You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
The Flock is one of the most interesting games I’ve ever heard of, and that’s not just because it looks good, but you only get to play for a limited time.

Each death in the game will go towards a counter to the game finishing forever, and no one will be able to purchase it again—say what?

Their PR folk emailed in to let me know it will release on Linux in “Q3 of 2015”.

Press release copied below:
------------------------------------
HILVERSUM, Netherlands - July 16, 2015 - Vogelsap delivers their first-person asymmetrical multiplayer horror game The Flock to Steam in Q3 2015, in a way that has never been done before. Time left for people to buy the game depends on the death rate of the players within The Flock. Developer Vogelsap commits to a hands-off approach and puts the lastingness of the game into the player's hands.

With each death in the game, one life will be taken from the Flock's population. When the Flock's population reaches zero, the game will never be purchasable again. Only players who have The Flock in their Steam library will then be able to partake in the yet to be announced climactic finale. After the ending, the game will go offline permanently and no longer be playable.

The Flock population countdown will be embedded in the game's menus, Steam store page, Vogelsap's website and The Flock's sub-reddit to make sure all gamers are aware of the amount of lives left.

Gamescom attendees will be able to play The Flock in the Indie Arena Booth.

Indie industry luminaries behind Indie Fund such as Ron Carmel, John Graham and Kellee Santiago have provided financial backing to flesh out what started as a student project into a full commercial release.

The Flock are a tragic race as they are doomed to extinction. The titular abominations are irrevocably attracted to the light of the Artifact which will lead to their death or transformation into a whole other being. Trying to convey this story into the game as well as the team's aspiration to find a solution to the anticlimactic ending of multiplayer games, resulted in the idea of the Flock's population countdown.

"A multiplayer game can take players to incredible heights, but at some point gamers will start to play less, get disinterested and stop playing altogether," said Jeroen Van Hasselt, creative director, Vogelsap. "In opposition to other multiplayer games, we want The Flock's experience to inspire a sense of awe, to keep players eagerly anticipating what is coming next and to end with a memorable climax."

Set in the year 3000, an unrecognizable Earth is in ruins. Centuries of devastating pollution have blocked out the sun, blanketing the planet in darkness. No longer able to support human life, a horrifying race of monstrous creatures known as the Flock is the world's new dominant species. That is, until the emergence of the Carrier.

Each player begins as a member of the Flock, when a strange light emitting device known as the Light Artifact will suddenly appear somewhere on the map. The first player who touches the Light Artifact will transform into the Carrier, who then becomes the hunted.

Equipped with the Light Artifact, the Carrier can defeat the Flock by using the Light Artifact to illuminate the creatures. The Flock can in turn avoid the light's lethal effects by remaining motionless when caught by the beam. When a member of the Flock successfully lunges at the Carrier, it seizes control of the Light Artifact and becomes the new humanoid hunted. The previous Carrier then respawns as a member of the Flock just arriving at the scene.

The only way of winning a match of The Flock is to survive as the Carrier while keeping the light lit or to capture certain objectives. Objectives can be captured by directing the artifact's light towards these key points. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
38 comments
Page: «3/4»
  Go to:

Mnoleg Jul 17, 2015
Actually, there is no need to restrict this awesome feature to this particular game. We may create a new list in the wiki, like the lists of Humble Bundle or open source games we already have, so people can add games and their expiration day. When a game expires, buying or playing that game is forbidden for everyone and those who own the game must uninstall it and delete all the copies. If you got the game from steam, you must also hide it forever and asking for a refund is not longer allowed.

Let's start then! Here's my contribution to the list:
Counter-Strike: Global Offensive - 8 Oct 2017
Dota 2 - 15 Dec 2015
ARK: Survival Evolved - 1 Jan 2022
Team Fortress 2 - 4 Aug 2015
khalismur Jul 17, 2015
very interesting idea. I hope it turns out to be as the developers hope. it's like street entertainment.
tuubi Jul 17, 2015
View PC info
  • Supporter
Quoting: DrMcCoy
Quoting: stssPersonally I hope this sort of thing does become popular
If it does, you can bet your life that you'll find me in demonstrations against it.
Happily it will never come to that. The concept is too idiotic to last.
stss Jul 17, 2015
You all are giving the exact same reactions to this as people do whenever a game comes out with hardcore death penalties or open world PvP and they complain until the devs add an easier option (see ark)

Some of us like those things because it increases suspense and immersion. One major difference between entering a real dungeon and fighting for your life versus doing it in a game is that you don't get to respawn.

I get it that this isn't your personal preference, but to call the idea to increase the games suspense and create a sense of ephemerality a "stupid idea" is pretty narrow minded if you ask me, and I find it pretty funny how everyone who has gone to insult the idea has chosen to do so on the grounds of intelligence when it seems to me that it is _you_ who isn't considering it from other points of view.


Last edited by stss on 17 July 2015 at 8:03 pm UTC
Kimyrielle Jul 17, 2015
It's art and as such I can appreciate it. But as a product, it's one of the most stupid ideas I've ever heard of. We complain about planned obsolescence of gadgets, but we'd accept it if programmed in software? Seriously?
Nyamiou Jul 17, 2015
What a great idea, I should do this too, I'll make a shitty game and buzz everyone to buy it on release date or else they won't have a chance to play it (and make them believe they might lose their chance to play the most awesome game of all time). On the release date they'll all buy the game before there is any review and when they all realize the game is a scam it will already no longer be on the store. Some people will probably ask for a refund but I would have spend so little time on the game that if only 10% don't ask for a refund it would be profitable. I wonder why no one had ever thought about this one before, probably because it's a little too obvious.
Purple Library Guy Jul 17, 2015
Quoting: DrMcCoy
Quoting: KelsThere are some interesting questions raised by this comment about feeling entitled to access to a creative product.
That's...kinda my point, yeah.

I do think I'm entitled access to this creative product. And not just me, not just this creative product. I think everyone is entitled access to every creative product. For the good of the people.

Mind you, in this case it seems to me that in order for everyone to be able to access it, it would have to be something different, in which case it wouldn't be this creative product and therefore nobody at all would be able to access this creative product . . .
More generally, by rights you should be complaining about every single game (or book, album etc) being sold for money, since around half the world's population can't possibly afford to buy the things. Not that I would have a problem with that complaint necessarily, I'm just saying that your position isn't compatible with support for capitalism. The availability constraints of this particular game seem minor and fair compared to the more general constraint of "no money, no play".
tuubi Jul 17, 2015
View PC info
  • Supporter
Quoting: stssI get it that this isn't your personal preference, but to call the idea to increase the games suspense and create a sense of ephemerality a "stupid idea" is pretty narrow minded if you ask me, and I find it pretty funny how everyone who has gone to insult the idea has chosen to do so on the grounds of intelligence when it seems to me that it is _you_ who isn't considering it from other points of view.
No, I did consider this from other points of view. I understand why you'd want your survival game to actually be about survival, even if I'm not a fan of the genre. I also see why you'd want games to be challenging. These goals themselves are not what people are calling stupid, as you seem to imply. An implementation of an idea is not the same as the idea itself. IMHO the way Vogelsap's gone about it seems more like a cooler-than-thou arts project than a genuine attempt to make a better survival game. Very indie though. Daft, but original.


Last edited by tuubi on 17 July 2015 at 8:46 pm UTC
Shmerl Jul 17, 2015
How are they going to accomplish it without DRM? Pretty bad concept really.

UPDATE: Ah, I see it's multiplayer. Then it makes more sense, users are just kicked from the server. But it's still a bad concept regardless.


Last edited by Shmerl on 17 July 2015 at 8:46 pm UTC
DrMcCoy Jul 17, 2015
Quoting: Purple Library Guyyour position isn't compatible with support for capitalism
Yes. I'm not a supporter of capitalism. Capitalism is not something I support. You could call me an anti-capitalist and I would agree. And then raise my fist in the red salute.

Quoting: ShmerlHow are they going to accomplish it without DRM? Pretty bad concept really.
It's a multiplayer game. It needs a central server to run.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.