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The Wine [Official Site] team just sent out the Wine 3.0 RC1 announcement to the mailing list, this major new version is ready for testing.

This marks the start of the code freeze period, where no new features go in, so it's mainly bug fixing until the stable 3.0 that's due in January.

Here's what's new:

  • Direct3D 11 enabled by default on AMD and Intel GPUs.
  • AES encryption support on macOS.
  • Implementation of the task scheduler.
  • Registry export support in the reg.exe tool.
  • Progman DDE support.
  • OLE data cache improvements.
  • More event support in MSHTML.
  • Relay debugging improvements.
  • Various bug fixes.

In terms of bug fixes, the team noted that 28 have been closed including: World of Tanks graphical issues, Metal Slug 2 not going past the character selection screen, The Witcher 3 had issues with black and red face textures and missing vegetation, in NieR:Automata the bloom was too bright, Fallout 4 had some graphical issues and there's more, but those are some highlights.

Good to see more Windows only games become better in Wine, since it can be a fantastic tool to help people switch to Linux.

See the full announcement here.

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20 comments
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JudasIscariot 8 December 2017 at 8:19 pm UTC
There were two more bugs fixed but for some reason did not get included in the list:

Multiple games need function d3dx9_36.dll.D3DXGetShaderInputSemantics (Far Cry 2/3, Avatar, Faery: Legends of Avalon, Civilization 4, Deathspank, Of Orcs and Men)

Commit for bug 22682

and

Armel support

One of the commits that fixes bug 44010


Last edited by JudasIscariot at 8 December 2017 at 8:21 pm UTC. Edited 2 times.
mrdeathjr 8 December 2017 at 8:28 pm UTC
In this wine version torchlight 1 back to work normally with GLSL

View video on youtube.com

Castle of Illusion still works

View video on youtube.com

Elder Scrolls Skyrim + Mods also works

View video on youtube.com




Last edited by mrdeathjr at 11 December 2017 at 4:30 pm UTC. Edited 2 times.
robvv 8 December 2017 at 9:27 pm UTC
I'm waiting to see whether the missing floor issue will be fixed on Shadow Warrior 2 and Echo.
roothorick 8 December 2017 at 9:42 pm UTC
As always, I'm gonna wait for -staging. Vulkan is too important for my work.
sr_ls_boy 8 December 2017 at 9:55 pm UTC
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roothorickAs always, I'm gonna wait for -staging. Vulkan is too important for my work.
Yeah, what up with that? the last staging release was 2.21.
1xok 8 December 2017 at 10:46 pm UTC
It would be nice if they could do something more for GTA V.

This is a tremendously important game for the spread of Linux.

But for God's sake, I don't want to nag. The wine team is doing a great job.
JudasIscariot 9 December 2017 at 12:07 am UTC
liamdawe
JudasIscariotThere were two more bugs fixed but for some reason did not get included in the list:

Multiple games need function d3dx9_36.dll.D3DXGetShaderInputSemantics (Far Cry 2/3, Avatar, Faery: Legends of Avalon, Civilization 4, Deathspank, Of Orcs and Men)

Commit for bug 22682

and

Armel support

One of the commits that fixes bug 44010
Not tagged properly somewhere maybe?

I think it's an issue of a bug being reported as FIXED after the initial sweep by whatever it is that WineHQ uses to look for FIXED bugs...
qptain Nemo 9 December 2017 at 3:18 am UTC
mrdeathjrIn this wine version torchlight 1 back to work normally with GLSL

View video on youtube.com

Castle of Illusion still works

View video on youtube.com

I just realized you recorded three hours of footage for this. You insane, insane man. Respect.
mrdeathjr 9 December 2017 at 4:55 am UTC
qptain NemoI just realized you recorded three hours of footage for this.

You insane, insane man. Respect.

Thanks

Normally i try record around 1hr or first game chapter, personally consider as minimum 1hr for give a idea about performance in large times

However some games distract so much case torchlight and exceed limit

And more now with change virtual desktop resolution to 1024x768 (normally play in this resolution) but now is possible after test how distribute sensors aka gkrell, nvidia x server settings, wine console and nvidia power limit




Last edited by mrdeathjr at 9 December 2017 at 4:57 am UTC
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