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The Endless Mission sounds like a confusing mash-up of many genres in a story-based game that allows you to change the rules.

The Endless Mission is a creation sandbox game that takes players on a hero’s journey through a rich narrative world where they develop the power and opportunity to unlock Unity based tools to craft games and experiences of their own - all while challenging forces larger than themselves. 

Those who embark upon The Endless Mission are invited to mashup, mix, and modify games across a wide variety of beloved genres, even manipulating the essence of the game down to the very code itself - creating new experiences and gameplay opportunities as they discover what is at stake for the world as we know it. Will you accept The Endless Mission?

For a bite-sized chunk of what to expect, see the below condensed trailer:

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You can also find the original announcement trailer here.

Features they're promising:

  • Unprecedented integrated tools for modification and creation built upon the Unity engine
  • Story and narrative by Sleep Deprivation Labs
  • Real-time modification of in-game assets to affect gameplay
  • Rolling DLC release schedule at no extra cost

It's due out on Steam in Early Access sometime this Summer. Could be very interesting if they do it right, however, it's also very easy to make such a thing a complete mess. Since they're blending so many different genres, while giving players the ability to change aspects of it, will any one part of it actually be any good? We will let you know when we get our hands on it.

Hat tip to Jens, sorry it's late!

Article taken from GamingOnLinux.com.
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The comments on this article are closed.
Patola 10 June 2018 at 4:00 pm UTC
wat

Seems trippy.

Is it a game or an IDE?
Aryvandaar 10 June 2018 at 5:52 pm UTC
I don't even know what I'm looking at, but it looks cool.
Dunc 10 June 2018 at 6:15 pm UTC
Sounds interesting. But as you say, it looks like an easy thing to get very, very wrong. I've never been much of a fan of the idea that all games must have Narrative, but I think something like this needs a really strong one to hold it together, nudging the player into doing particular things with the tools at his disposal, and providing a long-term goal, otherwise it's just going to be a directionless sandbox. And, although it's cool, I'm not sure about going down as low as the code level. Again, if that doesn't have some hard gameplay-driven direction, it's just going to end up as Unity's answer to Gary's Mod. (Which is a Good Thing and I'm glad it exists, but it's not much of a game.)

In my head, I can imagine a really cool game in this vein (although not in any great detail, or I'd have made it and be sitting on a big pile of money right now). If this gets even 75% of the way towards that, it'll be awesome. But I can also imagine dozens of ways it could end up a pointless, sprawling, unengaging mess.

Fingers crossed...
razing32 10 June 2018 at 8:52 pm UTC
I wonder if you can "rm -rf /" from inside the game.
Solitary 10 June 2018 at 10:02 pm UTC
At first I thought it's something like Else Heart.Break(), but after seeing the video it seems its way more open. Comparison to Gary's mod might be more accurate... but if there is going to be narrative that will carry you through it, then it will hopefully be much more than just simple game-making sandbox.

Definitely worth checking out.


Last edited by Solitary at 10 June 2018 at 10:03 pm UTC
Beamboom 11 June 2018 at 8:19 am UTC
I'm starting to get real tired of games where we are supposed to bring content to the game ourselves. Being it multiplayer only games where we are supposed to bring our opponents into the game, pure sandboxes where we are supposed to make our own adventure, to games meant for modding where we are supposed to create the whole f'ing experience.

To me it more and more is starting to look like the developers have figured out a way to avoid the most costly and risky of the entire game development process: Making content that actually appeals to the crowd.
- "Let's just make the tool and have them make the content themselves! Then they got nobody but themselves to blame" seems to be the mantra. All motivated by the ready-made frameworks that are offered by the game engines today, obviously.

Disclaimer: This release here is not a particularly good example of this. It just accidentially triggered this comment.


Last edited by Beamboom at 18 July 2018 at 10:44 am UTC
rkfg 11 June 2018 at 8:56 am UTC
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Those interested in metagenres could try The Magic Circle (btw, Liam, take a look at that youtube url in the article, seems to be a parser error). It's short but fun, although it doesn't mix real genres it allows to somehow reprogram the world from within.
Liam Dawe 11 June 2018 at 9:18 am UTC
rkfgThose interested in metagenres could try The Magic Circle (btw, Liam, take a look at that youtube url in the article, seems to be a parser error). It's short but fun, although it doesn't mix real genres it allows to somehow reprogram the world from within.
I'm not seeing any issues anywhere?
rkfg 11 June 2018 at 9:29 am UTC
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The link https://www.youtube.com/watch?v=Kzxm4WtVUt0 isn't displayed as embedded video and only https://www.youtube.com becomes an actual clickable link. So to open the video I have to copy it manually and paste into a new tab.

Same issue in this comment which is weird as in my own above it's linkified properly.


Last edited by rkfg at 11 June 2018 at 9:35 am UTC
Liam Dawe 11 June 2018 at 9:41 am UTC
rkfgThe link https://www.youtube.com/watch?v=Kzxm4WtVUt0 isn't displayed as embedded video and only https://www.youtube.com becomes an actual clickable link. So to open the video I have to copy it manually and paste into a new tab.

Same issue in this comment which is weird as in my own above it's linkified properly.
Seems if the link has the & symbol with the time index after it doesn't get fully linked in comments, weird.

Old articles just having a link is a known issue, completely unrelated.

Edit: I've fixed the issue with & in links, they should get auto-linked as wanted now.


Last edited by Liam Dawe at 11 June 2018 at 9:52 am UTC
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