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The first DXVK release of 2020 is here with plenty of D3D9 improvements

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DXVK, the project that (since D9VK was merged) has turned into a massive translating unit of Direct 3D 9/10/11 to Vulkan has the first 2020 release available.

What is it again? Let's do a quick refresher! DXVK when fused together with Wine translates calls from D3D9/10/11 into Vulkan, usually giving you much better performance than standard Wine for playing Windows-only games on Linux.

Version 1.5.1 went up today and it includes a bunch of performance improvements for D3D9, an improved depth bias implementation in D3D9 fixing rendering issues (like missing shadows) in lots of titles, plus multiple other D3D9 bug fixes.

The number of threads used for pipeline compilation was tweaked this time too, hopefully reducing the performance impact on those with 6/8 core CPUs while also allowing CPUs with more than 12 cores to scale it up a bit. You can customize it with the dxvk.numCompilerThreads option.

This release should also make the gameplay experience smoother for GTA V, Halo CE, Need For Speed: Carbon, Risen 2, Sims 4, Trackmania Forever and Vampire The Masquerade: Bloodlines. Oh and the dxvk.hud option was restored since the accidental removal in a previous version.

See the full release notes here.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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16 comments
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mrdeathjr 9 January 2020 at 9:10 pm UTC
In my case works well in banished and dxvk.numCompilerThreads works too

image

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Avehicle7887 9 January 2020 at 10:07 pm UTC
Risen 2, not the best game in the series but it's nice to be able to play it higher than 35 fps.
Whitewolfe80 9 January 2020 at 10:50 pm UTC
Avehicle7887Risen 2, not the best game in the series but it's nice to be able to play it higher than 35 fps.

Only thing i remember about the risen games was Angry Joe and Jim sterling saying they were the worst games on pc are they actually worth playing ?
TheRiddick 10 January 2020 at 12:15 am UTC
I hope once wine5.0 comes out there will be a proton update.

Yeah its good that risen2 was fixed, I had been testing it on and off.

Also there was a major issue getting gothic3 forsaken working but I haven't tested that recently.

I do hope that in the future Steamplay will have a option (tickbox) to enable 32bit steamplay for these quite old games that work best in a 32bit container vs 64bit.


Last edited by TheRiddick on 10 January 2020 at 12:17 am UTC
Comandante Ñoñardo 10 January 2020 at 12:41 am UTC
Is it safe to replace the actual DXVK files included in Proton 4.11-11 with these?
aFoxNamedMorris 10 January 2020 at 4:14 am UTC
Comandante ÑoñardoIs it safe to replace the actual DXVK files included in Proton 4.11-11 with these?
Yes. Working fine, over here.
t3g 10 January 2020 at 4:35 am UTC
QuoteThe number of threads used for pipeline compilation was tweaked this time too, hopefully reducing the performance impact on those with 6/8 core CPUs while also allowing CPUs with more than 12 cores to scale it up a bit. You can customize it with the dxvk.numCompilerThreads option.

Is this also available as a launch option?
TheSHEEEP 10 January 2020 at 7:06 am UTC
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Whitewolfe80
Avehicle7887Risen 2, not the best game in the series but it's nice to be able to play it higher than 35 fps.

Only thing i remember about the risen games was Angry Joe and Jim sterling saying they were the worst games on pc are they actually worth playing ?
If either of these say a game is bad, it might as well be GOTY material...
Sure, they also rip truly bad games a new one, but they just mindlessly rip everything else, too. And give crappy games a thumb up, so... I'd not trust in AJ or Jim for anything except entertainment value and news.

That said, Risen 2 is the worst of the series, yes, both 1 and 3 are better.
jens 10 January 2020 at 7:53 am UTC
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t3g
QuoteThe number of threads used for pipeline compilation was tweaked this time too, hopefully reducing the performance impact on those with 6/8 core CPUs while also allowing CPUs with more than 12 cores to scale it up a bit. You can customize it with the dxvk.numCompilerThreads option.

Is this also available as a launch option?

It needs to go into the configuration file, though you can refer to a configuration file from the Steam launch options.

That said, DXVK has very sane defaults. In almost all situations you are better off without any configuration settings. Please also keep in mind that `numCompilerThreads` is not the magic performance switch people might expect from the name.
BielFPs 10 January 2020 at 11:21 am UTC
Quoteit includes a bunch of performance improvements for D3D9

@mrdeathjr
image


mrdeathjr​​​​​
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