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Recently, Google held an online Google for Games Keynote and quite a lot of new information came out of it including new games to come to Stadia. The majority of it was aimed at developers, although plenty of info for consumers came with the various presentations.

Firstly, what could be quite a big one, Splash Damage have announced they've teamed up with Google to make an exclusive Stadia game. Splash Damage worked on Gears of War, Halo, Dirty Bomb, Wolfenstein Enemy Territory and more. Probably safe to say it's going to be some sort of shooter.

We’re thrilled to finally announce that we’re working on an exclusive title in partnership with Google Stadia. At Splash Damage we’re always looking to innovate, and always looking for partners and platforms that allow us to do just that. We’ve been huge fans of Stadia ever since it was announced and have been amazed by both the technology and passion for gaming that the Stadia team has.

Splash Damage

They're obviously not giving out any other details just yet, although they did say more will be shared over the coming months and the way it sounded was that it's well into development. We will let you know more about the Splash Damage game when it's announced.

They reiterated that 120+ games will come to Stadia this year, and they showed off the below image mentioning that "the support from the game development community only continues to grow, we have hundreds of titles in active development from the best studios in the world - from teams with incredible history like Electronic Arts and Ubisoft":

Some pretty big names up there, I think we're going to see quite a lot of surprises come along to the Stadia game streaming service this year.

Also announced is Stadia Makers, a partnership with Unity for funding from Stadia including development hardware (and they're not asking for exclusivity, only a launch on Stadia at the same time) plus technical support and so on. This is open to developers using Unity 2019.3 or later and anyone can apply on Stadia.dev.

With Stadia being out for a while now for Founder/Premier Edition purchasers and Buddy Pass receivers, they've worked on improving the Stadia back-end. They've now integrated Backtrace for crash reports, Vivox for game voice communication and PlayFab.

It gets quite interesting when you listen to Bungie talking about porting to Stadia in the second video. They mention Vulkan, Linux, PulseAudio and more and it only took them about 6 months to port Destiny 2 over to Linux for Stadia with the bulk of the work being getting it working with Vulkan. However, that's a short time for such a massive game as they did have on-site help from Google.

Google also announced two free and open source services they've been working on for game developers:

  • Open Match (Apache license) - "an open source game matchmaking framework that simplifies building a scalable and extensible Matchmaker". This is something Google co-founded with Unity.
  • Agones (Apache license) - "a library for hosting, running and scaling dedicated game servers on Kubernetes". This was co-founded with Ubisoft.

In one of their older Stadia announcements, they showed off Crowd Play, which let people watch a video and then click a button to jump into that game at the point shown in the video. Google said that will be rolling out later this year. That's going to be a big pull for Stadia. Watching a game on YouTube from a favourite creator, then jumping in yourself. I don't think we should underestimate how much power that will have for the regular viewer.

Other special Stadia features will be coming soon, like allowing "content creators" to share special links to allow followers to click and get into a game on Stadia which includes a feature to have a link to a specific 30-second section. Google said that could be useful for games that have random seeds, to share exactly what the streamer has there and then. Plus special features for YouTube livestreamers running a Stadia game, like a live-poll to change what happens.

If you're interested in seeing all the Stadia videos, they're up on this YouTube playlist. That's just some of the highlights and stuff coming to Stadia across this year.

As always, we hope you find our Stadia round-ups interesting, helping you to keep up to date as the game streaming service expands. It currently works great on Linux, as we've shown a few times now. You can see our own Stadia Playlist on YouTube.

Article taken from GamingOnLinux.com.
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elmapul 25 March 2020 at 5:18 am UTC
Purple Library GuyI have to say, so far things are working out roughly as I hoped. That is, it isn't dying, but it shows no signs of taking over. I've always said I want it to succeed enough to make the idea of developing games to include a Linux target more mainstream, give Vulkan a boost and so on--but I don't want it to succeed enough to make streaming the dominant form of gaming, because I really hate that idea.
So far, so good.


the issue is, we didnt see what geforce now and xcloud will do...
maybe developers will give up on stadia and focus on those instead, since consumers arent likely to buy the games twice and they dont need to port to run on those services, and if consumers get used to play over streaming, we have the worse of both worlds...

not to mention that, capcom already removed their logo from the list of companies that support stadia...
elmapul 25 March 2020 at 5:22 am UTC
Shmerl
mirvSo in watching the "Bringing Destiny to Stadia" video, about 10 minutes in, I find it interesting how many people they put onto the Stadia port over 6 months.

Video claims that development environment for Stadia is using Windows. That's already fishy. If it's just an option and they can use Linux to develop (would be weird if they require to use Windows to develop for Linux), then it's not an issue.

i hope its opitional, its very likely that their game engine or other middleware that they used only had an version for windows but could export for linux.
elmapul 25 March 2020 at 5:23 am UTC
mirvSo in watching the "Bringing Destiny to Stadia" video, about 10 minutes in, I find it interesting how many people they put onto the Stadia port over 6 months. And 6 months, that's an insanely short amount of time. Bungie really had to invest in it, and honestly I don't think they would have ever remotely considered such a porting investment were it not for Stadia.

I also noted in the video (still watching) that there was mention of Unreal Engine having Vulkan support. Last I heard, that support wasn't the greatest on desktop. Maybe with a push on Stadia, then that might just give some incentive to change, which would definitely be beneficial to desktop GNU/Linux.

--extra: "Google has technical certification requirements", relating to frame rates. I suspected as much. You can't just slap any old game on Stadia; Google require the game to run well.

i didnt saw the number of employees, can you say it?
they showed an picture but i didnt count
mirv 25 March 2020 at 10:16 am UTC
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elmapul
mirvSo in watching the "Bringing Destiny to Stadia" video, about 10 minutes in, I find it interesting how many people they put onto the Stadia port over 6 months. And 6 months, that's an insanely short amount of time. Bungie really had to invest in it, and honestly I don't think they would have ever remotely considered such a porting investment were it not for Stadia.

I also noted in the video (still watching) that there was mention of Unreal Engine having Vulkan support. Last I heard, that support wasn't the greatest on desktop. Maybe with a push on Stadia, then that might just give some incentive to change, which would definitely be beneficial to desktop GNU/Linux.

--extra: "Google has technical certification requirements", relating to frame rates. I suspected as much. You can't just slap any old game on Stadia; Google require the game to run well.

i didnt saw the number of employees, can you say it?
they showed an picture but i didnt count

3 graphics engineers, 2 platform engineers, lead engineer (mostly overseer role likely), production support (can be one person, can separate team), test team (multiple people, probably includes the internal gameplay testers), they had access to "shared teams" (those teams that are not dedicated to the port, but are involved in many aspects of the game), plus Google sent a couple of people and provided direct support.

So in addition to those dedicated people, and dedicated support from Google, the port was integrated into the main development process of the game because they had full access to the shared teams, and feedback into the overall game development. It wasn't just a side project of a couple of guys that couldn't touch the main development effort and so would always lag behind (aka Dying Light).
So while Bungie had extra help from Google to get things ready for shipping (as was mentioned in the talk, not everyone can expect that level), that kind of resource allocation simply wouldn't have been done for desktop GNU/Linux. Stadia being a single hardware and OS support target sure wouldn't have hurt matters either.
elmapul 25 March 2020 at 10:39 am UTC
mirvthat kind of resource allocation simply wouldn't have been done for desktop GNU/Linux..
i dont see why not, if they limit then selves to an single distro (like: steamOS, ubuntu, chromeOS)
there is anything that i'm missing? like real time comunication/acess to the server?

mirvStadia being a single hardware and OS support target sure wouldn't have hurt matters either
sure it helps a lot, but they will expand the server hardware in the future, i just hope that they make an offline version in the future, if that thing helps the linux marketshare to grown...

in any case, i was asking because i have an idea of the numbers of people to develop an triple A game, but no idea on the porting side, i mean, yes, i saw the dying light port video, but it seems like an exception rather than the rule of how ports are done.
2/3 persons to port an game made by 200 (dying light)~1500 (gta 5, witcher3) people, seems abnormal, impossible, i think they put an low budget because linux didnt worth it for then, and valve didnt gave then enough confidence on SteamOS future, nor enough money, feral, or whatever they used (i cant remember) didnt had an big bugdget either.

i think in the case of xbox and playsytation, it is quite simmiliar to stadia, at least for the launch titles, there is a reason why google is hiring ex employees from thirdy parties like ubisoft (wich is their "gold partnership"), those companies already worked in the game production side, as well as in the logistic side, they know how microsoft and sony aproached ubisoft, so they know how google should aproach others.
also, google is hiring ex employees from sony and microsoft for the samre reason, to get know how of how to make business in that area.
how to make partnerships, how to direct an game, coding is just an small fraction of the process, sure its very important, but its not enough.
mylka 25 March 2020 at 10:49 am UTC
uriil
mylkai played destiny 2, war thunder, fortnite, apex, kingdom come and many more on geforcce now

i appreciate, that they have to make a linux version, but i dont want to pay twice for games
But War Thunder is already on Linux

but it is not on stadia, because they havent fixed vulkan since they released it........ 2 years ago

if you played with your steam account you can still use it with gfn. i dont think that it would be possible with stadia
that goes with all online games
DreamerChris 25 March 2020 at 11:09 am UTC
Destiny 2... huge game? really?
pardon my attack but you start the playing the game and you say it has nice graphics but after playing for a few minutes doing the same thing all the time, just shooting at enemies with no brain stimulation its easy to see this is a game in the category "nice graphics, simple mechanics, repeating gameplay, enemies sitting targets, slow moving"

rant over.
mirv 25 March 2020 at 12:26 pm UTC
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elmapul
mirvthat kind of resource allocation simply wouldn't have been done for desktop GNU/Linux..
i dont see why not, if they limit then selves to an single distro (like: steamOS, ubuntu, chromeOS)
there is anything that i'm missing? like real time comunication/acess to the server?

(lengthy rant incoming....)

In my experience with corporate environs (not gaming related, but I think the mindset is similar) it comes down to marketshare and support. Ubuntu LTS releases were popular where I worked because it wasn't a target that changed rapidly, could be standardised across the company, and they needed that for development toolchains.

Gaming though, "they" (management mostly) will look at the numbers and decide if the investment is worth it. They can't control what OS the end user has - and actually Ubuntu LTS releases are unlikely to be what most of the target audience uses. Then there's the whole "I need this web service to run, and these scripts to execute" is a vastly different support requirement to "I need this game to run on multiple graphics configurations, desktop environments, and various levels of system updates".
I mean the end user can do a lot to work around problems, and GNU/Linux are famous for technical help or just making things work themselves, but I can completely understand a manager thinking the resources are better allocated elsewhere.

Fortunately Vulkan is being done with driver quality in mind. Khronos are really invested in their testing suites and driver certification, and that's helping a lot. Write Vulkan for one platform, and it will almost certainly run on anything architecturally similar (i.e write it for x86_64, and it'll run on basically any x86_64, be it Windows or GNU/Linux). Stadia is helping increase general developer experience, and so again that will prove invaluable in reducing future effort and support burdens. A lot of Valve's efforts have been aimed at providing a known environment to run games in, and that's already paying off.
Purple Library Guy 25 March 2020 at 5:00 pm UTC
elmapul
mirvthat kind of resource allocation simply wouldn't have been done for desktop GNU/Linux..
i dont see why not,
No sales.


Last edited by Purple Library Guy on 25 March 2020 at 5:01 pm UTC
elmapul 26 March 2020 at 3:33 am UTC
Purple Library Guy
elmapul
mirvthat kind of resource allocation simply wouldn't have been done for desktop GNU/Linux..
i dont see why not,
No sales.
cant google try with chromeOS?
anyway, i hope stadia is sucessfull
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