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Tactical turn-based RPG 'Urtuk: The Desolation' now on Steam for Linux

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With a low-fantasy setting, Urtuk: The Desolation has now jumped from itch.io to Steam to give Early Access turn-based tactics to a wider audience.

You take on the role of Urtuk, an escapee from a facility that conducts experiments on people and during your stay you suffered some kind of "severe" mutation from being exposed to Life Essence extracted from long extinct ancient Giants. Every day your health gets worse and you wander the world for a cure. Definitely a setting that grabs your attention.

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Feature Highlight:

  • Survival RPG with focus on combat and open-world exploration in a dark fantasy setting
  • Turn-based, tactically rich combat on large maps, with multiple environmental factors and a carefully crafted class/skill system
  • Procedurally generated survival campaign
  • Extract character upgrades directly from your fallen enemies
  • All graphical assets are hand drawn, from characters, monsters and objects, to the world map and battlefields

Some truly wonderfully dark artwork has gone into this, makes the world look great. We'll be taking a look at this when it's a bit further along, as it really does look great. Initial user reviews seem to give it quite a positive take too so we're hopeful it does well.

Find it now on Steam and itch.io.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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3 comments

14 Feb 15, 2020
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I totally thought this was by Klei Entertainment until you said itch.io
Not promising I'll pick it up, but it looks great.
stickyparadigm Feb 15, 2020
The artwork on this looks amazing but those environments are as dull as can be.
14 Feb 17, 2020
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Quoting: stickyparadigmThe artwork on this looks amazing but those environments are as dull as can be.
I agree, and I think it's due to procedural generation.
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