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Techland See Sense On Dying Light Modding & There's Hope For The Linux Version

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Techland's Dying Light is off to a very bad start, but the developers look like they will do everything they can to fix it, and this includes re-allowing modding. The Linux version should be polished up too from their latest reply to me.

The issue to do with modding is that the developers banned edits to their files in an attempt to stop cheating, but this also stops modding. Luckily, the developers have put out an announcement about it:
QuoteDear Gamers,

With the recent patch (1.2.1) on Steam we blocked cheating to make sure the game’s PvP system (Be The Zombie) would not be abused. This, however, had the side-effect of hindering mod-makers from making changes to the game.

Creating obstacles for modders has never been our intention, and we are sorry for the inconvenience. We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game’s multiplayer mode.

At Techland, we have always supported the mod community, and loved seeing how our own game can be changed by the players. A big part of the original Dead Island’s success was the passion and creativity of mod-makers from our community. We want the same for Dying Light. For quite some time, we have been working, and still are, on giving modders all the power we can. We will keep you updated!


When talking to them about their Linux version (again), they just replied to me with this statement after my annoyance of them requesting the same system details from me that they have requested before:
QuoteDear Liam Dawe,

First of all, thanks for all the solid feedback You gave us. We are currently working on all the feedback we get from Linux users hoping that all can enjoy Dying Light equally. We are aware that there are still some quirks connected with the Linux version of our game. And hopefully we will adress all Your issues in the upcoming updates.

It looks like they are paying attention to us.

There's still light at the end of the tunnel for Dying Light, and we will keep you as updated as we can. We would love to have it properly playable on Linux, and to be able to call Techland a good developer for us. Article taken from GamingOnLinux.com.
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The comments on this article are closed.
Xeekei 2 February 2015 at 7:19 pm UTC
Hopefully the Linux version is fixed and working well by the next sale.
HadBabits 2 February 2015 at 7:48 pm UTC
Hold on, what about those DMCAs modders received? Who issued them if not Techland?

edit: Oh, right, probably Warner Brothers...
Segata Sanshiro 2 February 2015 at 7:51 pm UTC
QuoteThere's still light at the end of the tunnel for Dying Light

A great pun opportunity wasted there

I'm looking forward to picking this up eventually. Hopefully by then the issues will be fixed.
omer666 2 February 2015 at 8:39 pm UTC
Well at least they're updating it, it's not an abandoned piece of garbage.
Feist 2 February 2015 at 8:52 pm UTC
Sounds nice!

Sadly, they'll probably be too late in patching to benefit me much. I'm currently 35 hours into the game and although I considered waiting for improvements via patches, I was simply having far to much fun to stop. On the brighter side, I haven't suffered a single crash and/or freeze during my playtime and not a single "progress-stopping" bug yet either. (not counting the inability to secure certain safe-zones)

So, I'm keeping my fingers crossed that they'll hurry, or I just might reach the "end-credits" before the next patch. ;-)
scaine 3 February 2015 at 12:10 am UTC
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omer666Well at least they're updating it, it's not an abandoned piece of garbage.

I think you've gotten the wrong impression of this game, perhaps from the (as usual) extremely vocal folk that have a hard time. And I'm not blaming Liam! Just because I can play the game (and Witcher 2, and Metro...) on my trusty GTX670 doesn't mean everyone has the same experience. Actually, seriously Liam, you're really, really unlucky with this stuff!

But as Feist notes above, (assuming you have a rig that runs this nicely) this game is superb fun, well worth the money. The only bug outstanding for me now is the safe-zones. If they fixed that, I suspect that my experience on this game would be better than many Windows owners, since it's enjoyably smooth in a SteamOS session and luckily I find the "running blur" only a mild annoyance.

Okay, okay, I'm being kind. The running blur is a travesty of epic proportions. But it doesn't make me sick, unlike many, going by the Steam forums. So there's that.

Anyway, no it's not perfect. Yes, it should have waited until these bugs were ironed out before releasing. True, some of the bugs are unique to Linux.

But I'm still glad I bought it. It's fun. And scary. And satisfying. And epic. In fact, satisfyingly epic, in a scary yet fun way.
Sabun 3 February 2015 at 12:27 am UTC
FeistSounds nice!

Sadly, they'll probably be too late in patching to benefit me much. I'm currently 35 hours into the game and although I considered waiting for improvements via patches, I was simply having far to much fun to stop. On the brighter side, I haven't suffered a single crash and/or freeze during my playtime and not a single "progress-stopping" bug yet either. (not counting the inability to secure certain safe-zones)

So, I'm keeping my fingers crossed that they'll hurry, or I just might reach the "end-credits" before the next patch. ;-)

I have to agree! 31 hours in, despite my graphics hardware being 2 generations behind. I've encountered a couple of crashes and low fps, but nothing stopping me from enjoying Dying Light's gameplay. The mechanics and level design are superb. The enemies you face are smart and the hurdles you go through are amplified in fun when playing with a friend.

In short, I am really glad I purchased Dying Light and I have to say thank you to Techland for supporting us day one with this release! (Heck, the fact we get to enjoy these release day issues show how far we've come on this platform)
metcard 3 February 2015 at 3:26 am UTC
Which safe zones can't you secure?
Every safe zone I've tried to secure seems to have been secured.
I've only played about 6 hours though.
I think the issues with the game are to do with cpu optimisations, as toggling graphic settings barely affects performance for me, and my cpu appears to only run at 50% at most.
Kallestofeles 3 February 2015 at 6:53 am UTC
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They shall get my money once I see decent performance on GTX 680-790 range.
Liam Dawe 3 February 2015 at 9:48 am UTC
metcardWhich safe zones can't you secure?
Every safe zone I've tried to secure seems to have been secured.
I've only played about 6 hours though.
I think the issues with the game are to do with cpu optimisations, as toggling graphic settings barely affects performance for me, and my cpu appears to only run at 50% at most.

Can't secure any non-mission safe-zones, and I'm not alone in this. You go in, close the door, turn power on...nothing happens, and no zombies inside either.

scaine
omer666Well at least they're updating it, it's not an abandoned piece of garbage.

I think you've gotten the wrong impression of this game, perhaps from the (as usual) extremely vocal folk that have a hard time. And I'm not blaming Liam! Just because I can play the game (and Witcher 2, and Metro...) on my trusty GTX670 doesn't mean everyone has the same experience. Actually, seriously Liam, you're really, really unlucky with this stuff!

But as Feist notes above, (assuming you have a rig that runs this nicely) this game is superb fun, well worth the money. The only bug outstanding for me now is the safe-zones. If they fixed that, I suspect that my experience on this game would be better than many Windows owners, since it's enjoyably smooth in a SteamOS session and luckily I find the "running blur" only a mild annoyance.

Okay, okay, I'm being kind. The running blur is a travesty of epic proportions. But it doesn't make me sick, unlike many, going by the Steam forums. So there's that.

Anyway, no it's not perfect. Yes, it should have waited until these bugs were ironed out before releasing. True, some of the bugs are unique to Linux.

But I'm still glad I bought it. It's fun. And scary. And satisfying. And epic. In fact, satisfyingly epic, in a scary yet fun way.
The blur effect is utterly horrible, i seriously hope they are properly looking into the Linux issues as they have been saying, but I don't think it will be fixed quickly, but that's me being pessimistic.
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