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I have to say, every new release of Vintage Story brings me closer to tapping that buy button as it's really starting to sound pretty sweet.

This survival game might look like Minecraft but it continues to add in a multitude of gameplay features and graphical enhancements to make it truly different. Just like this latest 1.10 update that's now been released after two Release Candidates.

One of the big new features is Food Spoilage, with all sorts of food items now going bad after a certain time with them visibly rotting away. So not only do you need to protect your crops, since a previous update added in sweet little Hares to pinch your food, you also now need to ensure you do something with it.

To go along with that, you can now preserve food items in a number of ways. You can pickle vegetables, cure meat, create compost from rot for farming, you can also now partially eat cooked meals to save the rest for later and so on. This adds quite an interesting element to the game, for readers who perhaps want a little more depth to their survival game.

It's also had a little bit of a graphic overhaul too. Lots of smaller and some bigger adjustments to the look of the world have been made. Some examples: leaves sway in the wind, the moon has an actual texture, the sun becomes orange/red during dusk/dawn, greatly improved water visuals with a bunch of new effects and water behaviour, lava glows, improved gamma correction and plenty more.

Loving everything I see about this one, right down to water looking quite blue up until you get closer so you can actually see into it. So many nice touches being made!

For the full scoop on what's new, you can see the 1.10 release announcement with the majority of the changelog in the first Release Candidate announcement.

Want a copy? It's available from Humble Store, itch.io or the official site.

Article taken from GamingOnLinux.com.
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14 comments
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joaojotta Sep 2, 2019
This is a pretty hardcore game! Nothing like Minecraft.
From the beginning you realize this is a totally different story. No only can you NOT collect something from a tree with your bear hand but the simple tool crafting is hard as hell! You literally have to craft a shovel as in taking a squared stone and craft the shovel or knife shape.
Love it!
Tchey Sep 2, 2019
I really enjoyed this game last time i played (between 1.8 and 1.9). I'm only waiting a few more updates to dig again.
It really is a "realistical" survival game, not a building game. Comparing with Minecraft is quite missleading, i think.
Also, the mod Neolithic is awesome, you should play with it.
TheSHEEEP Sep 2, 2019
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Quoting: joaojottawith your bear hand

Sorry, I had to.

My typo of this is beer hands, often enough...
Liam Dawe Sep 2, 2019
Quoting: TcheyComparing with Minecraft is quite missleading, i think.
Depends how it's compared. In terms of style, yes they are very similar and it's not in any way misleading to say so. They're both survival type games but the gameplay does seem to be vastly different. Only the style was mentioned in comparison, nothing else.
Tchey Sep 2, 2019
Quoting: Liam Dawe
Quoting: TcheyComparing with Minecraft is quite missleading, i think.
Depends how it's compared. In terms of style, yes they are very similar and it's not in any way misleading to say so. They're both survival type games but the gameplay does seem to be vastly different. Only the style was mentioned in comparison, nothing else.

Yep
Philadelphus Sep 3, 2019
Since a quick perusal of their site didn't answer my questions, I'll ask here: how does multiplayer work? Does it use a separate server and client system like Minecraft? Most importantly, does it require port forwarding to work?
14 Sep 3, 2019
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Quoting: PhiladelphusSince a quick perusal of their site didn't answer my questions, I'll ask here: how does multiplayer work? Does it use a separate server and client system like Minecraft? Most importantly, does it require port forwarding to work?
These are my questions along with:
Are you required to authenticate with some server over the Internet like Minecraft? My kids and I couldn't play Minecraft the other day because we couldn't reach the auth servers. We could play Minetest without any problem though, of course.
Tyron Sep 4, 2019
Quoting: PhiladelphusSince a quick perusal of their site didn't answer my questions, I'll ask here: how does multiplayer work? Does it use a separate server and client system like Minecraft? Most importantly, does it require port forwarding to work?

Yes, its a separate server and client thing like Minecraft. Yes it requires port forwarding, it does however attempt to do that automatically using NAT-PMP and Upnp which works on about half of router setups. For the other ones port fowarding or upnp has to be set up manually.


Quoting: 14Are you required to authenticate with some server over the Internet like Minecraft? My kids and I couldn't play Minecraft the other day because we couldn't reach the auth servers. We could play Minetest without any problem though, of course.

Yes, it works similar to Minecraft. It requires at least one authentication. After that you can still play offline or connect to non-authenticated servers.
joaojotta Sep 4, 2019
Quoting: TheSHEEEP
Quoting: joaojottawith your bear hand

Sorry, I had to.

My typo of this is beer hands, often enough...
No worries. english is not my language so it's normal to make mistakes. I knew the letters I had to type, just did it in the wrong order. Also I know "bear" is not always the animal so...
Plus, I'll never make that mistake again so thanks! (;
Philadelphus Sep 4, 2019
Quoting: TyronYes, its a separate server and client thing like Minecraft. Yes it requires port forwarding, it does however attempt to do that automatically using NAT-PMP and Upnp which works on about half of router setups. For the other ones port fowarding or upnp has to be set up manually.
Thanks a lot, that answers my questions. I'm no stranger to port forwarding, but unfortunately the cheap consumer-grade hunk-a-junk router I'm stuck with in my current living situation just refuses to do it* so I'm afraid this is a no-go for me. :| Oh well.

*Some Googling suggests this is a widespread experience for this model.
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