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I really do like the game Armello, but sadly the new DLC is not coming to GOG. The reasons are quite odd.

Speaking in August a developer said this on their official forum:

QuoteThe reason we're not sure how to manage DLC on GOG is because of the nature of DRM free platforms.


I find that very, very odd. There are plenty of games outside of Steam and on GOG specifically that handle DLC perfectly well.

A few days later the developers said this on their forum:

QuoteWe've had fantastic meetings with GoG about the future of Armello on the platform and although there's no way for us to provide DLC for DRM Free users or to attempt to retain parity with the Steam version of Armello, Armello DRM Free Edition will see features that best suit a DRM Free experience picked across from other platforms into early-mid 2017, helping LoG & GoG (lol) reach our mutual goal of providing users the best possible DRM Free Armello experience.


I literally don't know what they are doing now. This "no way for us to provide DLC for DRM Free users" just makes zero sense.

Three days ago, the the game was re-named on GOG:

QuoteArmello, the digital tabletop/role-playing/strategy game, has now been updated and renamed to Armello - DRM Free Edition.


The game now has a 16 page topic on GOG rammed full of complaints about it, as customers feel completely let down.

I completely understand where people are coming from, as they essentially purchased a game on GOG that is late with patches and isn't getting the DLC. So "hey we gave it a new name, but you're not getting the DLC!". The new name makes literally zero sense too, since GOG is a DRM free store.

I do wonder if the developers have seen low sales on GOG and just don't want to openly state it in case it sours relations with the store. Either way, it sucks for people who purchased this on GOG.

Both League of Geeks and GOG will suffer due to this. I expect a fair few people will look to another store, and another developer in future.

Another stinky situation, such a shame.

Article taken from GamingOnLinux.com.
Tags: DLC, Editorial, GOG
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Mountain Man Sep 2, 2016
QuoteI literally don't know what they are doing now. This "no way for us to provide DLC for DRM Free users" just makes zero sense.
It's because if someone in a multiplayer game owns the DLC then all connected players will be able to play as the new characters, which means all the coding and assets are installed on all copies of the game. The developers use an online check -- basically Steam -- to see whether or not a player has bought the DLC. I'm not sure there is an elegant way to allow such a feature in the DRM-free version that wouldn't be trivial to circumvent with a simple .ini edit.
Shmerl Sep 2, 2016
Quoting: KimyrielleWhat's the difference between releasing a DRM free game and DRM free DLC? In both case you're trusting your customers not to distribute illegal copies.

I don't get it either. It's b.s.

Yes, it's complete nonsense either way, as DRM itself is after all.
Ehvis Sep 2, 2016
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Quoting: KimyrielleWhat's the difference between releasing a DRM free game and DRM free DLC? In both case you're trusting your customers not to distribute illegal copies.

I wouldn't say "trust" is the issue there. You know up front that for some it is not justified. You do DRM free distribution because crippling the paying customer is bad for business. For most companies anyway.
Colombo Sep 2, 2016
Quoting: Mountain Man
QuoteI literally don't know what they are doing now. This "no way for us to provide DLC for DRM Free users" just makes zero sense.
It's because if someone in a multiplayer game owns the DLC then all connected players will be able to play as the new characters, which means all the coding and assets are installed on all copies of the game. The developers use an online check -- basically Steam -- to see whether or not a player has bought the DLC. I'm not sure there is an elegant way to allow such a feature in the DRM-free version that wouldn't be trivial to circumvent with a simple .ini edit.

You are the first person who did not just complained but tried to see where exactly problem could be.
te_lanus Sep 2, 2016
Quoting: Mountain Man
QuoteI literally don't know what they are doing now. This "no way for us to provide DLC for DRM Free users" just makes zero sense.
It's because if someone in a multiplayer game owns the DLC then all connected players will be able to play as the new characters, which means all the coding and assets are installed on all copies of the game. The developers use an online check -- basically Steam -- to see whether or not a player has bought the DLC. I'm not sure there is an elegant way to allow such a feature in the DRM-free version that wouldn't be trivial to circumvent with a simple .ini edit.
THing is, steam won't stop piracy, especially with stuff like SSE (steam emu) and CreamAPI (a dlc unlocker). THe newest DLC is already on TPB so using it as an excuse is total BS. Steam DRM is extremely weak and so easy to get past.
Mountain Man Sep 3, 2016
Quoting: Colombo
Quoting: Mountain Man
QuoteI literally don't know what they are doing now. This "no way for us to provide DLC for DRM Free users" just makes zero sense.
It's because if someone in a multiplayer game owns the DLC then all connected players will be able to play as the new characters, which means all the coding and assets are installed on all copies of the game. The developers use an online check -- basically Steam -- to see whether or not a player has bought the DLC. I'm not sure there is an elegant way to allow such a feature in the DRM-free version that wouldn't be trivial to circumvent with a simple .ini edit.
You are the first person who did not just complained but tried to see where exactly problem could be.
That was information I gleaned from the GoG thread. Here's the actual post:

QuoteAn email I got from the devs:

"Hi Kristian,

We closely monitor who engages with Armello and it's no longer viable for us to continuously update the DRM Free version of Armello. The game will continue to exist in it's current state and we're proud of how far we've been able to take it.

As online services are required to verify if any given player has access to the DLC heroes, it's not compatible with the DRM-Free version of Armello.

Thanks,


Lisy Kane
Producer"
https://www.gog.com/forum/general/armello_drmfree_edition_now_available_on_gog_2b6bf/post170


Last edited by Mountain Man on 3 September 2016 at 12:02 am UTC
Mountain Man Sep 3, 2016
Quoting: telanus
Quoting: Mountain Man
QuoteI literally don't know what they are doing now. This "no way for us to provide DLC for DRM Free users" just makes zero sense.
It's because if someone in a multiplayer game owns the DLC then all connected players will be able to play as the new characters, which means all the coding and assets are installed on all copies of the game. The developers use an online check -- basically Steam -- to see whether or not a player has bought the DLC. I'm not sure there is an elegant way to allow such a feature in the DRM-free version that wouldn't be trivial to circumvent with a simple .ini edit.
THing is, steam won't stop piracy, especially with stuff like SSE (steam emu) and CreamAPI (a dlc unlocker). THe newest DLC is already on TPB so using it as an excuse is total BS. Steam DRM is extremely weak and so easy to get past.
It's probably not so much to stop piracy as it is to prevent typical users from using trivial work-arounds in order to get the DLC for free. Your average consumer would be more likely to try a simple "hack" like editing an .ini file than they would to search torrent portals and warez sites for cracked copies.
Avehicle7887 Sep 3, 2016
Quoting: TeqI don't know what the root problem is, but I'm starting to suspect it's GoG. There have been several games now (that I know of) where the patches have come to GoG much later than, for example, Steam. It's starting to feel like a trend to me and I have to wonder if the back end management of GoG is making things very difficult for developers/publishers.

That being said, in this case it's very hard to tell whats going on because the developers appear to be babbling incoherently.

GOG has improved a lot on the patching, as far as I can see from the forums, devs are able to push updates through galaxy themselves (For Win/Mac Only Unfortunately), in a similar way as Steam without having GOG staff act as the middle man. Then GOG staff grabs that update and releases it for non Galaxy users.

So technically part of the problem has been solved.
tmtvl Sep 3, 2016
I've got the game on GOG and I was thinking of picking it up on Steam. Now I'm happy I haven't done so, and I've removed it from my wishlist.
TheRiddick Sep 3, 2016
IMO not having the DLC on GOG is just going to promote piracy, which is what they are trying to prevent in the first place "by having DRM in their DLC".
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