tiny font? Huh, I didn't notice any difference from the normal size.

Though I do have a small niggle with the UI now: whenever you finish a chapter in an archaeological expedition you get a pop-up with some interesting flavor text, but to continue the excavation you need to…do nothing. Like, just close the pop-up, it continues automatically. However, the only button with text on it at the bottom of the box is "Abort dig", which I have almost reflexively clicked on several times because it's where I expect an "OK" or "Continue digging!" button to be.
Micromegas 16 Jun, 2019
Just a warning: even after the latest hotfix and now after around 10 days Stellaris is still broken since the new DLC update on many 64bit Linux systems. Here one of many postings regarding this issue on the Steam forum:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.

Or login with...