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Linux gamers have had to wait a while but, with the launch of the new director’s cut, The Bard’s Tale IV now has a native port. The new enhanced version also has a lot of new improvements over the original game.

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The Bard’s Tale IV is a revival of a classic RPG franchise and sees players putting together a group of adventurers to explore dungeons and fight all sorts of monsters at Barrow’s Deep. It boasts quite a bit of customization options when it comes to building characters and promises different ways of approaching battle. Add to that quite a lot of dialog and puzzles and you’ve got plenty to sink your teeth into. It’s one of those single-player adventures that may draw you in for dozens of hours.

The newly-released director’s cut is a free upgrade to existing owners of the game and brings with it a lot of spit and polish. There's the usual slew of bug fixes and a few quality of life changes that includes a revised UI. There’s also extra content in the form of a new dungeon, enemies, items and all of those lovely kinds of things. All in all, it sounds like there have been improvements across the board.

I’ve yet to spend much time with the game beyond the tutorial. I did notice a rather annoying issue, however, with how textures are swapped on objects depending on how close you are to them. In short, flashes of green and purple appear on some objects for a split second. I’m not sure if this is an issue particular to Mesa and my AMD card or the port in general but I have reported it to the developers. Aside from that, I’ve also experienced quite a bit of shader compilation stutter at times. But that’s usually a one-time pain. Finally, there’s a list of a few issues across platforms known to the developers that have yet to be addressed.

On the plus side, I found the setting instantly charming with its Gaelic/Scottish vibe. What little I played of the combat also seemed like it was different and dynamic enough to keep me engaged for the duration of the game. Even with the caveats I mentioned, I'm tempted to dive in and play more. Hopefully it won't take very long for the developers to address the lingering issues.

You can get the Bard’s Tale IV: Director’s Cut on GOG, the Humble Store or Steam.

Article taken from GamingOnLinux.com.
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22 comments
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Kohrias 27 August 2019 at 5:49 pm UTC
The gog link points to humblebundle ;-) thx for the article btw.
Kohrias 27 August 2019 at 5:50 pm UTC
and on gog no linux version :/
BTRE 27 August 2019 at 5:56 pm UTC
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KohriasThe gog link points to humblebundle ;-) thx for the article btw.
Fixed, darn copy paste!

Hopefully it'll be up on GOG soon. I hadn't noticed. It's unfortunately too often the case with them that they take a while to get Linux builds up.
Liam Dawe 27 August 2019 at 5:58 pm UTC
About GOG, it's coming:
QuoteThe internet transfer speed gods have not shone favorably on us for uploading/finalizing the Linux and Mac builds on GOG, and we’re expecting a slight delay before they’re live. Current expectations are measured in ‘a few hours’, and we’ll let you know as soon as they’re available.

Apologies for the slight delay—we’re almost there!
techieg33k 27 August 2019 at 6:01 pm UTC
I had it on Steam already, but it was so painful I had removed it...so I'm looking forward to the DC. I'll be installing it soon and hopefully finding time to play it soon as well.
Eike 27 August 2019 at 6:03 pm UTC
They've reset their review score (formerly 64%) with putting it up as a new game...
Avehicle7887 27 August 2019 at 6:19 pm UTC
Much as I'm super hyped to play it, I'm gonna hold off a little longer. The list of issues is a bit too long in my book, once the situation improves a bit further I'm buyin at full price.
Cyril 27 August 2019 at 6:35 pm UTC
Finally! Better later than never.
I'm waiting for the GOG release too.
eldaking 27 August 2019 at 7:07 pm UTC
Well, late is better than never. I wasn't sure if it was going to happen or not at this point.

I'm not sure if it is worth it to download the game to test on my computer, even though I have it on Steam. The graphics card requirement is even more stellar than I was expecting, even though the processor should be more than fine. And this is probably the kind of game where stuff like framerate matters at least a bit (unlike, say, Civilization where turn times are the issue).
kaiman 27 August 2019 at 9:27 pm UTC
That's one of the games where I'd wish GOG Galaxy was a thing on Linux. 55GB to download whenever there's an update ... :-(. (I know they often have incremental updates from the last version to the current, but woe upon you if you miss one of those). Anyway, I yet have to finish Kingdom Come: Deliverance. So maybe the dust has settled by the time I'm getting around to playing this.

Glad that inXile managed to bring this to Linux after all. Doubly fun that they do it under the roof of Microsoft :-).


Last edited by kaiman at 27 August 2019 at 9:27 pm UTC
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