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EVERSPACE [Steam, Official Site] has been a wee bit overdue for Linux, but today that ends. It's now available to download and it seems to run just fine.

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There's no formal announcement yet on the Steam store page, but the developer posted this on the Steam forum:

Good news for all Linux users - the Linux version is as of now unofficially available. Because AMD is not supported in this version (you can try, but it's likely that the game will crash or there will at least be a lot of graphical issues) and we'd like to collect user feedback first, we've decided to not feature the Linux version on the steam page, yet.

All backers and everyone else who already bought the game will be able to install it using the steam client on Linux, though.

Have fun and please let us know if there are any problems.

The developers also tweeted to us on the gamingonlinux account this video of them running it on Linux. Seems like they're quite excited to see their work finally start paying off. I'm really happy for them, it's been a long bumpy road but it's finally coming to an end.

I personally purchased the game, since I've been extremely excited to give it a go. I'm happy to report that it does work just fine, for me. I am on NVIDIA though, so I'm at least supported in the unofficial release.

Note: If it doesn't run for you, then you may need to remove the "LD_LIBRARY_PATH" from the launch script, to make it look something like this (Arch users and maybe more):

#!/bin/sh
UE4_TRUE_SCRIPT_NAME="$(echo "$0" | xargs readlink -f)"
UE4_PROJECT_ROOT="$(dirname "$UE4_TRUE_SCRIPT_NAME")"
chmod +x "$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping"
"$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping" "$@"

This can be found in the "Everspace.sh" file in the games installation folder. I've tested this and while the original launch script works for me, the above also works.

I have the game set to the "Epic" preset, with Motion Blur (eww!) turned off and it's been a dream so far. There was a minor blip when I first fired some weapons, but after that it didn't happen again. Super smooth display, extremely responsive controls and boy does it look incredible.

Here's some shots I took, isn't it a beauty?

About the game:

EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.

I will have a more thorough review up once I've had more time to play it!

Appreciate the tip, @eld_dop!

Article taken from GamingOnLinux.com.
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MayeulC Sep 11, 2017
Quoting: CorbenAs N30N mentioned in his post on the Steam forums, it might be easier to just set this launch option of Everspace, instead of editing the start script:

ignore="%command%" ./RSG/Binaries/Linux/RSG-Linux-Shipping

Didn't know about the "ignore" option so far. Learning never stops! :)

Well, that's not really an option, you just declare a new environment variable that will contain the original command, and then proceed to launch the executable directly :)

I guess it could work as well with echo "%command%"; ./RSG/Binaries/Linux/RSG-Linux-Shipping 
What I like to do to debug games that won't accept being launched directly is to have Steam launch a terminal emulator, with the original command as an environment variable. Then, I just launch $ignore (or whatever I assigned) in the terminal.
Quoting: ShmerlI didn't really follow the whole thread. So does it work with Mesa git or not?

Some people are saying that it requires LLVM 5.0, I am inclined to believe them.
Corben Sep 11, 2017
Quoting: MayeulCWell, that's not really an option, you just declare a new environment variable that will contain the original command, and then proceed to launch the executable directly :)

I guess it could work as well with echo "%command%"; ./RSG/Binaries/Linux/RSG-Linux-Shipping 
Ah yes of course, you are right. So easy, I didn't realize :) Thanks for pointing that out.
WorMzy Sep 11, 2017
Has anyone managed to die any quicker than 38 seconds? Asking for... a friend.
Liam Dawe Sep 11, 2017
Quoting: WorMzyHas anyone managed to die any quicker than 38 seconds? Asking for... a friend.
Hahaha, I think I've died in about a minute. Some spawns are savage.
Ehvis Sep 11, 2017
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Quoting: WorMzyHas anyone managed to die any quicker than 38 seconds? Asking for... a friend.

If later spawns count, then yes.

At some point I was trying to work out what the deal was with a broken space station segment with shields and door. I took a bit too long and suddenly loads of enemies jumped in, including several battle ships. I barely managed to jump out by flying in between the two legs of a battleship and use the thing as cover. Spawned into the next are surrounded by at least 20 enemies. Including one of those things that sucks your shield away. I died before the new jump direction was calculated. Probably about 15 seconds.
Schattenspiegel Sep 11, 2017
Nice to see they are still trying to deliver.
Does anyone know if they happen to have proper joystick support in yet?
Ehvis Sep 11, 2017
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Quoting: SchattenspiegelNice to see they are still trying to deliver.
Does anyone know if they happen to have proper joystick support in yet?

I couldn't get mine to work. That said, I'm not so sure the current method of combat would transfer well to joystick because you don't really control the ship. Instead, you control a crosshair and the ship follows it with yaw and pitch motion. Additionally you do have keyboard control for forward/backward and sideways (strafe) movement (and roll if you want it). It's a bit odd at first, but once you get used to it, it works quite well. I tried it with an xbox360 controller as well, but I couldn't find the accuracy I needed.

However, I think I saw an option to lock the crosshair, so with that it should be possible to get normal joystick control if they make it so you can bind arbitrary axes. I hope they will.
Shmerl Sep 11, 2017
Quoting: MayeulCSome people are saying that it requires LLVM 5.0, I am inclined to believe them.

I wonder what will developers consider stable enough to release the game on GOG?
Jahimself Sep 12, 2017
These devs are great. They showed a lot of communication with our small community. They provided many patches and features based on what the player wanted (VR, joystick support...) And overall the unofficial version is working flawlessly. They've been concerned with reaching their promises which many big studios have broken in the past.

I'm very happy to play this DRM Free game on linux.


Last edited by Jahimself on 12 September 2017 at 1:48 pm UTC
Shmerl Sep 12, 2017
Quoting: JahimselfI'm very happy to play this DRM Free game on linux.

It's not out on GOG yet.
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